Threshold | 12 |
Current | 0 |
Threshold | 12 |
Current | 0 |
Ranged | 0 |
Melee | 0 |
Skill | Career? | Rank | Roll | Adj. |
---|---|---|---|---|
Astrogation (Int) | 0 | |||
Athletics (Br) | 0 | |||
Charm (Pr) | 0 | |||
Coercion (Will) | X | 1 | ||
Computers (Int) | 0 | |||
Cool (Pr) | X | 1 | ||
Coordination (Ag) | X | 1 | ||
Deception (Cun) | X | 0 | ||
Discipline (Will) | 0 | |||
Leadership (Pr) | 0 | |||
Mechanics (Int) | 0 | |||
Medicine (Int) | 0 | |||
Negotiation (Pr) | X | 0 | ||
Perception (Cun) | X | 1 | ||
Piloting: Planetary (Ag) | 0 | |||
Piloting: Space (Ag) | X | 0 | ||
Resilience (Br) | 0 | |||
Skulduggery (Cun) | X | 1 | ||
Stealth (Ag) | 0 | |||
Streetwise (Cun) | X | 1 | ||
Survival (Cun) | 0 | |||
Vigilance (Will) | X | 1 | ||
Brawl (Br) | 0 | |||
Gunnery (Ag) | 0 | |||
Lightsaber (Br) | 0 | |||
Melee (Br) | 0 | |||
Ranged: Light (Ag) | X | 2 | ||
Ranged: Heavy (Ag) | 0 | |||
Knowledge: Core Worlds (Int) | 0 | |||
Knowledge: Education (Int) | 0 | |||
Knowledge: Lore (Int) | 0 | |||
Knowledge: Outer Rim (Int) | X | 1 | ||
Knowledge: Underworld (Int) | X | 1 | ||
Knowledge: Warfare (Int) | 0 | |||
Knowledge: Xenology (Int) | 0 |
Merr Sonn Model 53 "Quicktrigger" Blaster Pistol |
RangeMedium |
SkillRanged: Light |
|
Stun Setting, Reduce Mech checks on this by 1 |
Damage6 |
Critical3 |
|
Liquidsilver L7 Light Blaster Pistol |
RangeMedium |
SkillRanged: Light |
|
Stun Setting |
Damage6 |
Critical3 |
Name | Rank | Book & Page | Description |
---|---|---|---|
Droid Special Abilities | 1 | Core 47 | Don't need to eat, sleep, or breathe, and you are unaffected by poisons and toxins. Cybernetic implant cap of 6. + some career skills. |
Inorganic | 1 | Core 47 | See description in book |
Mechanical Being | 1 | Core 47 | No force power or rating, not affected by mund-altering force powers. |
Enduring | 1 | Core 135 | +1 soak per rank |
Quick Draw | 1 | Core 141 | Can draw or holster weapon or accessible item as an incidental once per round. |
Improved Quick Draw | 1 | Fly Casual 33 | Can Quick Draw twice per round. |
Rapid Reaction | 1 | Core 141 | The character may suffer a number of strain to add an equal number of success any Vigilance or Cool check to determine initiative order. The number may not ex- ceed his ranks in Rapid Reaction. |