Sound Investments |
4 |
|
At the beginning of each game session, the character gains credits equal to [their] ranks in Sound Investments times 100. How this money is earned is up to the player and GM, and could be actual investments, business dealings, or even a small legal or illegal side business. The GM can also decide that the current events of the adventure may make these funds unavailable. |
Wheel and Deal |
1 |
|
When [they] sell legal goods to a reputable merchant or business, the character gains an additional 10% credits per rank of Wheel and Deal (based on the original selling price of the good or item). |
Greased Palms |
1 |
|
Before making a social interaction check, the character may perform a Greased Palms maneuver and spend up to 50 credits per rank of Greased Palms. For every 50 credits spent, the character upgrades the ability of the skill check once. How the money accomplishes this can be up to the player and GM, but could take the form of bribes, buying gifts, or even purchasing information that gives the character an advantage in the ensuing interaction. |
Know Somebody |
1 |
|
Once per game session, when attempting to purchase a legally available item, the character may reduce its rarity by one step per rank of Know Somebody. |
Master Merchant |
1 |
|
Before making a check when buying or selling items, or undertaking or paying off obligation, the character may choose to suffer two strain. If the check succeeds, [they] sell the item for 25% more than base cost or buy it for 25% less, pays off an additional 1 obligation point or undertakes one less obligation point. |
Bought Knowledge |
0 |
|
When required to make a Knowledge skill check, the character can instead make a Bought Info action. [They] spend a number of credits equal to 50 times the difficulty of the check and counts as succeeding on the check with one uncancelled success. At the GM's discretion, the character may not be able to use this ability if the information sought is particularly hard to find, or if the character is in a situation where [they] could not purchase information (such as marooned on a planet with no access to the HoloNet). |
Natural Negotiator |
0 |
|
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Rapid Recovery |
2 |
|
When the character recovers strain after an encounter has concluded, [they] recover one additional strain per rank in Rapid Recovery. |
Street Smarts |
1 |
|
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Utinni |
1 |
|
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One Person's Trash |
1 |
|
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Another's Treasure |
1 |
|
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