Dimes (#42069) by shtigwilkos

Species
Clone
Career
Soldier/Retired Clone Trooper
Specializations
Sharpshooter/RCT
System
Edge of the Empire

9
Threshold 20
Current 1
Threshold 15
Current 0
Ranged 3
Melee 3

Characteristics

3
4
2
3
4
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 3
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 3
Cool (Pr) X 3
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) X 4
Leadership (Pr) 0
Mechanics (Int) 3
Medicine (Int) X 2
Negotiation (Cun) 0
Perception (Cun) X 3
Piloting: Planetary (Ag) 4
Piloting: Space (Ag) 4
Resilience (Br) X 3
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) X 3
Vigilance (Will) X 4
Brawl (Br) X 3
Gunnery (Ag) 4
Lightsaber (Br) 0
Melee (Br) X 3
Ranged: Light (Ag) X 4
Ranged: Heavy (Ag) X 4
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) X 2
Knowledge: Xenology (Int) 0

Attacks

DC-17 Hand Blaster
Range
Medium
Skill
Ranged: Light
ACCU1(+1 blue) Stun Setting, 3HP, CUM2 (DA +4dmg)
Damage
7
Critical
3
Heavy Blaster Rifle w/CIS Scope
Range
Long
Skill
Ranged: Heavy
Auto-Fire, ACCU2 (+2 blue) (DA 4dmg +) ENC2 (Limited to Long instead of Extreme)
Damage
10
Critical
3
Coedsingulator (stab of shame)
Range
Engaged
Skill
Melee
7 ADV = Decap, Pierce2, Sunder1,Vicious1 (cortosis)
Damage
+8
Critical
6
Z-6 Rocket Launcher (2 rounds)
Range
Long
Skill
Ranged: Heavy
Blast 10, Breach 1, (DA +4DMG) Inaccurate 1, Limited Ammo 1, Prepare 1
Damage
15
Critical
3
Vibrosaw
Range
Engaged
Skill
Melee
Pierce2, Viscous2, Sunder, Unwieldy4, Cum4
Damage
+4
Critical
2
Demo Puck
Range
Short
Skill
Blast6, Limit Ammo1
Damage
6
Critical
3

55
9

Weapons & Armor

Reflect Body Glove:
Soak: +3
ENC: 2
HP: 0/0
Loses 1 soak every successful hit.
Repairable: Average Mechanics check

Deathwatch armor:
Defense: +2 Melee/Ranged
Soak: +3
ENC: 6
HP: 5/5

Vibrosaw: Forearm mounted (Right)
Skill: Melee +4
Crit: 2
Range: Engaged
Qualities: Pierce2, Viscous2, Sunder, Unwieldy4, CUM4
Incidental to activate

Plasma Shield: Forearm mounted (Left)
Defense +1 Ranged/Melee
Modifiable
Incidental to activate
No 2 handed weapons while active

Z6 Jetpack:
HP: -1
Silhouette: 1
Speed: 2
Handling: 0
System Strain: 3

Helmet:
Sealed to suit
Integrated Com Link
Scanner: IR/Thermal/Motion +2 blue to checks

Electro Staff:
Skill: Melee
Damage: 8
Range: Engaged
Crit: 3
Cortosis, Linked1, Stun Setting, Unwieldy, Cum3

Personal Gear

Bacta Spray: (Built into suit)
Heal 10 DMG or STRAIN
Once per day. Recharges

Utility Belt: +1 ENC: Given to marley

Med Packs: (2 gave to doc)

Stim Packs: 0

Empty Stim Packs: 5

Energy cells: 10

Demo pucks: 6x

Flex-5 Detonite Tape: 40/50 meters
1 meter = 1 charge
DMG: 5/ft + 2
Blast radius=Engaged
Average Mechanics check to lay/detonate

GAR Scope: (on HBR) extreme range +2 blue. (DESTROYED)

CIS Scope: Accurate 2 (+2blue) Drops range of rifle limited to long.

Water Skin: Fermented Ryloth Tea

Holopuck of family picture

Assets & Resources

Wiselands (islands) find peace?

Key to Gahn Rook Holding Cell
Blue Key: 1
Red Key: 1
Green Key: 0
Yellow Key: 1

Speeder Key: 1

GREEN: Master Treelawna: forest jedi
BLUE: Master chegawr DEAD
RED: Master Clang Cha DEAD
YELLOW: Cleanser DEAD

Dark Conclave: TokageX, MelgarX (2/4)

Signus: Difference fighter

DR ken doll: paladin we brought back to life.




Critical Injuries & Conditions

Missing right hand. Fixed with weapon gripper/coedsingulator.

Talents

Name Rank Book & Page Description
Physical Training 1 +1 BLUE per rank of Physical Training to Athletics/Resilience checks.
Toughened 3 +2 Wound Threshold
Grit 4 +1 Strain Threshold
Steady Aim 1 Keep benefits of the Aim maneuver if perform other maneuvers (including moving) or actions.
Spare Clip 1 Cannot run out of ammo due to CRIT FAIL.
Combat Veteran 2 +1 BLUE per rank to Brawl/Discipline checks.
Durable 2 Reduce CRIT INJURY by 10 per rank.
Swift 1 No penalties for moving through difficult terrain.
Familiar Suns 1 Maneuver, hard knowledge check to reveal current planetary environment/other useful info.
Stimpack Specialization 1 Stimpacks heal +1 wound per rank.
Persistent Targeting 1 +1 BLUE after making successful attack against target for remainder of encounter.
Powerful Blast 2 +1 level of BLAST added to explosives per rank.
Dedication 2 +1 to single characteristic.
Enduring 1 +1 SOAK
Comrades in Arms 1 Hard Discipline check, +1 DEFENSE (per success) for you/characters within medium range.
Improved Comrades in Arms 1 +1 SOAK per 3xADVANTAGE or CRIT SUCCESS to you/characters.
Expert Tracker 2 -1 BLACK to find tracks/track target, cut time in half, per rank.
Sniper Shot 2 Maneuver, increase weapons range by 1 per rank. +1 PURPLE to attack per range increase.
Brace 2 Maneuver, -1 BLACK per rank from next action. Only environmental effects
True Aim 2 Maneuver, gain AIM benefit and upgrade combat check per rank.
Deadly Accuracy 2 Add damage equal to ranks in that skill to attack made using that skill.
Lethal Blows 2 +10 to any Critical Injury, per rank.
Crippling Blow 1 +1 PURPLE to attack. Target suffers +1 STRAIN for any movement.
Targeted Blow 1 Spend 1 DESTINY POINT to add damage equal to agility to 1 hit.
Quick Fix 1 Make 1 skill check using AGILITY rather than characteristic linked to that skill. Once per session
Natural Marksman 1 Re-roll 1 Ranged Light/Ranged Heavy attack. Once per session
Signature Ability 1 The Bigger They Are

Background

Motivation

Obligations

10 (Addiction)

Find family and GTFO

Description

Other Notes

Return to Top