Kasa Tsark by Filosofer

Species
Cerean
Career
Guardian
Specializations
Protector, Artisan, Soresu, Armorer, Nimen
System
Force and Destiny

9
Threshold 15
Current 15
Threshold 18
Current 16
Ranged 3
Melee 4

Placeholder Image

Characteristics

5
1
6
2
3
3

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) X 0
Athletics (Br) X 0
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) X 0
Cool (Pr) X 0
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) X 1
Leadership (Pr) X 0
Mechanics (Int) X 2
Medicine (Int) X 5
Negotiation (Pr) X 0
Perception (Cun) 0
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) X 2
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) X 2
Brawl (Br) X 0
Gunnery (Ag) 0
Lightsaber (Int) X 1
Melee (Br) X 0
Ranged: Light (Ag) X 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) X 0
Knowledge: Education (Int) X 0
Knowledge: Lore (Int) X 0
Knowledge: Outer Rim (Int) X 0
Knowledge: Underworld (Int) X 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) X 0

Attacks

Ilum crystal
Range
Engaged
Skill
Lightsaber
Vicious 3, +1d6, +1 adv
Damage
12
Critical
1
Sapith crystal
Range
Engaged
Skill
Lightsaber
breach 2, vic 1, +1 adv
Damage
10
Critical
1
Dragite crystal
Range
Engaged
Skill
Lightsaber
Concuss 2, disor 3, vic 1, +1 adv
Damage
8
Critical
3

5
890
220
13/18

Weapons & Armor

Custom armor (3e) 2/3, 7 hp, +1 range defense
-- powered 0: +1 brawn
-- hardened 2: immune to ion damage
-- superior 1: +1 soak, -1 encum
-- enhanced optics 1: -2d6 visual checks, +1 vigilance
-- low friction 1: +1 melee defense, +1 coordination
Cortosis shield (4e)
-- discharge pack 1: spend 2 threat to deal 3 strain (ig soak); +2 disorient; +1 defensive stance
Custom lightsaber hilt (1e): 9 hp
-- mag tether 1: recover engaged weapon; +1 quick draw
-- cyclic crystal array 2: 3 crystals
-- extended hilt 1: +1 dmg; +1 vicious
-- superior 1: +1 dmg; +1 adv
-- shadowsheath 1: increase diff by two to detect
Ilum crystal: fully upgraded, +1d6 special
Dantari crystal: fully upgraded


Personal Gear

Modular Backpack w/ 3 pouches (+6e)
Surveyor's Satchel & Utility Belt (+3e)
Spacer's duffel (+2e)

Amulet of the Winged Goddess (0e)
-- acts as a talisman of iron fist
Breath Mask/Respirator (1e)
Physician's kit (2e) +1d6, +1 adv
Thermal cloak (2e)
Jump boots (2e)
12 army field rations (0e)
10 fire paste (0e)

Assets & Resources

Cybernetic Brain (+1 int, datapad/comlink)
Cybernetic Arm (right arm, +1 brawn)
Implanted armor

Critical Injuries & Conditions

Stuff on the ship:
Lightsaber maintenance kit
400 worth of mod parts
Gravity shute (1e)
Climbing kit (1e)

Talents

Name Rank Book & Page Description
Solid Repairs x2 25 xp +2 (1/rnk) to wounds healed when fixing a vehicle
Grit 30 xp +2 strain
Inventor x2 20 xp (+1d6 or -1d6)/rnk when building a new item or modding an attachment
Force Rating 45 xp +2 force rating
Intuitive Improvements 25 xp Build or repair - add force dice; spend 2 pips to add 1 hp (max 2), may only be attempted once
Mental Tools 5 xp You always have the perfect tools on hand for mechanics checks
Toughened 5 xp +2 wounds
Master Artisan 25 xp Pay 2S: Reduce mechanics check by one (1 dc min)
Body Guard 5 xp 1/r, manu, 1 engaged ally, pay 1S: Until SoYNT upgrade attacks against target by strain paid
Physician 10 xp When using Medicine to heal wounds, heal 1 strain
Stimpack Specialization 10 xp Stimpacks heal +1/rnk. Still only 5 times per day. GM ruling: does affect heal power (not harm)
Heightened Awareness 15 xp Allies in short range: +1d6 on Perception and Vigilance, +2d6 when engaged (GM ruling: affects self)
Dedication x2 50 xp +2 Intellect
Supreme Parry 25 xp If you did not make a combat check during your turn Parry costs 1S (instead of 3S)
Parry x4 45 xp 1/hit, OoTI, pay 3S, req-melee wep: reduce melee damage by 6 (before soak)
Reflect x2 30 xp 1/hit, OoTI, pay 3S, req-melee wep: reduce ranged damage by 4 (before soak)
Circle of Shelter 20 xp OoTI: Parry and Reflect attacks targeting engaged allies
Confidence 15 xp Reduce incoming fear checks 1 difficulty
Binary Force User RP special
Dathomiri Spirit Shaping RP special Flip D: create simple object up to FR -1 encumbrance, object is made of ichor but appears normal
Defensive Stance 5 xp 1/r, manu, pay 1S: Until SoYNT upgrade incoming melee attack DCs by strain paid
Soresu Technique 10 xp Use Intellect for Lightsaber instead of Brawn
Gearhead 10 xp Remove 1d6/rnk on mechanics checks; reduce mod cost by 50% (from 100 to 50 credits)
Superior Armor Master 20 xp 1/t, OoTI, pay 3S: reduce one incoming crit roll by soak

Force Powers

Force Rating
3
Power
Heal/Harm
Description
Upgrade Effect
Range x2 Spend 1 pip to increase power's range by two bands (multi)
Control x3 Crits, strain, condi/heal and Int+Medicine
Magnitude x3 Spend 2 pips to affect 3 additional targets (multi)
Power
Forsee
Description
Upgrade Effect
Control Add FR to initiative
Power
Sense
Description
Upgrade Effect
Control Spend 1: sense thoughts of 1 engaged living target
Power
Seek
Description
Upgrade Effect
Power
Enhance
Description
Add FR to athletics checks, spend pips for success or advantage.
Upgrade Effect
Control Enhance Resilience checks
Control Enhance Coordination checks
Control Enhance Pilot (Ground) checks
Power
Suppress
Description
Spend 1 pip to add 1 fail to force checks against me or my allies in short until the end of my next turn. single activate.
Upgrade Effect
Duration Commit 1: sustain effect on self and allies (while they stay in range).
Strength x2 Spend 1 pip to add 2 additional failures.
Control Commit X: after hostile force check reduce pips generated by X.
Control 1/Session, Flip D: Activate Suppress as an OoT Incidental
Range x3

Background

Kasa's love for technology earned him much animosity on Cerea. He jumped at the opportunity to leave when a messenger from Revan invited him join the Revanite cause.
Under Revan's tutelage Kasa hopes to achieve the fabled force balance where a Cerean's binary brain allows them to pursue light and dark sides of the force simultaneously.

Motivation

Technophile, Kasa is constantly seeking to better understand technology and improve his (and willing friends') gear.

Morality

Description

Other Notes

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