Edge of the Empire
| Threshold | 20 |
| Current | 1 |
| Threshold | 15 |
| Current | 0 |
| Ranged | 3 |
| Melee | 3 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | 0 | |||
| Athletics (Br) | X | 3 | ||
| Charm (Pr) | 0 | |||
| Coercion (Will) | 0 | |||
| Computers (Int) | 3 | |||
| Cool (Pr) | X | 3 | ||
| Coordination (Ag) | 0 | |||
| Deception (Cun) | 0 | |||
| Discipline (Will) | X | 4 | ||
| Leadership (Pr) | 0 | |||
| Mechanics (Int) | 3 | |||
| Medicine (Int) | X | 2 | ||
| Negotiation (Cun) | 0 | |||
| Perception (Cun) | X | 3 | ||
| Piloting: Planetary (Ag) | 4 | |||
| Piloting: Space (Ag) | 4 | |||
| Resilience (Br) | X | 3 | ||
| Skulduggery (Cun) | 0 | |||
| Stealth (Ag) | 0 | |||
| Streetwise (Cun) | 0 | |||
| Survival (Cun) | X | 3 | ||
| Vigilance (Will) | X | 4 | ||
| Brawl (Br) | X | 3 | ||
| Gunnery (Ag) | 4 | |||
| Lightsaber (Br) | 0 | |||
| Melee (Br) | X | 3 | ||
| Ranged: Light (Ag) | X | 4 | ||
| Ranged: Heavy (Ag) | X | 4 | ||
| Knowledge: Core Worlds (Int) | 0 | |||
| Knowledge: Education (Int) | 0 | |||
| Knowledge: Lore (Int) | 0 | |||
| Knowledge: Outer Rim (Int) | 0 | |||
| Knowledge: Underworld (Int) | 0 | |||
| Knowledge: Warfare (Int) | X | 2 | ||
| Knowledge: Xenology (Int) | 0 |
| DC-17 Hand Blaster |
RangeMedium |
SkillRanged: Light |
|
| ACCU1(+1 blue) Stun Setting, 3HP, CUM2 (DA +4dmg) |
Damage7 |
Critical3 |
|
| Heavy Blaster Rifle w/CIS Scope |
RangeLong |
SkillRanged: Heavy |
|
| Auto-Fire, ACCU2 (+2 blue) (DA 4dmg +) ENC2 (Limited to Long instead of Extreme) |
Damage10 |
Critical3 |
|
| Coedsingulator (stab of shame) |
RangeEngaged |
SkillMelee |
|
| 7 ADV = Decap, Pierce2, Sunder1,Vicious1 (cortosis) |
Damage+8 |
Critical6 |
|
| Z-6 Rocket Launcher (2 rounds) |
RangeLong |
SkillRanged: Heavy |
|
| Blast 10, Breach 1, (DA +4DMG) Inaccurate 1, Limited Ammo 1, Prepare 1 |
Damage15 |
Critical3 |
|
| Vibrosaw |
RangeEngaged |
SkillMelee |
|
| Pierce2, Viscous2, Sunder, Unwieldy4, Cum4 |
Damage+4 |
Critical2 |
|
| Demo Puck |
RangeShort |
Skill |
|
| Blast6, Limit Ammo1 |
Damage6 |
Critical3 |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| Physical Training | 1 | +1 BLUE per rank of Physical Training to Athletics/Resilience checks. | |
| Toughened | 3 | +2 Wound Threshold | |
| Grit | 4 | +1 Strain Threshold | |
| Steady Aim | 1 | Keep benefits of the Aim maneuver if perform other maneuvers (including moving) or actions. | |
| Spare Clip | 1 | Cannot run out of ammo due to CRIT FAIL. | |
| Combat Veteran | 2 | +1 BLUE per rank to Brawl/Discipline checks. | |
| Durable | 2 | Reduce CRIT INJURY by 10 per rank. | |
| Swift | 1 | No penalties for moving through difficult terrain. | |
| Familiar Suns | 1 | Maneuver, hard knowledge check to reveal current planetary environment/other useful info. | |
| Stimpack Specialization | 1 | Stimpacks heal +1 wound per rank. | |
| Persistent Targeting | 1 | +1 BLUE after making successful attack against target for remainder of encounter. | |
| Powerful Blast | 2 | +1 level of BLAST added to explosives per rank. | |
| Dedication | 2 | +1 to single characteristic. | |
| Enduring | 1 | +1 SOAK | |
| Comrades in Arms | 1 | Hard Discipline check, +1 DEFENSE (per success) for you/characters within medium range. | |
| Improved Comrades in Arms | 1 | +1 SOAK per 3xADVANTAGE or CRIT SUCCESS to you/characters. | |
| Expert Tracker | 2 | -1 BLACK to find tracks/track target, cut time in half, per rank. | |
| Sniper Shot | 2 | Maneuver, increase weapons range by 1 per rank. +1 PURPLE to attack per range increase. | |
| Brace | 2 | Maneuver, -1 BLACK per rank from next action. Only environmental effects | |
| True Aim | 2 | Maneuver, gain AIM benefit and upgrade combat check per rank. | |
| Deadly Accuracy | 2 | Add damage equal to ranks in that skill to attack made using that skill. | |
| Lethal Blows | 2 | +10 to any Critical Injury, per rank. | |
| Crippling Blow | 1 | +1 PURPLE to attack. Target suffers +1 STRAIN for any movement. | |
| Targeted Blow | 1 | Spend 1 DESTINY POINT to add damage equal to agility to 1 hit. | |
| Quick Fix | 1 | Make 1 skill check using AGILITY rather than characteristic linked to that skill. Once per session | |
| Natural Marksman | 1 | Re-roll 1 Ranged Light/Ranged Heavy attack. Once per session | |
| Signature Ability | 1 | The Bigger They Are |