Edge of the Empire
| Threshold | 11 |
| Current | 0 |
| Threshold | 11 |
| Current | 0 |
| Ranged | 0 |
| Melee | 0 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | X | 1 | ||
| Athletics (Br) | X | 1 | ||
| Charm (Pr) | 0 | |||
| Coercion (Will) | 0 | |||
| Computers (Int) | 1 | |||
| Cool (Pr) | X | 1 | ||
| Coordination (Ag) | 1 | |||
| Deception (Cun) | 0 | |||
| Discipline (Will) | X | 1 | ||
| Leadership (Pr) | 1 | |||
| Mechanics (Int) | 1 | |||
| Medicine (Int) | 1 | |||
| Negotiation (Pr) | 0 | |||
| Perception (Cun) | X | 1 | ||
| Piloting: Planetary (Ag) | X | 1 | ||
| Piloting: Space (Ag) | X | 1 | ||
| Resilience (Br) | 1 | |||
| Skulduggery (Cun) | 0 | |||
| Stealth (Ag) | 0 | |||
| Streetwise (Cun) | 0 | |||
| Survival (Cun) | X | 1 | ||
| Vigilance (Will) | 1 | |||
| Brawl (Br) | X | 0 | ||
| Gunnery (Ag) | X | 0 | ||
| Lightsaber (Br) | 0 | |||
| Melee (Br) | X | 0 | ||
| Ranged: Light (Ag) | X | 0 | ||
| Ranged: Heavy (Ag) | X | 0 | ||
| Knowledge: Core Worlds (Int) | X | 1 | ||
| Knowledge: Education (Int) | X | 1 | ||
| Knowledge: Lore (Int) | X | 1 | ||
| Knowledge: Outer Rim (Int) | X | 1 | ||
| Knowledge: Underworld (Int) | 1 | |||
| Knowledge: Warfare (Int) | 0 | |||
| Knowledge: Xenology (Int) | X | 1 |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| Well Rounded | Choose any 2 skills. They permanently become career skills | ||
| Basic Combat Training | Brawl and Ranged (Light) become career skills. | ||
| Second Wind | Once per encounter, may use Second Wind incidental to heal strain equal to ranks in Second Wind. | ||
| Outdoorsman | Remove b per rank of Outdoorsman from checks to move through terrain or manage environmental effects. Decrease overland travel times by half. | ||
| Well Traveled | Knowledge (Core Worlds) and Knowledge (Outer Rim) become career skills. | ||
| Vehicle Combat Training | Gunnery and Piloting (Planetary) become career skills | ||
| Tactical Combat Training | Melee and Ranged (Heavy) become career skills. |