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Surgeon |
4 |
Edge of the Empire Pg 65, Age of Rebellion Pg 92 |
When making a Medicine check to help a character heal wounds, the target heals 1 additional wound per rank in surgeon. |
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Resolve |
2 |
Edge of the Empire Pg 65 |
When a character involuntarily suffers strain, he suffers 1 less strain per rank of Resolve, to a minimum of 1. |
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Grit |
5 |
Edge of the Empire Pg 65, Age of Rebellion Pg 92, Age of Rebellion Pg 93 |
Gain +1 Strain Threshold. |
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Bacta Specialist |
2 |
Edge of the Empire Pg 65, Age of Rebellion Pg 92 |
Patients recover 1 additional wound per rank of bacta specialist when they recover wounds from bacta tanks or long term care. |
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Toughened |
10 |
Edge of the Empire Pg 65, Age of Rebellion Pg 92, Age of Rebellion Pg 93 |
Gain +2 Wound Threshold. |
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Dedication |
5 |
Edge of the Empire Pg 65 and 78, Age of Rebellion Pg 92 and 93 |
Gain +1 to a single characteristic (Intellect/Brawn/Brawn/Presence). This cannot bring a characteristic above 6. |
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Stim Application |
1 |
Edge of the Empire Pg 65 |
Take the Stim Application action; make an average medicine check. If successful, 1 engaged ally increases 1 characteristic by 1 for the encounter and suffers 4 strain. |
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Stimpack Specialization |
5 |
Age of Rebellion Pg 92, Lead by Example |
Stimpacks Heal 1 additional wound per rank of Stimpack Specialization. |
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Master Doctor |
1 |
Age of Rebellion Pg 92 |
Once per round, suffer 2 strain to decrease the difficulty of a medicine check by 1. |
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Improved Stim Application |
1 |
Age of Rebellion Pg 92 |
When performing Stim Application Action, may increase difficulty of check to hard and target only suffers one strain. |
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It's Not That Bad |
1 |
Age of Rebellion Pg 92 |
Once per session when an ally would suffer a Critical Injury, may take an It's Not That Bad Action: make a hard medicine check to stop the ally from gaining the Critical Injury. |
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Natural Doctor |
1 |
Age of Rebellion Pg 92 |
Once per session, may reroll any 1 Medicine check. |
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Forager |
1 |
Age of Rebellion Pg 92 |
Remove up to two setbacks from skill checks to find food, water, or shelter. Survival checks to forage take half the time. |
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Physical Training |
4 |
Age of Rebellion Pg 93, Lead by Example |
Add a boost die per rank of physical training to Athletics and Resilience checks. |
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Durable |
1 |
Age of Rebellion Pg 93 |
May reduce any Critical Injury suffered by 10 per rank of Durable, to a minimum of 1. |
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Armor Master |
1 |
Age of Rebellion Pg 93 |
When wearing armor, increase total soak value by 1. |
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Pressure Point |
1 |
Edge of the Empire Pg 65 |
When making a Brawl check against a living opponent in combat, you can ignore the soak of the target for one successful attack. For each rank of Medicine, increase the rating of Disorient. |
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Heroic Fortitude |
1 |
Age of Rebellion Pg 93 |
May Spend 1 Destiny Point to ignore effects of Critical Injuries on Brawn or Agility checks until the end of the encounter. |
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Improved Armor Master |
1 |
Age of Rebellion Pg 93 |
When wearing armor with a soak value of two or higher, the character increases their defense by one. |
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Anatomy Lessons |
1 |
Age of the Empire Pg 65 |
After a successful attack with a non-starship/vehicle weapon, the character may spend one Destiny Point to add damage equal to his Intellect to one hit of the attack. |
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Conditioned |
2 |
Lead By Example |
Remove 1 setback per rank of Conditioned from Athletics and Coordination checks. Reduce the damage and strain suffered from falling by 1 per rank of Conditioned. |
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Body Guard |
1 |
Lead by Example |
Once per round, perform the Body Guard maneuver to guard an engaged character. Suffer a number of strain no greater than ranks of Body Guard, then until the beginning of the next turn upgrade the difficulty of combat checks targeting the character by that number. |
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Improved Bodyguard |
1 |
Lead by Example |
Once per session, when an ally protected by the Body Guard maneuver suffers a hit, suffer the hit instead. |
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Witness |
1 |
GM |
Add 1 boost die to resist fear checks. |
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Supreme Stim Application |
1 |
Edge of the Empire Pg 65, Age of Rebellion Pg 92 |
When performing the Stim Application Action, spend triumph to increase an additional Characteristic by 1. |
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Strong Arm |
1 |
Age of Rebellion Pg 93 |
Treat thrown weapons as if they had 1 greater range. |
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Feral Strength |
5 |
Age of Rebellion Pg 93 |
Add 1 damage per rank of Feral Strength to one hit of successful attack made using Brawl or Melee skill |
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Field Commander |
1 |
Lead by Example |
Take the Field Commander action: make an Average Leader check. A number of allies equal to Presence may immediately suffer 1 strain to perform 1 free maneuver. |
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Natural Instructor |
1 |
Lead by Example |
Once per session, may reroll one Discipline or Leadership check. |
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Improved Field Commander |
1 |
Lead By Example |
Field Commander action affect allies equal to double Presence, and may spend triumph to allow one ally to suffer 1 strain and perform 1 free action instead. |
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Enduring |
2 |
Edge of the Empire Pg 78 |
Gain 1 soak value. |
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Lethal Blows |
1 |
Edge of the Empire Pg 78 |
Add +10 per rank of Lethal Blows to any Critical Injury results inflicted on opponents. |
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Natural Brawler |
1 |
Edge of the Empire Pg 78 |
Once per session, may reroll any 1 Brawl or Melee check. |
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Defensive Stance |
1 |
Edge of the Empire Pg 78 |
Once per round, may perform Defensive Stance maneuver and suffer a number of strain to upgrade difficulty of all incoming melee attacks by an equal number for the next round. Strain suffered this way cannot exceed ranks in Defensive Stance. |
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Frenzied Attack |
1 |
Edge of the Empire Pg 78 |
When making a Melee or Brawl check, suffer a number of strain to upgrade the attack an equal number of times. The strain suffered may not exceed ranks in Frenzied Attack |
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Knockdown |
1 |
Edge of the Empire Pg 78 |
After hitting with a melee attack, may spend triumph to knock the target prone. |
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Heroic Fortitude |
1 |
Edge of the Empire Pg 78 |
May spend 1 Destiny Point to ignore effects of Critical Injuries on Brawn or Agility checks until the end of the encounter |