Beast Call-beast being called must make a average discipline check to resist
Riding Tack:
Mk III modular backpack + Extra pockets
-increase encumbrance by 3
Assets & Resources
Critical Injuries & Conditions
Talents
Name
Rank
Book & Page
Description
Jump Up
1
1/r, stand as in
Parry
2
in, melee, 3str to reduce dam by 2+rank
Reflect
2
in, ranged, 3str to reduce dam by 2+rank
Ataru Technique
1
AGI for saber checks
Saber Swarm
1
m, 2str to give next saber check linked=force rating
Dedication
1
+1 agi
Grit
1
+1 to st/rank
Keen Eyed
1
- setback/rank from perception/vig checks, search time halved
Animal Empathy
1
+force to handle/tame animals, pips to add suc/adv
Mental Bond
1
Develop long term bond / single animal of sihlouette no greated than half force rating rounded down
Force Rating
1
+1 fr/rank
Haw Bat Swoop
1
A, saber check vs target w/i short range adding force die+force rating, spend pips to engage or add adv to checks
Force Powers
Force Rating
2
Power
Farsight
Description
Spend pips to:
-ignore effects of darkness or blindness and see normally up to medium range for one minute or for the remainder of the round
Upgrade
Effect
Control
Spend pips to make out details of a single object within medium range
Control
Add force die to perception and vigilance, spend pips as success or advantage
Power
Enhance
Description
Add force die to athletics
Upgrade
Effect
Control(agi)
used with coordination, piloting (planetary & space), and commit die to increase agility characteristic to a max of 6
Power
Sense
Description
- spend pips to sense all living things within short range (sentient and non-sentient)
- spend pips to sense current emotional state of one living target at engaged range
Upgrade
Effect
Control
Commit force die, once per round, when an attack targets the force user, upgrade the difficulty of the incoming attack once