Force and Destiny
| Threshold | 16 |
| Current | 6 |
| Threshold | 13 |
| Current | 2 |
| Ranged | 1 |
| Melee | 1 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | 0 | |||
| Athletics (Br) | X | 3 | ||
| Charm (Pr) | 0 | |||
| Coercion (Will) | 1 | |||
| Computers (Int) | 0 | |||
| Cool (Pr) | 0 | |||
| Coordination (Ag) | 0 | |||
| Deception (Cun) | 0 | |||
| Discipline (Will) | 0 | |||
| Leadership (Pr) | 0 | |||
| Mechanics (Int) | 0 | |||
| Medicine (Int) | 0 | |||
| Negotiation (Pr) | 0 | |||
| Perception (Cun) | X | 1 | ||
| Piloting: Planetary (Ag) | X | 2 | ||
| Piloting: Space (Ag) | X | 0 | ||
| Resilience (Br) | 1 | |||
| Skulduggery (Cun) | 0 | |||
| Stealth (Ag) | 2 | |||
| Streetwise (Cun) | X | 0 | ||
| Survival (Cun) | 0 | |||
| Vigilance (Will) | X | 0 | ||
| Brawl (Br) | X | 1 | ||
| Gunnery (Ag) | 1 | |||
| Lightsaber (Br) | 2 | |||
| Melee (Br) | 0 | |||
| Ranged: Light (Ag) | 1 | |||
| Ranged: Heavy (Ag) | X | 3 | ||
| Knowledge: Core Worlds (Int) | 0 | |||
| Knowledge: Education (Int) | 0 | |||
| Knowledge: Lore (Int) | 1 | |||
| Knowledge: Outer Rim (Int) | 1 | |||
| Knowledge: Underworld (Int) | 0 | |||
| Knowledge: Warfare (Int) | 0 | |||
| Knowledge: Xenology (Int) | 1 |
| GALAAR-15 Blaster Carbine |
RangeLong |
SkillRanged: Heavy |
|
| Accurate 1, stun setting |
Damage9 |
Critical2 |
|
| lightsaber |
RangeEngaged |
SkillLightsaber |
|
| breach 1, sunder, vicious 2 |
Damage10 |
Critical1 |
|
| disruptor pistol |
RangeShort |
SkillRanged: Light |
|
| vicious 4 |
Damage10 |
Critical2 |
|
| lightsaber |
RangeEngaged |
SkillLightsaber |
|
| breach 1, sunder, vicious 2 |
Damage10 |
Critical1 |
|
| vambrace micro rockets |
RangeShort |
SkillRanged: Heavy |
|
| blast 6, limited ammo 1 |
Damage7 |
Critical2 |
|
| vambrace whipcord thrower |
RangeShort |
SkillMelee |
|
| ensnare 2 |
Damage+1 |
Critical5 |
|
| vambrace repulsor blast |
RangeShort |
SkillRanged: Light |
|
| concussive 1, disorient 3, knockdown, slow firing 2 |
Damage |
Critical |
|
| vambrace dart shooter |
RangeShort |
SkillRanged: Light |
|
| accurate 1, linked 1, pierce 3, limited ammo 8 |
Damage4 |
Critical3 |
|
| vambrace flame thrower |
RangeShort |
SkillRanged: Light |
|
| blast 2, burn 2, pierce 2, vicious 3 |
Damage5 |
Critical2 |
|
| Z6 Jetpack |
RangeLong |
SkillRanged: Heavy |
|
| blast 10, breach 1, innacurate 1, limited ammo 1, prepare 1 |
Damage15 |
Critical3 |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| Grit rank 2 | +1 strain threshold | ||
| lethal blows rank 2 | add +10 per rank to any critical injury results inflicted on opponents | ||
| stalker rank 1 | add blue per rank of stalker to all stealth and coordination checks | ||
| dodge rank 1 | when targeted by combat check may perform dodge to suffer strain and no greater than rank in dodge to upgrade difficulty of opponents check | ||
| quick strike rank 1 | add blue per rank of quick strike to combat checks against targets that have not acted yet this ewncounter | ||
| master of shadows | once per round the character may voluntarily suffer 2 strain to decrease the difficulty of the next stealth or skulduggery check by 1 to a minimum of easy | ||
| Brace 2 | character may brace himself allowing them to remove 1 black die per rank of brace from next skill check based on changing conditions | ||
| Dedication | +1 to a single characteristic | ||
| toughened | +2 wound threshold | ||
| armor master | when wearing armor +1 soak value | ||
| side step rank 1 | Once per round, as a maneuver suffer a number of strain up to ranks in Side Step to upgrade difficulty of all incoming ranged attacks by an equal number for the next round. | ||
| point blank rank 1 | Add 1 damage per rank of Point Blank to damage of one hit of successful Ranged (Heavy) or (Light) attacks made while at short range or engaged. | ||
| conditioned | Remove black die per rank of conditioned from athletics and coordination checks. Reduce the damage and strain suffered by falling by 1 per rank of conditioned. | ||
| hit and run | After the character completes an attack targeting an opponent they are engaged with, they may immediately move to short range using a jetpack |
| Upgrade | Effect |
|---|---|
| target priority |
The character may choose
a new legal target for each combat check made with Unmatched Devastation. |
| Increase number rank 2 |
Perform additional combat
checks equal to ranks in Increase Number upgrade. |
| draw and fire |
Before performing
each combat check, the characer may holster and draw a weapon. |