Edge of the Empire
| Threshold | 30 |
| Current | 0 |
| Threshold | 13 |
| Current | 0 |
| Ranged | 1 |
| Melee | 1 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | 0 | |||
| Athletics (Br) | 0 | |||
| Charm (Pr) | 0 | |||
| Coercion (Will) | 0 | |||
| Computers (Int) | 0 | |||
| Cool (Pr) | 0 | |||
| Coordination (Ag) | 1 | |||
| Deception (Cun) | 0 | |||
| Discipline (Will) | 0 | |||
| Leadership (Pr) | 0 | |||
| Mechanics (Int) | 0 | |||
| Medicine (Int) | 0 | |||
| Negotiation (Pr) | 0 | |||
| Perception (Cun) | X | 1 | ||
| Piloting: Planetary (Ag) | 0 | |||
| Piloting: Space (Ag) | X | 3 | ||
| Resilience (Br) | 1 | |||
| Skulduggery (Cun) | 0 | |||
| Stealth (Ag) | 0 | |||
| Streetwise (Cun) | 0 | |||
| Survival (Cun) | 0 | |||
| Vigilance (Will) | X | 2 | ||
| Brawl (Br) | X | 4 | ||
| Gunnery (Ag) | 0 | |||
| Lightsaber (Br) | 0 | |||
| Melee (Br) | 0 | |||
| Ranged: Light (Ag) | 0 | |||
| Ranged: Heavy (Ag) | X | 3 | ||
| Knowledge: Core Worlds (Int) | 0 | |||
| Knowledge: Education (Int) | 0 | |||
| Knowledge: Lore (Int) | 0 | |||
| Knowledge: Outer Rim (Int) | 0 | |||
| Knowledge: Underworld (Int) | 0 | |||
| Knowledge: Warfare (Int) | 0 | |||
| Knowledge: Xenology (Int) | 0 |
| Cortosis Gauntlets |
RangeEngaged |
SkillBrawl |
|
| Cortosis |
Damage+1 |
Critical4 |
|
| Acid Projector |
RangeShort |
SkillRanged: Heavy |
|
| Blast 6, Burn 3, Viscous 1 |
Damage6 |
Critical2 |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| Durable | 2 | The character may reduce a Critical Injury result [they] suffer by 10 per rank of Durable, to a minimum of one | |
| Advanced Nervous System | 1 | Make tactile Perception checks as if Engaged up to Long. Difficulty to perceive target is upgraded once per range band. | |
| Regeneration | 1 | Recover 1 Wound a minute, or once every round. May attempt to heal critical injuries at the end of every encounter, or once every two hours. | |
| Precision Strike | 1 | When rolling a critical for a Brawl attack, may suffer 1 Strain to apply an Easy critical injury | |
| Grit | 1 | +1 Strain | |
| Martial Grace | 1 | Once per round suffer 2 Strain to add success equal to ranks in Coordination to one hit of a successful Brawl attack. | |
| Toughened | 2 | +2 Wounds | |
| Grapple | 1 | Once per turn may initiate. Opponents must spend 2 maneuvers to disengage | |
| Unarmed Parry | 1 | May parry while unarmed. Reduce Strain cost by 1 to a minimum of 1 | |
| Dedication | 1 | +1 Skill | |
| Natural Brawler | 1 | Once per session, may reroll a Brawl check | |
| Parry | 1 | When hit by a melee brawl or lightsaber attack, suffer [2] Strain to reduce the damage by 2 plus Ranks |