Zae Guraras by dragsaw

Species
Mandalorian
Career
Bounty Hunter
Specializations
Gadgeteer
System
Edge of the Empire

5
Threshold 18
Current 14
Threshold 12
Current 6
Ranged 0
Melee 0

Characteristics

4
3
2
3
2
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 1
Charm (Pr) 0
Coercion (Will) X 2
Computers (Int) 0
Cool (Pr) 0
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) X 1
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 1
Piloting: Planetary (Ag) X 0
Piloting: Space (Ag) X 2
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) X 1
Survival (Cun) 0
Vigilance (Will) 0
Brawl (Br) X 1
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) X 1
Ranged: Heavy (Ag) X 2
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) X 1
Knowledge: Underworld (Int) X 1
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

EE-3 Blaster Carbine - JR
Range
Medium
Skill
Ranged: Heavy
Auto fire 3 HP
Damage
8
Critical
3
Brawl
Range
Engaged
Skill
Brawl
Damage
4
Critical
4
DC-15 Blaster Rifle
Range
Long
Skill
Ranged: Heavy
Cumbersome 3, Pierce 1, Stun Setting 4hp
Damage
10
Critical
3

31
50
1600
9/11

Weapons & Armor

Piecemeal armour with mano helmet- 1 soak, 0 def 2 hard points.
Blaster Carbine - Custom Grip
Holdout Blaster with Filed Front Sight
Brass Knuckles
Stimpacks (1)
Comlink (handheld)
Extra Reload
Load-Bearing Gear

Personal Gear

Mod V cyber-arm

Assets & Resources

Data Pad
Weapon Maintenance Kit
DC-15 Blaster Rifle - Sope
EE-3 Blaster Carbine
Blaster Carbine
Holdout Blaster

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
toughened 1 +2 wound threshold
Jury Rigged 1 The character chooses one personal weapon or piece of armor per rank of Jury Rigged. He may increase the damage of the weapon by one; decrease the Advantage cost on its Critical, or any single other effect by one to a minimum of one; or increase armor’s ranged or melee defense by one. Alternatively, he can decrease the encumbrance of the item by two to a minimum of one. The bonus only applies so long as the character using the item. If the item is ever lost, or destroyed, the character may apply Jury Rigged to a new personal weapon or piece of armor.
Armor Master 1 When wearing armor, the character increases his total soak value by one.
toughened 1 +2 wound threshold
defensive stance 1 One per round on the character’s turn, the character may perform a Defensive Stance maneuver to assume a defensive stance against incoming melee attacks. He then suffers a number of strain no greater than his ranks in Defensive Stance. Until the start of the character’s next turn, upgrade the difficulty of all melee combat checks targeting the character a number of time equal to the strain suffered by the character in this way.
Brace 1 As a maneuver, the character may Brace himself. This allows a character to remove a Setback Die (Black Die) per rank of Brace from the next skill check based on changing conditions: inclement weather, unstable surfaces, zero gravity, heavy gravity, or other disruptive physical obstacles that would make a skill check more difficult.
Point Black 1 The character adds one damage per rank of Point Blank to one hit of successful Ranged (Heavy) or Ranged (Light) attacks made while at short range or engaged.

Background

Motivation

Obligations

Description

Other Notes

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