Force and Destiny
| Threshold | 13 |
| Current | 9 |
| Threshold | 14 |
| Current | 9 |
| Ranged | 0 |
| Melee | 1 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | 0 | |||
| Athletics (Br) | 0 | |||
| Charm (Pr) | 0 | |||
| Coercion (Will) | X | 1 | ||
| Computers (Int) | 0 | |||
| Cool (Pr) | X | 1 | ||
| Coordination (Ag) | 0 | |||
| Deception (Cun) | 0 | |||
| Discipline (Will) | X | 2 | ||
| Leadership (Pr) | X | 0 | ||
| Mechanics (Int) | X | 2 | ||
| Medicine (Int) | 0 | |||
| Negotiation (Pr) | X | 0 | ||
| Perception (Cun) | 1 | |||
| Piloting: Planetary (Ag) | 0 | |||
| Piloting: Space (Ag) | 0 | |||
| Resilience (Br) | 0 | |||
| Skulduggery (Cun) | 0 | |||
| Stealth (Ag) | 0 | |||
| Streetwise (Cun) | 0 | |||
| Survival (Cun) | 1 | |||
| Vigilance (Will) | 0 | |||
| Brawl (Br) | X | 1 | ||
| Gunnery (Ag) | 0 | |||
| Lightsaber (Will) | X | 3 | ||
| Melee (Br) | 0 | |||
| Ranged: Light (Ag) | X | 0 | ||
| Ranged: Heavy (Ag) | 0 | |||
| Knowledge: Core Worlds (Int) | 0 | |||
| Knowledge: Education (Int) | X | 1 | ||
| Knowledge: Lore (Int) | X | 1 | ||
| Knowledge: Outer Rim (Int) | 0 | |||
| Knowledge: Underworld (Int) | 0 | |||
| Knowledge: Warfare (Int) | 0 | |||
| Knowledge: Xenology (Int) | 0 |
| training saber |
RangeEngaged |
SkillLightsaber |
|
| stun damage |
Damage6 |
Critical |
|
| cross guard lightsaber |
RangeEngaged |
SkillLightsaber |
|
| defensive 1, breach, sunder |
Damage6 |
Critical2 |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| Nobody's fool | fad 105 5 | The difficulty of any Charm, Coercion, and Deception checks attempted against the character is upgraded once for each rank of Nobody’s Fool. | |
| niman technique | fad 105 10 | When making a Lightsaber skill check, the character may use Willpower instead of Brawn. | |
| sense emotion | fad 108 15 | Force talent. The character adds ∫ to all Charm, Coercion, and Deception checks unless the target is immune to Force powers. | |
| reflect | fad 106 15 | Force talent. When the character suffers a hit from a Ranged (Light), Ranged (Heavy), or Gunnery combat check, and after damage is calculated (but before soak is applied, so immediately after step 3 of Perform a Combat Check, page 148), if the character is wielding a lightsaber, he may take the Reflect incidental. He suffers 3 strain and reduces the damage dealt by that hit from the attack by a number equal to two plus his ranks in Reflect. This talent may only be used when the character is wielding a Lightsaber weapon. | |
| defensive training | fad 99 15 | When the character wields a Lightsaber weapon, Melee weapon, or Brawl weapon, that weapon gains ranks in the Defensive item quality equal to the character’s ranks in Defensive Training (this replaces any ranks in Defensive the weapon already has). | |
| center of being | fad 98 20 | When wielding a lightsaber, the character can make a Center of Being maneuver. Until the beginning of his next turn, whenever an enemy makes a melee attack against the character, the critical rating of the enemy’s weapon counts as one higher per rank of Center of Being. | |
| imp center of being | fad 98 25 | The character may voluntarily suffer 1 strain to perform Center of Being as an incidental instead of a maneuver. | |
| force rating | fad 101 25 | Each rank permanently increases the character’s Force rating by one. |
| Upgrade | Effect |
|---|---|
| Strength 10 |
Spend Ω to increase silhouette
able to be targeted equal to Strength upgrades purchased. |
| Control 5 |
The Force user can pull objects
out of secure mountings or out of an opponent’s grasp. |
| Control 10 |
The Force user can hurl objects to damage targets, by making a Discipline
check combined with a Move power check, dealing damage equal to 10 times silhouette. |
| range 5 |
Spend Ω to increase power’s
range by a number of range bands equal to Range upgrades purchased. |