Grit |
4 |
|
|
Toughened |
3 |
|
|
Inventor |
2 |
FnD 149 |
1 Boost per rank, when crafting, modifying and repairing mechanics, or removing 2 setback |
Gearhead |
2 |
KTP 34 |
remove 1 setback per rank from mechanic checks |
Mental Tools |
1 |
FnD 150 |
Always count as having the tools for mechanic checks |
Armor master |
0 |
KTP 30 |
|
Improved armor master |
0 |
KTP 30 |
|
Tinkerer |
1 |
|
|
Falling Avalance |
1 |
FnD 145 |
2 strain to add brawn in damage to successful lightsaber check, active incidental |
Supreme Armour Master |
0 |
KTP 30 |
|
Comprehend Technology |
1 |
FND 144 |
1 /session 2 Purple Knowledge edu, on weapons, armor,personal gear, sucess makes skill =to fr |
Imbue Item |
1 |
FnD 148 |
1 strain Active manuver, commit fr |
Force Rating |
1 |
FnD 146 |
|
Reinforce item |
1 |
KTP 35 |
commit 2 fr, suffer 3 strain (and 3 each turn) to add corostis while fr commited, Manuver |
Dedication |
2 |
|
|
Saberthrow |
1 |
|
|
Parry |
4 |
152 |
Inccidental, Suffer 3 strain and reduce melee damage by 6 Damage, must be melee/lightsaber. 1/Hit (linked counts as separate hits) |
Reflect |
3 |
153 |
Inncidental, Suffer 3 Strain and reduce |
Confidence |
1 |
FND 144 |
Decrease fear checks by 1 per rank |
Soresu Technique |
1 |
|
|
Defensive Stance |
1 |
144 |
1/R as an maneuver, taking a talent named maneuver, suffer strain upto ranks in talent, to upgrade the difficulty of all incoming meele by that amount. |
Defensive Circle |
1 |
144 |
With a lightsaber, take a talent name action, with a Hard (Intellect) check. On success, Me (regardless) and any within short range per extra success, gains 1 defense (both types) plus 1 per 2 adv, until my next turn. |
Improved Reflect |
1 |
153 |
after using reflect and after the attack is resolved, i can spend 3 Thr/1 despair to auto hit 1 target in medium range, dealing damage equal to the attack reflected, usable on blaster and energy attacks like normal. |
Improved Parry |
1 |
152 |
After a meele attack and using parry, After the attack is resolved, i can spend a despair or 3 threat to auto hit the attacker equal to base damage of weapon |
Supreme Parry |
1 |
152 |
As long as I haven't attacked on my previous turn, only suffer 1 strain to use parry. (Attacks include strategic form and defensive circle) |
Strategic Form |
1 |
155 |
with a lightsaber, i can take a talent name action with a hard lightsaber (Intellect) check, and rolling FD up to FR. On success, each Success targets 1 (different) enemy in short range, who can only perform attacks if it includes you as a target (incase of autofire or aoe attacks), until the end of the following round. FPs generated can be used to extend the effect for an addtional round, or until I am incapacitated. |