Zabrak Martial Artist by torrentXIII

Species
Zabrek
Career
Bounty Hunter
Specializations
Martial Artist
System
Edge of the Empire

4
Threshold 15
Current 15
Threshold 14
Current 14
Ranged 0
Melee 0

Placeholder Image

Characteristics

3
2
2
2
3
1

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 1
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) 0
Coordination (Ag) X 2
Deception (Cun) 0
Discipline (Will) X 0
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 1
Piloting: Planetary (Ag) X 0
Piloting: Space (Ag) X 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) X 0
Survival (Cun) 1
Vigilance (Will) X 1
Brawl (Br) X 2
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) X 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Vamblade
Range
Engaged
Skill
Brawl
Defensive 2 sunder 1 accurate 1
Damage
4
Critical
3

100
500
4

Weapons & Armor

Vamblade x2 (matched) 4 1300
heavy clothing 50

data pad 1 75
utility belt +1 25
scanner goggles 150
comm link 25

Personal Gear

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Iron Body 5 No disintegrations 29 Remove 1 (black dice) per rank of Iron Body from Coordination and Resilience checks. Reduce the critical rating of unarmed attacks by 1 per rank of Iron Body
Grit 5 No disintegrations 29 Gain +1 Strain Threshold
2 Parry 15 No Disintegrations 29 When hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks in parry
Unarmed Parry 15 No Disintegrations 29 May Parry while unarmed. Reduce strain to parry while unarmed by 1
Toughened 10 No Disintegrations 29 Gain +2 wound threshold
Martial Grace 10 No Disintegrations 29 Once per round, suffer 2 strain to add damge equal to ranks in coordination to next Brawl check made this turn

Background

Motivation

Obligations

Description

Other Notes

Fearsome Countenance: Zabrak add automatic ADV to all Coercion checks they make.

ACCURATE (PASSIVE): Accurate weapons are easier to aim or wield, whether through design or technology. For each level of this trait, the attacker adds (BLUE) to his attack dice pools while using this weapon.

DEFENSIVE (PASSIVE) :Defensive weapons are particularly good at fending off incoming melee attacks. A character wielding a weapon with the Defensive quality increases his melee defense by the weapon's Defensive rating.

SUNDER (ACTIVE): When activated, the attacker chooses one item openly wielded by the target (such as a weapon, shield, or item on a belt). That item is damaged one step: to minor if undamaged, from minor to moderate, or from moderate to major. If a weapon already suffering major damage is the target of a successful Sunder, it is destroyed. Sunder requires O to activate. If activated multiple times in the same attack, each activation can be applied against the same weapon, potentially taking a weapon from undamaged to destroyed in a single attack.

KNOCKDOWN (ACTIVE): When knockdown triggers, the target is knocked prone. Unless specified otherwise, Knockdown requires 2ADV to trigger, plus one additional ADV per silhouette of the target beyond one.

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