Burzz Hurk by adeadfreelancer

Species
Gen'Dai
Career
Bounty Hunter
Specializations
Martial Artist
System
Edge of the Empire

6
Threshold 30
Current 0
Threshold 13
Current 0
Ranged 1
Melee 1

Characteristics

4
4
2
1
2
1

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) 0
Coordination (Ag) 1
Deception (Cun) 0
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 1
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) X 3
Resilience (Br) 1
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) X 2
Brawl (Br) X 4
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) X 3
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Cortosis Gauntlets
Range
Engaged
Skill
Brawl
Cortosis
Damage
+1
Critical
4
Acid Projector
Range
Short
Skill
Ranged: Heavy
Blast 6, Burn 3, Viscous 1
Damage
6
Critical
2

5
250

Weapons & Armor

Cortoisis Gauntlets - While in combat with a lightsaber wielder, may spend 3 disadvantage results from an opponent's combat roll targeting them to short out the lightsaber. Alternatively, may spend 3 advantage results from own combat check to short out the opponent's lightsaber.
Acid Projector
Katarn Armor

Personal Gear

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Durable 2 The character may reduce a Critical Injury result [they] suffer by 10 per rank of Durable, to a minimum of one
Advanced Nervous System 1 Make tactile Perception checks as if Engaged up to Long. Difficulty to perceive target is upgraded once per range band.
Regeneration 1 Recover 1 Wound a minute, or once every round. May attempt to heal critical injuries at the end of every encounter, or once every two hours.
Precision Strike 1 When rolling a critical for a Brawl attack, may suffer 1 Strain to apply an Easy critical injury
Grit 1 +1 Strain
Martial Grace 1 Once per round suffer 2 Strain to add success equal to ranks in Coordination to one hit of a successful Brawl attack.
Toughened 2 +2 Wounds
Grapple 1 Once per turn may initiate. Opponents must spend 2 maneuvers to disengage
Unarmed Parry 1 May parry while unarmed. Reduce Strain cost by 1 to a minimum of 1
Dedication 1 +1 Skill
Natural Brawler 1 Once per session, may reroll a Brawl check
Parry 1 When hit by a melee brawl or lightsaber attack, suffer [2] Strain to reduce the damage by 2 plus Ranks

Background

Motivation

Obligations

Description

Other Notes

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