Fearsome Countenance: Zabrak add automatic ADV to all Coercion checks they make.
ACCURATE (PASSIVE): Accurate weapons are easier to aim or wield, whether through design or technology. For each level of this trait, the attacker adds (BLUE) to his attack dice pools while using this weapon.
DEFENSIVE (PASSIVE) :Defensive weapons are particularly good at fending off incoming melee attacks. A character wielding a weapon with the Defensive quality increases his melee defense by the weapon's Defensive rating.
SUNDER (ACTIVE): When activated, the attacker chooses one item openly wielded by the target (such as a weapon, shield, or item on a belt). That item is damaged one step: to minor if undamaged, from minor to moderate, or from moderate to major. If a weapon already suffering major damage is the target of a successful Sunder, it is destroyed. Sunder requires O to activate. If activated multiple times in the same attack, each activation can be applied against the same weapon, potentially taking a weapon from undamaged to destroyed in a single attack.
KNOCKDOWN (ACTIVE): When knockdown triggers, the target is knocked prone. Unless specified otherwise, Knockdown requires 2ADV to trigger, plus one additional ADV per silhouette of the target beyond one.