Infravision |
1 |
Racial |
Chiss can see across the Infrared spectrum. You may remove 1 setback die (1 Black Die) from checks caused by lighting. |
Utinni! |
2 |
Edge Corebook, 145 |
You may remove setback dice equal to ranks in Utinni from checks made to scavenge or find items and gear. These checks take half the time they normally would. |
Grit |
1 |
Edge Corebook, 136 |
Each rank of Grit increases the character's strain threshold by one |
Solid Repairs |
1 |
Edge Corebook, 143 |
You repair +1 Hull Trauma per rank of Solid Repairs when you repair a vehicle or starships |
Utility Belt |
1 |
Edge Core, 145 |
You may spend one Destiny Point as an incidental to produce an item from your pockets that is not specifically mentioned. The item may not have a rarity higher than Four, and cannot be a weapon unless it has the Limited Ammo (1) quality. |
Speaks Binary |
1 |
Edge Core, 143 |
The character grants 1 boost per rank of Speaks Binary to any tasks he directs a nonplayer droid to perform. |
Tinkerer |
1 |
Edge Core, 145 |
The character makes one piece of equipment more modifiable. He chooses one piece of equipment and increases its number of hard points by one. He can only do this once per piece of equipment, but can modify a number of pieces of equipment equal to his ranks in Tinkerer. If he loses a modified piece of equipment, he may apply Tinkerer to a new one. |
Jury Rigged |
2 |
Edge Core, 138 |
The character chooses one personal weapon or piece of armor per rank of Jury Rigged. He may increase the damage of the weapon by one; decrease the Advantage cost on its Critical, or any single other effect by one to a minimum of one; or increase armor’s ranged or melee defense by one. Alternatively, he can decrease the encumbrance of the item by two to a minimum of one. The bonus only applies so long as the character is using the item. If the item is ever lost or destroyed, the character may apply Jury Rigged to a new personal weapon or piece or armor. |
Inventor |
2 |
Edge Core, 137 |
When constructing new items or modifying existing attachments the character may choose to add □ Boosts or remove ■ Setbacks from the check per rank of Inventor. |
Dedication |
1 |
|
Each rank permanently increases a single characteristic of the player's choice by one point. This cannot bring a characteristic above six. |
Brace |
2 |
|
As a maneuver, the character may Brace themself. This allows a character to remove a setback per rank of Brace from the next skill check based on changing conditions, inclement weather, unstable surfaces, zero gravity, heavy gravity, or other disruptive physical obstacles that would make a skill check more difficult. |
Toughened |
2 |
|
The character increases their wound threshold by two per rank of Toughened. |
Defensive Stance |
1 |
|
One per round on the character's turn, the character may perform a Defensive Stance maneuver to assume a defensive stance against incoming melee attacks. They then suffer a number of strain no greater than their ranks in Defensive Stance. Until the start of the character's next turn, upgrade the difficulty of all melee combat checks targeting the character a number of times equal to the strain suffered by the character in this way. |
Point Blank |
1 |
|
The character adds one damage per rank of Point Blank to one hit of successful Ranged (Heavy) or Ranged (Light) attacks made while at short range or engaged. |
Known Schematic |
1 |
|
Once per game session, the character may spend a maneuver to make a Hard Knowledge (Education) check. Success means the character is familiar with a building or capital ship’s design. He now knows the location of critical components or facilities within the ship or vehicle, as well as his own location. He can also plan unconventional routes around onstacles. Additional Successes, Advantages, or Triumphs results can reveal other useful information at the GMs discretion. |
Disorient |
1 |
|
After hitting with a combat check, the character may spend two advantage results to disorient their foe. Disoriented targets add a setback dice to all skill checks. The target is disoriented for a number of rounds equal to the character's ranks in Disorient. |
Armor Master |
1 |
|
When wearing armor, increase total Soak value by 1. |
Uncanny Senses |
1 |
|
Add 1 boost per rank of Uncanny Senses to all Perception checks. |
Uncanny Reactions |
1 |
|
Add 1 boost per rank of Uncanny Reactions to all Vigilance checks. |
Sense Advantage |
1 |
|
Once per session, may add two setbacks to 1 NPC skill check. |
Witchcraft |
1 |
|
The character gains Force rating 1. |