Assets & Resources
WEAPONS
Explorer's Knife: 2 enc, 100 c
Grants blue to all Survival checks.
Stealth Vibroknife: 1 enc, 350 c
Pierce 1, Vicious 1
Add 2 black to Perception checks to find a stealth vibroknife on a person's body.
TT24 Holdout Blaster: 1 enc, 350 c
TT24 Holdout Blaster: 1 enc, 350 c
A95 Stingbeam: 1 enc, 400 c
Add 2 black to a character's Perception checks to find a stingbeam on a person's body.
Dueling Pistol: 2 enc, 750 c
Felucian Stealth Acklay Tooth Dagger:1 enc, 315 credits
Pierce 1, Viscous 1
Add 2 black to Perception checks to find a stealth vibroknife on a person's body.
ARMOR
Nomad Greatcoat: 1 enc, 100 c
Reduces difficulty of Resilience checks made to resist the effects of extreme cold by 1
Removes black added to checks due to extreme cold
Reinforced Environment Gear: 2 enc, 850 c, 1 soak
Removes black imposed by environmental conditions.
Add blue to Resilience checks to resist toxic atmospheres or airborne toxins.
Full body
Armored Clothing: 3 enc, 1,000 c, 1 soak, 1 defense
An Average (◆◆) Perception check detects that the wearer's clothing is armored
Half body Heavy
Heavy Clothing: 1 enc, 50 c, 1 soak
Half body
A/KT Tracker Utility Vest: 0 enc, 100 c
Increase Encumbrance Threshold by 2
TOOLS
Merr-Sonn "Rider" Ascension Pistol: 1 enc, 275 c
Average (◆◆) Ranged Light check to fire grappling hook up to medium range. Action to reel in cord.
Average (◆◆) Athletics check to reel in herself and another character.
Weapon Maintenance Kit (Ranged (Light)): 2 enc, 450 c
Provides 2 blue to Mechanics checks to repair, maintain, or modify a specific class of weapon, chosen when the kit is purchased.
Urban Compass: 1 enc, 125 c
In urban environments, remove 2 black from checks due to unfamiliarity, traffic, or other travel hazards.
Grants 1 blue to checks to find information about an urban environment, including city operations, landmarks, and businesses.
Data Pad: 1 enc, 75 c
Authentication tools: 1 enc, 100 c
Add 2 blue to checks to determine if documents are falsified.
Concealed Recorder: 0 enc, 175 c
Add 2 black to Perception checks to find a concealed recorder on a person's body.
Antidote Set: 1 enc, 250 c
Reduce check to resist poison by two (to a minimum of Easy (◆). Must make a Hard (◆◆◆) Underworld check if poison is unknown.
SURVIVAL
FINDING FOOD
Tracker's Goggles: 0 enc, 600 c
Grants 1 blue to Perception checks to locate a target by sight.
Removes 2 black imposed due to concealment, darkness, or fog/mist from Ranged (Light) and Ranged (Heavy) combat checks.
Scanner Goggles: 0 enc, 150 c
User may see normally in dark conditions
Electrobinoculars: 0 enc, 250 c
User may see in low light or extreme bright light conditions.
Magnifies targets up to 10 kilometers away.
User may remove 1 black imposed due to long range or low light.
Beast Call: 1 enc, 100 c
Targeted beast must make an Average (◆◆) Discipline check to resist the call
User must make an Average (◆◆) Computers check to record a beast's call for later use
Chem Lure: 1 enc, 125 c
Requires beast to make a Hard (◆◆◆) Discipline check to resist being lured
5x Electro-Snare: 1 enc each, 250 c
Requires user to make a Survival check to set. Difficulty is set by the GM.
Potential targets must make an opposed Perception vs. Survival check within engaged range to avoid being snared. If snared, target takes 10 stun damage, plus 2 damage per ☼ of the initial Survival check.
HARVESTING FOOD
Viscera Field Dressing Kit: 3 enc, 300 c
Grants blue to any Survival skill checks made to harvest meat, organs, or bones from a prey animal
Wilderness Survival Kit: 5 enc, 350 c
(Explorer's Knife)
Condenser Unit: 2 enc, 300 c
Can gather enough water each day to sustain one person. Batteries last six months.
