Topo Rigati (Codename Outback) by Rextreff

Species
Zabrak
Career
Spy
Specializations
Scout and Infiltrator
System
Age of Rebellion

3
Threshold 13
Current 3
Threshold 15
Current 0
Ranged 0
Melee 0

Characteristics

3
3
2
3
3
1

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 1
Charm (Cun) 0
Coercion (Will) 0 Advantage
Computers (Int) X 1
Cool (Pr) X 1
Coordination (Ag) X 1
Deception (Cun) X 0
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 1
Negotiation (Cun) 0
Perception (Cun) X 1
Piloting: Planetary (Ag) X 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) X 1
Stealth (Ag) X 2
Streetwise (Cun) X 2
Survival (Cun) X 2
Vigilance (Will) 1
Brawl (Br) 1
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) X 1
Ranged: Light (Ag) X 2
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 1
Knowledge: Warfare (Int) X 0
Knowledge: Xenology (Int) 0

Attacks

Unarmed
Range
Engaged
Skill
Brawl
Disorient 1, knockdown
Damage
2
Critical
Explorer's Knife
Range
Engaged
Skill
Melee
Vicious 1, Grants blue to all Survival checks.
Damage
+1
Critical
4 advantage
Stealth Vibroknife
Range
Engaged
Skill
Melee
Pierce 1, Vicious 1, Add 2 black to Perception checks to find a stealth vibroknife on a person's body.
Damage
+1
Critical
2 advantage
TT24 Holdout Blaster
Range
Medium
Skill
Ranged: Light
Blaster Suppressor, Stun Setting
Damage
6
Critical
3 advantage
A95 Stingbeam
Range
Medium
Skill
Ranged: Light
Stun Setting, Viscous 1, Add 2 black to a character's Perception checks to find a stingbeam on a person's body.
Damage
5
Critical
3 advantage
Dueling Pistol
Range
Short
Skill
Ranged: Light
Accurate 1, Limited Ammo 1, Pierce 1
Damage
9
Critical
2 advantage
Felucian Stealth Acklay Tooth Dagger
Range
Engaged
Skill
Melee
Pierce 1, Vicious 1, Add 2 black to Perception checks to find a stealth vibroknife on a person's body.
Damage
+1
Critical
2 advantage
Entrenching Tool
Range
Engaged
Skill
Melee
Inferior
Damage
+2
Critical
4 advantage

5
320
1217
0

Weapons & Armor

8 encumbrance threshold

Republic Insignia

Personal Gear

Assets & Resources

WEAPONS

Explorer's Knife: 2 enc, 100 c
Grants blue to all Survival checks.

Stealth Vibroknife: 1 enc, 350 c
Pierce 1, Vicious 1
Add 2 black to Perception checks to find a stealth vibroknife on a person's body.

TT24 Holdout Blaster: 1 enc, 350 c

TT24 Holdout Blaster: 1 enc, 350 c

A95 Stingbeam: 1 enc, 400 c
Add 2 black to a character's Perception checks to find a stingbeam on a person's body.

Dueling Pistol: 2 enc, 750 c

Felucian Stealth Acklay Tooth Dagger:1 enc, 315 credits
Pierce 1, Viscous 1
Add 2 black to Perception checks to find a stealth vibroknife on a person's body.

ARMOR

Nomad Greatcoat: 1 enc, 100 c
Reduces difficulty of Resilience checks made to resist the effects of extreme cold by 1
Removes black added to checks due to extreme cold

Reinforced Environment Gear: 2 enc, 850 c, 1 soak
Removes black imposed by environmental conditions.
Add blue to Resilience checks to resist toxic atmospheres or airborne toxins.
Full body

Armored Clothing: 3 enc, 1,000 c, 1 soak, 1 defense
An Average (◆◆) Perception check detects that the wearer's clothing is armored
Half body Heavy

Heavy Clothing: 1 enc, 50 c, 1 soak
Half body

A/KT Tracker Utility Vest: 0 enc, 100 c
Increase Encumbrance Threshold by 2



TOOLS

Merr-Sonn "Rider" Ascension Pistol: 1 enc, 275 c
Average (◆◆) Ranged Light check to fire grappling hook up to medium range. Action to reel in cord.
Average (◆◆) Athletics check to reel in herself and another character.

Weapon Maintenance Kit (Ranged (Light)): 2 enc, 450 c
Provides 2 blue to Mechanics checks to repair, maintain, or modify a specific class of weapon, chosen when the kit is purchased.

Urban Compass: 1 enc, 125 c
In urban environments, remove 2 black from checks due to unfamiliarity, traffic, or other travel hazards.
Grants 1 blue to checks to find information about an urban environment, including city operations, landmarks, and businesses.

Data Pad: 1 enc, 75 c

Authentication tools: 1 enc, 100 c
Add 2 blue to checks to determine if documents are falsified.

Concealed Recorder: 0 enc, 175 c
Add 2 black to Perception checks to find a concealed recorder on a person's body.

