A differeNt one by persondude

Species
Indeed
Career
Also
Specializations
System
Edge of the Empire

4
Threshold 18
Current 19
Threshold 22
Current 4
Ranged 1
Melee 2

Characteristics

4
3
2
4
4
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 2
Charm (Pr) 0
Coercion (Will) 4
Computers (Int) 0
Cool (Pr) 2
Coordination (Ag) 3
Deception (Cun) 5
Discipline (Will) 3
Leadership (Pr) 4
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) 3
Piloting: Planetary (Ag) 1
Piloting: Space (Ag) 1
Resilience (Br) 0
Skulduggery (Cun) 2
Stealth (Ag) 2
Streetwise (Cun) 5
Survival (Cun) 0
Vigilance (Will) 5
Brawl (Br) 5
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 2
Ranged: Light (Ag) 3
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 2
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 1
Knowledge: Underworld (Int) 6
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Fist
Range
Engaged
Skill
Brawl
Disorient 2, Knockdown, Vicious 2
Damage
3
Critical
3

Weapons & Armor

Personal Gear

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Supreme Precision Strike Once per session when critting unarmed, suffer 3 strain to change result to any Hard crit
Martial Grace Once per round, suffer 2 strain to add damage = coordination ranks to next brawl check
Iron Body 2 Remove 2 setbacks from coordination and resilience checks, reduce unarmed crit rating by 2
Unrelenting Skeptic Add failure = Vigilance when targeted by deception.
Good Cop Spend 2 adv from Charm or Negotiation to upgrade ally's next social check
Adversary 2
Constant Vigilance Can always use vigilance for initiative

Background

Motivation

Obligations

Description

Other Notes

Return to Top