Weapons & Armor
Heavy Blaster Pistol [Encumbrance: 2
Hard Points: 3
Rarity: 6
Price: 1,550
Type: Energy Weapon
Categories: Blaster, Heavy Blaster Pistol, Pistol, Ranged
Damage: 7
Range: Medium
Critical: 3
Skill: Ranged - Light
Qualities: Stun Setting, Accurate 1
GM may spend 2 Threat or 1 Despair to make heavy blaster pistol run out of ammo, Electronic Sighting System (Allows shooter to aim as an incidental once per round at short range. Decreases the difficulty of Perception checks to locate the shooter in low light conditions by 1., 1 Quality (Accurate 1) Mod) Magnetic Weapon Tether (Wielder may recover engaged weapon as incidental.)]
Holographic Costume [Rarity: 8
Price: 750
Categories: Full Body
Melee Def: 1
Ranged Def: 1
Features:
Easy (◆) Computers check to record new garment, Daunting (◆◆◆◆) Computers check to record facsimile of garment.]
Personal Gear
Authentication Tools [Encumbrance: 1
Rarity: 5
Price: 100
Type: Security/Espionage
Features:
Add 2 boost to checks to determine if documents are falsified.]
Mid-Rim Mercantile Datapad [Encumbrance: 1
Rarity: 3
Price: 250
Type:Tools/Electronics
When used within the region for which it is programmed—Core Worlds, Inner Rim, Mid Rim, or specific Outer Rim territories—the Mercantiler datapad
grants boost to any Negotiation skill checks made to buy
or sell goods. These datapads grant no bonuses outside of their specific region.]