Threshold | 14 |
Current | 0 |
Threshold | 15 |
Current | 0 |
Ranged | 0 |
Melee | 0 |
Skill | Career? | Rank | Roll | Adj. |
---|---|---|---|---|
Astrogation (Int) | 0 |
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Athletics (Br) | 0 |
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Charm (Pr) | 0 |
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Coercion (Will) | X | 0 |
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Computers (Int) | 0 |
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Cool (Pr) | X | 1 |
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Coordination (Ag) | X | 0 |
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Deception (Cun) | X | 1 |
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Discipline (Will) | 0 |
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Leadership (Pr) | 0 |
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Mechanics (Int) | 0 |
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Medicine (Int) | 0 |
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Negotiation (Pr) | 1 |
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Perception (Cun) | X | 1 |
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Piloting: Planetary (Ag) | 0 |
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Piloting: Space (Ag) | X | 1 |
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Resilience (Br) | 0 |
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Skulduggery (Cun) | X | 2 |
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Stealth (Ag) | 0 |
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Streetwise (Cun) | X | 1 |
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Survival (Cun) | 0 |
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Vigilance (Will) | X | 0 |
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Brawl (Br) | 0 |
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Gunnery (Ag) | 0 |
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Lightsaber (Br) | 0 |
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Melee (Br) | 0 |
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Ranged: Light (Ag) | X | 3 |
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Ranged: Heavy (Ag) | 0 |
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Knowledge: Core Worlds (Int) | 0 |
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Knowledge: Education (Int) | 0 |
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Knowledge: Lore (Int) | 0 |
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Knowledge: Outer Rim (Int) | X | 1 |
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Knowledge: Underworld (Int) | X | 2 |
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Knowledge: Warfare (Int) | 0 |
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Knowledge: Xenology (Int) | 0 |
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Name | Rank | Book & Page | Description |
---|---|---|---|
Infravision | 1 | Enter the Unknown/20 | Remove 1 Setback due to lighting conditions. |
Quick Draw | 1 | Edge of the Empire/141 | Once per round, draw or holster a weapon or accessible item as an incidental. |
Quick Strike | 2 | Edge of the Empire/141 | Add 1 Boost per rank of Quick Strike to combat checks against targets that have not acted yet this encounter. |
Rapid Reaction | 2 | Suffer a number of strain to add an equal number of success to initiative checks. Strain suffered cannot exceed ranks in Rapid Reaction. | |
Grit | 3 | +1 strain threshold. | |
Know the Enemy | 1 | The character may use Knowledge (Warfare) skill when making checks to determine initiative. | |
Knowledge Specialization | 1 | When making a skill check with Knowledge (Underworld), may spend Triumph result to gain additional successes equal to ranks in Knowledge Specialization. | |
Dodge | 1 | when targeted by combat check, may perform Dodge incidental to suffer a number of strain no greater than ranks of Dodge, then upgrade the difficulty of the check by that number. | |
Lethal Blows | 1 | +10 per rank of Lethal Blows to any critical injury results inflicted on opponents. | |
Toughened | 1 | +2 wound threshold. | |
Call 'Em | 1 | Do not add setback to combat checks due to the use of the aim maneuver. |