Enduring 2 |
|
EOTE CR ? |
Gain +1 soak value |
Toughened 4 |
|
KoF 25 |
Gain +2 wound threshold |
Grit 2 |
|
KoF 25 |
Gain +1 Strain threshold |
Frenzied Attack |
|
EotE CR ? |
When making a melee or brawl check, suffer a number of strain to upgrade the attack an equal number of times. The Strain suffered may not exceed ranks and frenzied attack |
Feral Strength |
|
EotE CR ? |
Add 1 damage per rank of feral strength 2 1 hits of successful melee attacks made using brawl or melee skills |
Durable 3 |
|
KoF 25 |
May reduce any critical injury suffered by 10 per rank of durable, to a minimum of one |
Hard Headed 2 |
|
KoF 25 |
When staggered or disorientated, perform the hard-headed action; make a dancing (4 purple) discipline check to remove status. Difficulty reduced per rank of hard headed |
Intimidating |
|
FaD CR 99 |
May suffer a number of strain to downgrade the difficulty of coercion checks, or upgrade difficulty when targeted by coercion checks, by an equal number. Strain suffered this way cannot exceed ranks in intimidating |
Fearsome |
|
FaD CR 99 |
When an adversary becomes engaged with the character, the character May Force the adversary to make a fear check, with a difficulty equal to the character's ranks in fearsome |
Hidden Storage (Cybernetic Cavity) |
|
EOTE CR 137 |
Any large equipment, vehicle, or droid that the character owns has one or more hidden compartments for smuggling appropriately-sized gear. The number of compartments is up to the player but cannot be enough to hold a total and currents value of items more than the characters ranks in hidden storage. the size of the compartments are proportional to the size of the vehicle or Droid in question. most humanoid droids Can Only Hold items equivalent in size to a one-handed weapon wear as a silhouette for Starship could conceal humanoids within its compartments. Any checks to detect these compartments have a formidable (4 purple) difficulty |
Headbutt |
|
KoF 25 |
The Forum headbutt incidental, suffering to wounds to knockdown and disorient enemy |
Improved Toughened |
|
KoF 25 |
Once per session, May heal wounds equal to ranks in Toughened |