Edge of the Empire
| Threshold | 0 |
| Current | 13 |
| Threshold | 0 |
| Current | 12 |
| Ranged | 0 |
| Melee | 0 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | 0 | |||
| Athletics (Br) | 0 | |||
| Charm (Pr) | 0 | |||
| Coercion (Will) | X | 0 | ||
| Computers (Int) | 0 | |||
| Cool (Pr) | X | 1 | ||
| Coordination (Ag) | 0 | |||
| Deception (Cun) | 0 | |||
| Discipline (Will) | X | 0 | ||
| Leadership (Pr) | X | 0 | ||
| Mechanics (Int) | 0 | |||
| Medicine (Int) | X | 2 | ||
| Negotiation (Pr) | 0 | |||
| Perception (Cun) | X | 0 | ||
| Piloting: Planetary (Ag) | 0 | |||
| Piloting: Space (Ag) | 0 | |||
| Resilience (Br) | 0 | |||
| Skulduggery (Cun) | 0 | |||
| Stealth (Ag) | 0 | |||
| Streetwise (Cun) | 0 | |||
| Survival (Cun) | 0 | |||
| Vigilance (Will) | X | 1 | ||
| Brawl (Br) | 0 | |||
| Gunnery (Ag) | 0 | |||
| Lightsaber (Br) | 0 | |||
| Melee (Br) | 2 | |||
| Ranged: Light (Ag) | X | 1 | ||
| Ranged: Heavy (Ag) | X | 3 | ||
| Knowledge: Core Worlds (Int) | 0 | |||
| Knowledge: Education (Int) | X | 1 | ||
| Knowledge: Lore (Int) | 1 | |||
| Knowledge: Outer Rim (Int) | 0 | |||
| Knowledge: Underworld (Int) | 0 | |||
| Knowledge: Warfare (Int) | X | 0 | ||
| Knowledge: Xenology (Int) | 0 |
| Subduer-9 Riot Blaster - 3hp |
RangeLong |
SkillRanged: Heavy |
|
| Blast 6, Cumbersome 3, Stun Dmg |
Damage10 |
Critical6 |
|
| Riot Shield |
RangeEngaged |
SkillMelee |
|
| Cumbersome 3, Defensive 2, Deflection 2, Disorient 1 |
Damage+0 |
Critical6 |
|
| J7-b Beamdrill |
RangeEngaged |
SkillMelee |
|
| Breach 1, Cumb. 4, Inacc. 2, Sunder |
Damage9 |
Critical2 |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| Body Guard | 2 | Once per round, perform maneuver to guard engaged character. Suffer strain = to ranks, then beginning of next turn, upgrade difficulty to attack against character | |
| Conditioned | 1 | Remove black per rank from athletics and coordination checks. Reduce fall damage and strain by one per rank | |
| Stimpack Specialization | 1 | Stimpacks heal 1 addition wound per rank | |
| Improved bodyguard | 1 | Once per session, when ally being protected suffers hit, take hit instead | |
| Grit | 1 | +1 strain threshold per rank | |
| Field Commander | 1 | Take Field commander action: make average (2P) leadership, number of allies = to presence may immediately suffer 1 strain to perform 1 free maneuver |
| Upgrade | Effect |
|---|---|
| Spend L/D to sense all living things within short range (Sentient and non-sentient) |