Fenn Orar by Unveilingwhale

Species
Mandalorian Human
Career
Smuggler
Specializations
Gunslinger, Gadgeteer
System
Edge of the Empire

5
Threshold 16
Current 0
Threshold 12
Current 0
Ranged 2
Melee 2

Characteristics

3
4
2
3
2
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) 0
Coercion (Will) X 0
Computers (Int) 0
Cool (Pr) X 1
Coordination (Ag) X 0
Deception (Cun) X 1
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 2
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) X 1
Resilience (Br) 0
Skulduggery (Cun) X 1
Stealth (Ag) 0
Streetwise (Cun) X 1
Survival (Cun) 0
Vigilance (Will) X 1
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) X 3
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) X 0
Knowledge: Underworld (Int) X 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

DC-17 blaster pistol
Range
Medium
Skill
Ranged: Light
Accurate 1, Stun setting, Pierce 2
Damage
7
Critical
3
DR-45
Range
Medium
Skill
Ranged: Light
Accurate 1, Stun Setting
Damage
8
Critical
3

0
385
450
8

Weapons & Armor

DC-17 blaster pistol x2 (paired weapon mod, custom grip and BAM)
Smugglers coat and mandalorian armor
2x DR-45 blaster pistols
1x Tibanna Jacked attachment
1x Hair Trigger mod
1x droid systems mod
1x blaster actuating module

Personal Gear

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Quick Strike 2 Add a boost dice to combat checks against targets that have not yet acted this encounter
Rapid Reaction 1 Suffer a number of strain equal to ranks of rapid reaction to add a success per rank to initiative rolls
Quick Draw 1 Once per round may draw or stow a weapon once as an incidental
Improved QuickDraw 1 May use QuickDraw twice per round
Dodge 1 When targeted by an attack, can suffer strain equal to ranks in dodge to increase the difficulty of the attack by the same amount
Call ‘em 1 Do not add a setback to combat checks when performing the aim maneuver
Lethal Blows 1 Add +10 per rank of lethal blows to critical injury results on opponents
Guns Blazing 1 As an incidental, suffer 2 strain to not increase the difficulty of combat checks made with two weapons
Toughened 1 +2 WT
Juryrigged 1 may modify a weapon, piece of armor, or equipment once per rank of Jurry Rigged
Armor Master 1 While wearing armor, increase soak value by 1
Tinkerer 1 Add 1 hard point to a piece of equipment, can only be applied once
Dedication 1 One characteristic +1
Improved Armor master 1 When armor soak is 2+ increase defense by 1
Deadly Accuracy 1 Choose 1 combat skill, add damage equal to that skill once per attack

Background

Orphaned at a young age he was taken in by a mercenary group that raised him and trained him to be one of their own, eventually he discovered the very lucrative and very dangerous job of smuggling and took to it quickly while also still acting as a mercenary on the side and will do anything if the price is right.

Motivation

Wealth, curiosity Fenn wants nothing more than to see what is out there in the galaxy and if he one day retires with a mountain of credits under his feet well, he won’t complain

Obligations

Favor 10- the mercenary group that raised Fenn often hang it over his head and Fenn figures one day they'll need something from him and he won’t be able to say no

Description

Other Notes

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