Antidote Set: 1 enc, 250 c
Reduce check to resist poison by two (to a minimum of Easy (◆). Must make a Hard (◆◆◆) Underworld check if poison is unknown.

SURVIVAL

FINDING FOOD

Tracker's Goggles: 0 enc, 600 c
Grants 1 blue to Perception checks to locate a target by sight.
Removes 2 black imposed due to concealment, darkness, or fog/mist from Ranged (Light) and Ranged (Heavy) combat checks.

Scanner Goggles: 0 enc, 150 c
User may see normally in dark conditions

Electrobinoculars: 0 enc, 250 c
User may see in low light or extreme bright light conditions.
Magnifies targets up to 10 kilometers away.
User may remove 1 black imposed due to long range or low light.

Beast Call: 1 enc, 100 c
Targeted beast must make an Average (◆◆) Discipline check to resist the call
User must make an Average (◆◆) Computers check to record a beast's call for later use

Chem Lure: 1 enc, 125 c
Requires beast to make a Hard (◆◆◆) Discipline check to resist being lured

5x Electro-Snare: 1 enc each, 250 c
Requires user to make a Survival check to set. Difficulty is set by the GM.
Potential targets must make an opposed Perception vs. Survival check within engaged range to avoid being snared. If snared, target takes 10 stun damage, plus 2 damage per ☼ of the initial Survival check.

HARVESTING FOOD

Viscera Field Dressing Kit: 3 enc, 300 c
Grants blue to any Survival skill checks made to harvest meat, organs, or bones from a prey animal

Wilderness Survival Kit: 5 enc, 350 c

(Explorer's Knife)

Condenser Unit: 2 enc, 300 c
Can gather enough water each day to sustain one person. Batteries last six months.

PREPARING FOOD

Water Purifier: 1 enc, 50 c

FlashFire Camp Stove: 2 enc, 60 c

Filet Knife: 0 enc, 30 c

MRE
5x Field rations: 0 enc, 50 c

ATMOSPHERIC

Toxin Detector: 1 enc, 125 c

CLIMBING

5x Syntherope: 1 enc each, 25 c

LOCATING

PED-21 PERSONAL DISTRESS BEACON: 0 enc, 50 c
Searchers gain 2 blue to any Perception, Computers, or Surveillance checks made in the course of the search

DIGGY HOLE

Entrenching Tool: 1 enc, 20 c
Does not break due to ☤ or ♼.



HACKERY

Dataspike: 1 enc, 100 c
Adds 2 blue to any Computers check made to slice computers
Adds blue to any attempt to locate the use of a data breaker in a computer system

Signature Modulation Pad: 2 enc, 250 c
Add 2 black on attempts to acquire user's slicing signature (e.g., Trace User action).

Slicer Gear: 2 enc, 500 c
Slicing Tools


THIEVERY

Lockpicking tools: 1 enc, 50 c

Binders: 0 enc, 25 c
Requires a Formidible (◆◆◆◆◆) Athletics or Coordination check to escape
Binders: 0 enc, 25 c
Binders: 0 enc, 25 c
Binders: 0 enc, 25 c
Binders: 0 enc, 25 c


RECONERY

Macrobinoculars: 1 enc, 75 c



Specimen Container, Small: 1 enc, 25 c

Specimen Container, Small: 1 enc, 25 c



MEDICAL

Stimstick: 0 enc, 5 c
Removes black from Discipline, Perception, Resilience, or Vigilance checks to stay awake or notice something due to fatigue or lack of sleep until end of encounter. At end of encounter, target suffers 1 strain.

Specimen Container, Small: 1 enc
Contains eczema of infected soldiers in Felucia.

Blood Scanner: 1 enc, 400 c
As an action, make Easy (◆) Medicine check to identify foreign elements (including poisons) in blood samples. Adds ωω to next Medicine check to treat patient.

Medpac: 2 enc, 400 c
Grants 1 blue to all Medicine skill checks

COMMUNICATION

Holo-Messenger: 0 enc, 250 c

Earbud Comlink: 0 enc, 75 c
Noticing an individual is wearing an earbud comlink requires a Hard (◆◆◆) Perception check.

MECHANICERY
Foamcast: 1 enc, 25 c
Foamcast adds 1 blue to checks to repair structures and vehicle hulls.
GM may spend 1 threat on checks to repair structures and vehicle hulls to have the foamcast can be depleted.
A can of foamcast can be made into an improvised explosive.
Foamcast: 1 enc, 25 c
Foamcast: 1 enc, 25 c
Foamcast: 1 enc, 25 c
Foamcast: 1 enc, 25 c
Foamcast: 1 enc, 25 c
Foamcast: 1 enc, 25 c
Foamcast: 1 enc, 25 c
Foamcast: 1 enc, 25 c
Foamcast: 1 enc, 25 c

HOLDERY

Surveyor's Bag: 0 enc, 50 c
Increase Encumbrance Threshold by 2


MANUALS

Military Field Manual: 1 enc, 25 c


DICE
3x Chance Cube: 0 enc, 3 c



REMOVED
Lumaflare: 1 enc, 50 c
As an action, make an Easy (◆) Gunnery check to launch flare into air to provide light. Success illuminates out to long range. Failure illuminates ground to short range.
Used to fight a robot during Operation Double Down 3/18/20

2x Stimpack
Gave to Weequay villagers during Mission: Last on Felucia 3/29/20

2x stimpack
Gave to clone soldiers found in captured carrier during Mission: Last on Felucia 3/29/20

2x boar tusk knifes
Made from jewel boar in the Felucian village during Mission: Last on Felucia and gave to the Felucian villagers.3/29/20





8,293 credits total spent

+950 purchasing 4/1/2020

+1725 purchasing 4/1/2020

Critical Injuries & Conditions

Knowledge of carnivorous plants on Felucia.

