Kalek Drell by SmartyKat

Species
Mandalorian
Career
Soldier
Specializations
Commando/Vanguard
System
Edge of the Empire

6
Threshold 18
Current 0
Threshold 14
Current 0
Ranged 0
Melee 0

Placeholder Image

Characteristics

3
4
2
2
3
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 2 1b
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) X 2
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) X 1
Negotiation (Pr) 0
Perception (Cun) 0
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) X 2 1b
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) X 1
Vigilance (Will) X 2
Brawl (Br) X 1
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) X 0
Ranged: Light (Ag) X 2
Ranged: Heavy (Ag) X 3
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 1
Knowledge: Underworld (Int) 1
Knowledge: Warfare (Int) X 1
Knowledge: Xenology (Int) 0

Attacks

Blaster Carbine
Range
Medium
Skill
Ranged: Heavy
Stun Setting
Damage
9
Critical
3
Slap Gloves
Range
Engaged
Skill
Brawl
Concussive 1
Damage
+2
Critical
5
Garrote
Range
Engaged
Skill
Brawl
Stun Setting
Damage
-
Critical
-

355
89000
11/13

Weapons & Armor

Custom Blaster Carbine - (850 Credits), 9 Damage, 3 Crit, Medium Range, Encumbrance 3, HP 4, Stun Setting.
Forearm Grip - (250 Credits), 1 HP
Base Modifier: Decrease the
difficulty of Ranged (Heavy) checks
when engaged by 1.
Mod Options: 1x "Innate Point
Blank Talent", 1x "Accurate +1"

Sap Gloves - (50 Credits), +2 Damage, 5 Crit, Engaged, 1 Encumbrance, 1 HP, Concussive 1
Spotting these gloves requires a
Daunting (4 difficulty) Perception
check.

Riot Armor - 950 Credits, Soak 2, Encumbrance 3, HP 2.
In Helmet Scanner - 750 Credits, 1
HP
Base Modifier: Remove 1 setback
die from darkness or lack of
visibility. Allow the detection of
heat sources up to medium range.
Mod Options: 1x "Install hands-free
comlink in helmet."

Personal Gear

Backpack - 50 Credits. Encumbrance +4
Stimpack x2 - 25 Credits (Each).
Nullicane x2 - 25 Credits (Each).
Emergency Medpack - 100 Credits,
Encumbrance 1; They allow to
perform a medical check to heal
wounds without penalty.

Datapad - 75 Credits, Encumbrance 1.

Utility Belt - 25 Credits. Encumbrance +1
Commlink - 25 Credits (Handheld)

A99 Aquata Breather - 100 Credits;
Allows a character to breathe
underwater for 2 hours.

Extra Reload - 25 Credits,
Encumbrance 1; Allows a character
to reload their weapon using a
maneuver, when it has run out of
ammo due to a critical failure.

Electrobinoculars - 250 Credits,
Encumbrance 1; Allows vision in
low light or extremely bright
conditions. Magnifies targets up to
10 kilometres away. Thus remove
any setback die imposed by
such conditions or distance.

CorChemCo "Quickflash" Burning
Gel - 150 Credits, Encumbrance 1;
Gel deals 10 damage and has the
Burn 5 and Pierce 5 qualities on
contact.

Merr-Sonn "Rider" Ascension Pistol
– 275 Credits, Encumbrance 1;
Make an Average (2 difficulty)
Ranged (Light) check to fire the
grappling hook onto an object up
to medium range. As an action, can
reel in the cord to pull themselves
to the object (or an unsecured
object to them).
May pull themselves with another
character, requiring an Average (2
difficulty) Athletics check, as to not
lose grip with the gun or the
person.

Stun Cuffs - 100 Credits; Breaking
free requires a daunting (4
difficulty) Athletics or Coordination
check. The individual suffers 4
strain for every 2 disadvantages
from the roll.

Thermal Cloak - 200 Credits, Encumbrance 2; This item allows an individual to remove 2 setback dice from checks about handling the cold or the heat of a hostile environment.

Garrote Chrono - (R) 100 Credits; Encumbrance 0; Counts as a garrote, hidden within a standard chrono. Upgrade difficulty of checks to detect the concealed garotte twice.
A successful attack against a target
causes them to become suffocated.
Breaking free requires an opposed
Brawl vs Brawl check, with an
additional setback die for each
round they have been caught.

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Toughened 2 Commando Gain +2 Wound Threshold
Grit 1 Commando Gain +1 Strain Threshold
Physical Training 1 Commando Add Boost Dice per rank of Physical Training to all Athletics and Resilience checks.
Point Blank 2 Various Add 1 damage per rank of Point Blank to one hit of successful Ranged (Heavy) or Ranged (Light) attacks made while at Short or Engaged.
Durable 1 Commando May Reduce any Critical Injury suffered by 10 per rank of Durable to a minimum of 1
Armor Master 1 Commando When wearing armor, Increase total Soak value by 1.
Heroic Fortitude 1 Commando May spend a Destiny Point to ignore the effects of Critical Injuries on Brawn or Agility checks until the end of the encounter.
Dedication 1 Commando Gain +1 to a single characteristic. This cannot bring a characteristic above 6. (Agility)
Rapid Reaction 1 Vanguard Suffer a number of Strain up to ranks in Rapid Reactions to add an equal number of successes to initiative checks.
Suppressing Fire 1 Vanguard Character and allies in Short range may spend advantages on failed combat checks once per round to inflict 1 Strain per rank of Suppressing Fire on the target.

Background

Born in 15 BBY on the planet of Mandalore, Kalek was taken from his homeworld and forced into Stormtrooper training at a young age. His Mandalorian heritage proved to be a blessing as his proficiency with weapons outshone more of the recruits. He was selected to serve in the Imperial Special Forces and participated in many skirmishes all over the galaxy. He even got to fight along some of the old clones, they weren't half bad.

Kalek didn't care much which "side" he was on. He enjoyed the fight, and the Empire taught how to fight better, but the Empire lost and it was time to move on. Kalek was on

Motivation

The Hunt - Kalek loves the fight and the hunt that comes with claiming a bounty. Every hunt is different... and that's what makes it exciting.

Obligations

Description

Faction: Independant

Languages: Native - Mando'a, 1st - Basic, 2nd Huttese

Other Notes

Starting XP 105
Brawn 2 -> 3 (30XP), Agility 2 -> 3 (30XP), Willpower (2 -> 3 (30XP), Ranged (Heavy) 2 ->3 (15 XP) = 105 XP

Earned Experience 250
Ranged (Light) 1->2 (10 XP), Brawl 0 -> 1 (5 XP), Athletics 1 -> 2 (10 XP), Medicine 0 -> 1 (5 XP), Resilience 1 ->2 (10 XP), Survival 0 -> 1 (5 XP), Warfare 1 ->2 (10
XP) = 60 XP
Talents (Commando): Toughened (10 XP), Physical Training (5 XP), Durable (10 XP), Armor Master (15 XP), Heroic Fortitude (20 XP), Dedication (25 XP) = 85 XP
Specialization: Vanguard (Soldier) = 20 XP
Cool 0 -> 1 = 5XP, Cool 1 ->2 = 10 XP, Vigilance 0 -> 1 (5 XP), Vigilance 1 ->5 (10 XP)
Talents (Vanguard): Rapid Reaction (5 XP), Suppressing Fire (10 XP), Point Blank (10 XP)
Talents (Command): Grit (5XP), Toughened (5XP), Point Blank (5 XP)

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