|
Quick Strike |
2 |
|
Add a boost dice to combat checks against targets that have not yet acted this encounter |
|
Rapid Reaction |
1 |
|
Suffer a number of strain equal to ranks of rapid reaction to add a success per rank to initiative rolls |
|
Quick Draw |
1 |
|
Once per round may draw or stow a weapon once as an incidental |
|
Improved QuickDraw |
1 |
|
May use QuickDraw twice per round |
|
Dodge |
1 |
|
When targeted by an attack, can suffer strain equal to ranks in dodge to increase the difficulty of the attack by the same amount |
|
Call ‘em |
1 |
|
Do not add a setback to combat checks when performing the aim maneuver |
|
Lethal Blows |
1 |
|
Add +10 per rank of lethal blows to critical injury results on opponents |
|
Guns Blazing |
1 |
|
As an incidental, suffer 2 strain to not increase the difficulty of combat checks made with two weapons |
|
Toughened |
1 |
|
+2 WT |
|
Juryrigged |
1 |
|
may modify a weapon, piece of armor, or equipment once per rank of Jurry Rigged |
|
Armor Master |
1 |
|
While wearing armor, increase soak value by 1 |
|
Tinkerer |
1 |
|
Add 1 hard point to a piece of equipment, can only be applied once |
|
Dedication |
1 |
|
One characteristic +1 |
|
Improved Armor master |
1 |
|
When armor soak is 2+ increase defense by 1 |
|
Deadly Accuracy |
1 |
|
Choose 1 combat skill, add damage equal to that skill once per attack |