Threshold | 30 |
Current | 0 |
Threshold | 13 |
Current | 0 |
Ranged | 1 |
Melee | 1 |
Skill | Career? | Rank | Roll | Adj. |
---|---|---|---|---|
Astrogation (Int) | 0 | |||
Athletics (Br) | 0 | |||
Charm (Pr) | 0 | |||
Coercion (Will) | 0 | |||
Computers (Int) | 0 | |||
Cool (Pr) | 0 | |||
Coordination (Ag) | 1 | |||
Deception (Cun) | 0 | |||
Discipline (Will) | 0 | |||
Leadership (Pr) | 0 | |||
Mechanics (Int) | 0 | |||
Medicine (Int) | 0 | |||
Negotiation (Pr) | 0 | |||
Perception (Cun) | X | 1 | ||
Piloting: Planetary (Ag) | 0 | |||
Piloting: Space (Ag) | X | 3 | ||
Resilience (Br) | 1 | |||
Skulduggery (Cun) | 0 | |||
Stealth (Ag) | 0 | |||
Streetwise (Cun) | 0 | |||
Survival (Cun) | 0 | |||
Vigilance (Will) | X | 2 | ||
Brawl (Br) | X | 4 | ||
Gunnery (Ag) | 0 | |||
Lightsaber (Br) | 0 | |||
Melee (Br) | 0 | |||
Ranged: Light (Ag) | 0 | |||
Ranged: Heavy (Ag) | X | 3 | ||
Knowledge: Core Worlds (Int) | 0 | |||
Knowledge: Education (Int) | 0 | |||
Knowledge: Lore (Int) | 0 | |||
Knowledge: Outer Rim (Int) | 0 | |||
Knowledge: Underworld (Int) | 0 | |||
Knowledge: Warfare (Int) | 0 | |||
Knowledge: Xenology (Int) | 0 |
Cortosis Gauntlets |
RangeEngaged |
SkillBrawl |
|
Cortosis |
Damage+1 |
Critical4 |
|
Acid Projector |
RangeShort |
SkillRanged: Heavy |
|
Blast 6, Burn 3, Viscous 1 |
Damage6 |
Critical2 |
Name | Rank | Book & Page | Description |
---|---|---|---|
Durable | 2 | The character may reduce a Critical Injury result [they] suffer by 10 per rank of Durable, to a minimum of one | |
Advanced Nervous System | 1 | Make tactile Perception checks as if Engaged up to Long. Difficulty to perceive target is upgraded once per range band. | |
Regeneration | 1 | Recover 1 Wound a minute, or once every round. May attempt to heal critical injuries at the end of every encounter, or once every two hours. | |
Precision Strike | 1 | When rolling a critical for a Brawl attack, may suffer 1 Strain to apply an Easy critical injury | |
Grit | 1 | +1 Strain | |
Martial Grace | 1 | Once per round suffer 2 Strain to add success equal to ranks in Coordination to one hit of a successful Brawl attack. | |
Toughened | 2 | +2 Wounds | |
Grapple | 1 | Once per turn may initiate. Opponents must spend 2 maneuvers to disengage | |
Unarmed Parry | 1 | May parry while unarmed. Reduce Strain cost by 1 to a minimum of 1 | |
Dedication | 1 | +1 Skill | |
Natural Brawler | 1 | Once per session, may reroll a Brawl check | |
Parry | 1 | When hit by a melee brawl or lightsaber attack, suffer [2] Strain to reduce the damage by 2 plus Ranks |