Threshold | 16 |
Current | 0 |
Threshold | 15 |
Current | 0 |
Ranged | 0 |
Melee | 0 |
Skill | Career? | Rank | Roll | Adj. |
---|---|---|---|---|
Astrogation (Int) | 0 |
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||
Athletics (Br) | X | 3 |
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-2S |
Charm (Pr) | 0 |
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||
Coercion (Will) | X | 2 |
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|
Computers (Int) | 0 |
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||
Cool (Pr) | 3 |
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||
Coordination (Ag) | X | 3 |
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-2S |
Deception (Cun) | 0 |
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||
Discipline (Will) | X | 2 |
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|
Leadership (Pr) | X | 3 |
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+1B |
Mechanics (Int) | 0 |
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||
Medicine (Int) | 0 |
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||
Negotiation (Pr) | 1 |
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||
Perception (Cun) | X | 2 |
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|
Piloting: Planetary (Ag) | X | 2 |
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|
Piloting: Space (Ag) | 0 |
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||
Resilience (Br) | X | 3 |
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|
Skulduggery (Cun) | 0 |
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||
Stealth (Ag) | 3 |
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||
Streetwise (Cun) | 0 |
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||
Survival (Cun) | X | 3 |
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|
Vigilance (Will) | X | 2 |
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|
Brawl (Br) | X | 0 |
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FS3, FA3 |
Gunnery (Ag) | X | 0 |
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|
Lightsaber (Ag) | 5 |
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Agility, FS3, FA3, DA | |
Melee (Br) | X | 0 |
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See "Lightsaber." |
Ranged: Light (Ag) | X | 0 |
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|
Ranged: Heavy (Ag) | X | 2 |
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|
Knowledge: Core Worlds (Int) | 0 |
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||
Knowledge: Education (Int) | 0 |
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||
Knowledge: Lore (Int) | 0 |
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||
Knowledge: Outer Rim (Int) | 0 |
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||
Knowledge: Underworld (Int) | 0 |
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Knowledge: Warfare (Int) | 0 |
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||
Knowledge: Xenology (Int) | 0 |
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(2) Vibroswords |
RangeEngaged |
SkillLightsaber |
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Accurate 1, Pierce 3, Vicious 1 (Agility) |
Damage+2 [7] |
Critical1 |
|
(2) Vibroknives |
RangeEngaged |
SkillLightsaber |
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Pierce 2, Superior, Vicious 2 (Agility) |
Damage+2 [7] |
Critical2 |
|
ACP Array Gun |
RangeShort |
SkillRanged: Heavy |
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Blast 5, Stun setting |
Damage6 |
Critical3 |
Name | Rank | Book & Page | Description |
---|---|---|---|
Ataru Technique | FaD CRB 139 | When making a check using the Lightsaber* [Melee] skill, the character may use Agility instead of Brawn. | |
Feral Strength | 3 | EotE CRB 135 | The character deals +1 damage to one hit on all successful Brawl and Melee checks per rank of Feral Strength. |
Frenzied Attack | 3 | EotE CRB 135 | When making a Melee or Brawl combat check, the character may suffer a number of strain, then upgrade the ability of his combat check by that number. The number cannot exceed his ranks in Frenzied Attack. |
Parry | 3 | FaD CRB 149 | When the character suffers a hit from a Brawl, Melee, or Lightsaber combat check, after damage is calculated (but before damage is applied, so immediately after step 3 of Perform a Combat Check in Chapter VI: Conflict and Combat of any core rulebook) the character may take a Parry incidental. The character suffers 3 strain and reduces the damage dealt by that hit by a number equal to 2 plus their ranks in Parry. This talent may only be used once per hit and when the character is wielding a Lightsaber or Melee weapon. |
Confidence | 1 | EotE CRB 133 | May decrease the difficulty of Discipline checks to avoid fear by 1 per rank of Confidence. |
Command | 1 | EotE CRB 133 | Add Boost per rank of Command to Leadership checks. Affected targets add Boost to Discipline checks for the next 24 hours. |
Deadly Accuracy [Melee] | 1 | EotE CRB 134 | The character may add his ranks in Melee as additional damage to one hit of a successful Melee attack made with non-starship/vehicle weapons. |
Field Commander | EotE CRB 135 | Take the Field Commander action; make an Average Leadership check. A number of allies equal to Presence may immediately suffer 1 strain to perform 1 free maneuver. | |
Conditioned | 2 | FaD CRB 141 | The character removes 1 Setback per rank of Conditioned from his Athletics and Coordination checks. He reduces the damage and strain suffered from falling by 1 per rank of Coordination. |
Adversary | 2 | Upgrade the difficulty of all incoming attacks by ranks in Adversary. |