Recording of a CIS tank that was in the battle of Double Down that attacked us during Mission: Last on Felucia.

Made a hecking great wood art panel with the Felucian villagers. Spent a week there. Mission: Last on Felucia.

Talents

Name Rank Book & Page Description
Stalker 1 Add one blue to Stealth and Coordination checks
Rapid Recovery 1 When recovering strain after an encounter, recover one additional strain
Grit 2 Gain +one strain threshold
Let's Ride 1 One per round, may mount or dismount a vehicle or beast, or enter a cockpit or weapon station on a vehicle, as an incidental
Shortcut 1 During a chase, add blue to any checks made to catch or escape an opponent.
Forager 1 Remove up to two black from skill checks to find food, water, or shelter. Survival checks to forage take half the time.
Dodge 1 When targeted by combat check, may perform a Dodge incidental to suffer a number of strain no greater than ranks of Dodge, then upgrade the difficulty of that check by that number.
Frenzied Attack 1 When making a Melee of Brawl check, suffer a number of strain to upgrade the attack an equal number of times. The strain suffered may not exceed ranks in Frenzied Attack.
Soft Spot 1 After making a succesful attack, may spend 1 Destiny Point to add damage equal to Cunning to one hit.
Quick Strike 1 Add blue per rank of Quick Strike to combat checks against targets that have not yet acted this encounter.

Background

Topo grew up in the mean streets of Onderon in a rural town in the jungle. The closest city, was a bit of a ways, and Topo's parents, having been run out of business, struggled to survive with their young child. Topo and her parents had to forage their own food from the jungle. Eventually, her father was killed by a criminal gang harvesting toxins from the trees. After learning of this, Topo was angry, but could do little to stop the corruption and crime of her town and Onderon. But with little else to do and a lack of a respectable skillset, she joined in with a gang smuggling the tree drugs. It took years before Topo was able to afford a space ride out of Onderon. Her space ride was to a Republic planet, where she saw a recruitment poster for the most respectable job she could think of: a rank in the army.

Motivation

Motivation: Belief: Justice.
Having grown up with criminals who hurt others, and having been led to this life herself, Topo wishes criminals did not have to resort to such low ends to survive. She believes the Republic is able to, and should, help its citizens to live respectable lives.

Duties

Duty: Behind Enemy Lines
Topo's experience and gear allow her to survive in the wilderness without outside support for days and weeks. She goes behind undetected, relaying information about enemy fortifications and bases to headquarters.

55 duty

Description

72 hours

Operation: Evacuate FOB Mynock 3/16/2020
15xp, 10 duty, 1000 credits, 24 hours

Operation: Double Down 3/18/20
35xp, 20 duty, 1000 credits, 24 hours

Mission: Last on Felucia 3/29/20
15xp, 15 duty, 1000 credits, 24 hours

Other Notes

Zabrak base charactersitics
Brawn|Agility|Intellect|Cunning|Willpower|Presence
2 |2 |2 |2 |3 |1


xp
character creation
90 xp to increase characteristics
-30 to increase Agility to 3
-30 to increase Cunning to 3
-30 to increase Brawn to 3

80 xp to skills
career skills
-5 to increase Athletics to Rank 1
-5 to increase Skullduggery to Rank 1
-5 to increase Stealth to Rank 1
-10 to increase Survival to Rank 2
-5 to increase Ranged: Light to Rank 1
-5 to increase Computers to Rank 1
-5 to increase Perception to Rank 1
-5 to increase Coordination to Rank 1
skills that aren't career
-15 to increase Streetwise to Rank 2
-10 to increase Knowledge: Underworld to Rank 1
-10 to increase Brawl to Rank 1
-10 to increase Melee to Rank 1
-10 to increase Vigilance to Rank 1

40 xp to talents
-5 to Stalker
-5 to Rapid Recovery
-5 to Grit
-5 to Shortcut
-10 to Forager
-10 to Let's Ride
_____

-skills
-10 xp to increase Stealth to Rank 2
-10 xp to increase Medicine to Rank 1
-
3/30/20
specializations
20 xp to gain infiltrator
talents
-5 to Grit
-5 to Dodge
-5 to Frenzied Attack
-10 to Soft Spot
-10 to Quick Strike
-55 xp total
skills
-10 to increase Ranged (Light) to Rank 2
-5 to increase Cool to Rank 1

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