Krell by tizkit

Species
zabrak
Career
Jedi counselor
Specializations
Niman, BH Gadgeteer
System
Force and Destiny

3
Threshold 13
Current 9
Threshold 14
Current 9
Ranged 0
Melee 1

Placeholder Image

Characteristics

4
2
2
2
4
1

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) 0
Coercion (Will) X 1
Computers (Int) 0
Cool (Pr) X 1
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) X 2
Leadership (Pr) X 0
Mechanics (Int) X 2
Medicine (Int) 0
Negotiation (Pr) X 0
Perception (Cun) 1
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) 1
Vigilance (Will) 0
Brawl (Br) X 1
Gunnery (Ag) 0
Lightsaber (Will) X 3
Melee (Br) 0
Ranged: Light (Ag) X 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) X 1
Knowledge: Lore (Int) X 1
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

training saber
Range
Engaged
Skill
Lightsaber
stun damage
Damage
6
Critical
cross guard lightsaber
Range
Engaged
Skill
Lightsaber
defensive 1, breach, sunder
Damage
6
Critical
2

15
300
100
1

Weapons & Armor

training saber
cross guard saber

Personal Gear

Assets & Resources

70 xp attributes
30 xp skills
40 xp force power
130 xp talents
30 xp gadgeteer

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Nobody's fool fad 105 5 The difficulty of any Charm, Coercion, and Deception checks attempted against the character is upgraded once for each rank of Nobody’s Fool.
niman technique fad 105 10 When making a Lightsaber skill check, the character may use Willpower instead of Brawn.
sense emotion fad 108 15 Force talent. The character adds ∫ to all Charm, Coercion, and Deception checks unless the target is immune to Force powers.
reflect fad 106 15 Force talent. When the character suffers a hit from a Ranged (Light), Ranged (Heavy), or Gunnery combat check, and after damage is calculated (but before soak is applied, so immediately after step 3 of Perform a Combat Check, page 148), if the character is wielding a lightsaber, he may take the Reflect incidental. He suffers 3 strain and reduces the damage dealt by that hit from the attack by a number equal to two plus his ranks in Reflect. This talent may only be used when the character is wielding a Lightsaber weapon.
defensive training fad 99 15 When the character wields a Lightsaber weapon, Melee weapon, or Brawl weapon, that weapon gains ranks in the Defensive item quality equal to the character’s ranks in Defensive Training (this replaces any ranks in Defensive the weapon already has).
center of being fad 98 20 When wielding a lightsaber, the character can make a Center of Being maneuver. Until the beginning of his next turn, whenever an enemy makes a melee attack against the character, the critical rating of the enemy’s weapon counts as one higher per rank of Center of Being.
imp center of being fad 98 25 The character may voluntarily suffer 1 strain to perform Center of Being as an incidental instead of a maneuver.
force rating fad 101 25 Each rank permanently increases the character’s Force rating by one.

Force Powers

Force Rating
2
Power
move 10
Description
The Force user can move small objects via the power of the Force.
The user may spend Ω to move one object of silhouette 0 that is within short range up to his maximum range. The default maximum range is short range.
Upgrade Effect
Strength 10 Spend Ω to increase silhouette
able to be targeted
equal to Strength upgrades
purchased.
Control 5 The Force user can pull objects
out of secure mountings
or out of an opponent’s
grasp.
Control 10 The Force user can hurl objects to damage targets, by making a Discipline
check combined with a Move power check, dealing damage equal
to 10 times silhouette.
range 5 Spend Ω to increase power’s
range by a number of range
bands equal to Range upgrades
purchased.

Background

Motivation

Seeking knowledge of the force to bring everlasting balance to the force.

Morality

Discipline: Rigorous mental and physical discipline
come naturally to the character. He does not make
choices rashly, and every action is precise and selected.
Those who think they can goad the character into
making foolish choices are sorely mistaken.
Obstinateness: Disciplined characters may fall into the trap
of simple stubbornness if they are not careful. An obstinate
character often refuses to consider any course of action
other than the one he chooses, unwilling to accept that
someone else may have conceived of a better option.

Description

Other Notes

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