PREPARING FOOD
Water Purifier: 1 enc, 50 c
FlashFire Camp Stove: 2 enc, 60 c
Filet Knife: 0 enc, 30 c
MRE
5x Field rations: 0 enc, 50 c
ATMOSPHERIC
Toxin Detector: 1 enc, 125 c
CLIMBING
5x Syntherope: 1 enc each, 25 c
LOCATING
PED-21 PERSONAL DISTRESS BEACON: 0 enc, 50 c
Searchers gain 2 blue to any Perception, Computers, or Surveillance checks made in the course of the search
DIGGY HOLE
Entrenching Tool: 1 enc, 20 c
Does not break due to ☤ or ♼.
HACKERY
Dataspike: 1 enc, 100 c
Adds 2 blue to any Computers check made to slice computers
Adds blue to any attempt to locate the use of a data breaker in a computer system
Signature Modulation Pad: 2 enc, 250 c
Add 2 black on attempts to acquire user's slicing signature (e.g., Trace User action).
Slicer Gear: 2 enc, 500 c
Slicing Tools
THIEVERY
Lockpicking tools: 1 enc, 50 c
Binders: 0 enc, 25 c
Requires a Formidible (◆◆◆◆◆) Athletics or Coordination check to escape
Binders: 0 enc, 25 c
Binders: 0 enc, 25 c
Binders: 0 enc, 25 c
Binders: 0 enc, 25 c
RECONERY
Macrobinoculars: 1 enc, 75 c
Specimen Container, Small: 1 enc, 25 c
Specimen Container, Small: 1 enc, 25 c
MEDICAL
Stimstick: 0 enc, 5 c
Removes black from Discipline, Perception, Resilience, or Vigilance checks to stay awake or notice something due to fatigue or lack of sleep until end of encounter. At end of encounter, target suffers 1 strain.
Specimen Container, Small: 1 enc
Contains eczema of infected soldiers in Felucia.
Blood Scanner: 1 enc, 400 c
As an action, make Easy (◆) Medicine check to identify foreign elements (including poisons) in blood samples. Adds ωω to next Medicine check to treat patient.
Medpac: 2 enc, 400 c
Grants 1 blue to all Medicine skill checks
COMMUNICATION
Holo-Messenger: 0 enc, 250 c
Earbud Comlink: 0 enc, 75 c
Noticing an individual is wearing an earbud comlink requires a Hard (◆◆◆) Perception check.
MECHANICERY
Foamcast: 1 enc, 25 c
Foamcast adds 1 blue to checks to repair structures and vehicle hulls.
GM may spend 1 threat on checks to repair structures and vehicle hulls to have the foamcast can be depleted.
A can of foamcast can be made into an improvised explosive.
Foamcast: 1 enc, 25 c
Foamcast: 1 enc, 25 c
Foamcast: 1 enc, 25 c
Foamcast: 1 enc, 25 c
Foamcast: 1 enc, 25 c
Foamcast: 1 enc, 25 c
Foamcast: 1 enc, 25 c
Foamcast: 1 enc, 25 c
Foamcast: 1 enc, 25 c
HOLDERY
Surveyor's Bag: 0 enc, 50 c
Increase Encumbrance Threshold by 2
MANUALS
Military Field Manual: 1 enc, 25 c
DICE
3x Chance Cube: 0 enc, 3 c
REMOVED
Lumaflare: 1 enc, 50 c
As an action, make an Easy (◆) Gunnery check to launch flare into air to provide light. Success illuminates out to long range. Failure illuminates ground to short range.
Used to fight a robot during Operation Double Down 3/18/20
2x Stimpack
Gave to Weequay villagers during Mission: Last on Felucia 3/29/20
2x stimpack
Gave to clone soldiers found in captured carrier during Mission: Last on Felucia 3/29/20
2x boar tusk knifes
Made from jewel boar in the Felucian village during Mission: Last on Felucia and gave to the Felucian villagers.3/29/20
8,293 credits total spent
+950 purchasing 4/1/2020
+1725 purchasing 4/1/2020