Once per round, draw or holster a weapon or accessible item as an incidental.
Well Rounded
RotS p.27
Choose any 2 skills. They permanently become career skills.
Sense Danger
RotS p.27
Once per game, remove (S)(S) from any 1 check.
Force Rating
RotS p.27
Gain +1 Force rating.
Adaptible
RotS p.27
When resolving a check that uses a skill in which they have no ranks, the character may spend one Destiny Point to remove (Failure) or to remove (Threat) equal to their ranks in Cool.
Dedication
RotS p.27
Gain +1 to a single characteristic. This cannot bring a characteristic above 6.
Force Powers
Force Rating
3
Power
Move
Description
The Force user can move small objects via the power of the Force.
The user may spend (F) move one object of silhouette 0 that is within short range up to his maximum range. The default maximum range is short range.
Upgrade
Effect
Control
The Force user can hurl objects to damage targets, by making a ranged combat check combined with a Move power check, dealing damage equal to 10 times silhouette.
Strength
Spend (F) to increase silhouette able to be targeted equal to Strength upgrades purchased.
Range
Spend (F) to increase power's range by a number of range bands equal to Range upgrades purchased.
Power
Sense
Description
The Force user can sense the Force interacting with the world around him.
The user may spend (F) to sense all living things within short range (including sentient and non-sentient beings).
The user may spend (F) to sense the current emotional state of one living target with whom he is engaged.
Upgrade
Effect
Background
Found by the Council at a fairly young age, Myrric remembers little of his original family. He found a family in his clan at the temple, the Katarn Clan. Chosen by his master after the yearly Apprentice Tournament when he was 10, he grew close to his Master who vigorously taught him as much as he could, sensing a large conflict brewing in the coming days.
He spent the following decade travelling around the galaxy with his Master helping those that he could, as well as training whenever he could. His Master always seemed insistent that something was coming, but unable to ascertain what it was.
One of the lessons that he took most to heart was his Master's insistence that "The Force helps those that help themselves", feeling that being proactive was more beneficial than waiting and observing.
Motivation
Justice: Myrric is dedicated to making sure no good deed goes unrewarded, and no bad one unpunished. Whether the character has a strict code of honor or simply uses an innate sense of right and wrong as a guide to the righteous path, the character is deeply committed to the very idea of justice and lets nothing stand in the way.
Morality
Morality: 70
Compassion: All beings are important in the Force. Myrric never hesitates to offer aid to those who are in need. He aims to do whatever is in his power to help those that he can.
Hatred: Those who have no capacity for compassion deserve none for themselves. Having seen many of the horrors of war, as well as throughout the galaxy in general he is quick to dispatch those who breed suffering, not considering whether such beings can be saved themselves. They've made their bed, and now they must lie in it.
Duty: 5
Combat Victory: Myrric under the tutelage of his Master, *insert name*, had a more martially focused training than the average padawan. This foresight has made him a valuable asset to the Republic against the Separatist forces.