Ko'ri Dewan by KrelVarlie

Species
Ardennian
Career
Warrior
Specializations
Steelhand, Infiltrator, Investigator, Pirate
System
Force and Destiny

5
Threshold 18
Current 0
Threshold 17
Current 0
Ranged 1
Melee 1

Placeholder Image

Characteristics

4
5
2
3
2
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 2
Charm (Pr) 0
Coercion (Will) X 1
Computers (Int) 0
Cool (Pr) X 2
Coordination (Ag) X 2
Deception (Cun) X 1
Discipline (Will) X 1
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 2
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 1
Skulduggery (Cun) X 1
Stealth (Ag) 1
Streetwise (Cun) X 2
Survival (Cun) X 1
Vigilance (Will) X 3
Brawl (Br) X 3
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) X 2
Ranged: Light (Ag) 2
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) X 1
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) X 2
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Vibroknucklers (x2)
Range
Engaged
Skill
Brawl
Pierce 1, Vicious 1, Disorient 1, Knockdown, Stun Setting
Damage
4
Critical
2
Security S-5 Heavy Blaster Pistol
Range
Medium
Skill
Ranged: Light
Stun Setting, Grappling Hook (Med)
Damage
7
Critical
3
Vibrosword
Range
Engaged
Skill
Melee
Defensive, Pierce 2, Vicious 1
Damage
6
Critical
2
Stealth Vibroknife
Range
Engaged
Skill
Melee
Pierce,1, Vicious 1, Superior
Damage
6
Critical
2
Unarmed Attack
Range
Engaged
Skill
Brawl
Disorient 1, Knockdown, Stun Setting
Damage
4
Critical
4
Vac Attack Mk-127 Disc Launcher (2)
Range
Short
Skill
Ranged: Light
Limited Ammo 4, Pierce 1, Vicious 1
Damage
6
Critical
3
SVT-300 Stun Cloak
Range
Engaged
Skill
Limited Ammo 3, Stun Damage**
Damage
7
Critical
3

835
8/10

Weapons & Armor

Armored Clothing

Personal Gear

Hardened Comlink
General Purpose Scanner
Concealed Recorder (Carried)
Forensic Investigation Kit
Scanner Goggles (Carried)
Stimpack - 3 (Carried)
Binders (Carried)
Comm Jammer
Breath Mask (Carried)
Utility Belt (Equipped)
Slicewire
Mk VI Modular Backpack
Military Belt Pouch
Nullcaine

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Acklay's Scything Strile KOF The character's Brawl attack gains the Pierce quality with a rating equal to their Force rating, or increase their existing Pierce quality by that amount
Black Market Contacts DOR When purchasing illegal goods, may reduce rarity by 1 per rank of BMC, increasing cost by 50 percent of base cost per reduction
Clever Solution AOR Once per session, make one skill check using Cunning rather than the characteristic linked to that skill
Defensive Stance AOR Once per round, may perform Defensive Stance maneuver and suffer a number of strain to upgrade difficulty of all incoming melee attacks by an equal number. Strain suffered this way cannot exceed ranks in DS
Dodge (3) FAD When targeted by a combat check, may perform Dodge Incidental to suffer a number of strain no greater than ranks of Dodge, then upgrade the attacks an equal number of times
Fenzied Attack FAD When making a Melee or Brawl check, suffer a number of strain to upgrade the attack an equal number of times. The strain suffered may not exceed ranks in FA
Greased Palms DOR Before making a social check, may spend up to 50 credits per rank of Greased Palms to upgrade the ability of the check once for every 50 spent
Iron Body (1) KOF Remove SE per rank of Iron Body from Coordination and Resilience checks. Reduce the the critical rating of unarmed attacks by 1 per rank of Iron Body (to a min of 1)
Jump up Once per round, may stand from seated or prone as an incidental
Keen Eyed Remove SE per rank of Keen Eyed from Perception and Vigilance checks. Decrease the time to search a specific area by half
Knockdown After hitting with a melee attack, may spend TR to knock the target prone
Martial Grace Once per round, suffers 2 strain to add damage equal to ranks in Coordination to next Brawl check made this turn
Parry (1) When hit with a melee attack suffer 3 strain to reduce damage by 2 plus ranks in Parry
Unarmed Parry May Parry while unarmed. Reduce the strain cost to Parry while unarmed by 1 to a minimum of 1
Sense the Scene Perform the StS action. Make a Hard Perception check and ad FD no greater than Force rating. If succesful, spend FP to identify the emotional characteristics of one person involved in the crime
Soft Spot After making a successful attack, may spend 1 Destiny Point to add damage equal to Cunning to to one hit
Street Smarts Remove SE per rank of Street Smarts from Streetwise of Knowledge(Underworld) checks
Stunning Blow While making Melee checks, may inflict damage with Melee or Brawl checks, may spend TR to stagger target for 1 round per TR
Swift Do not suffer usual penalties for moving through difficult terrain
Reconstruct the Scene Perform RTS action, make Hard Perception to identify physical characteristics of one person involved in crime
Stunning Blow (Improved) When dealing strain damage with Melee or Brawl checks, may spend TR to stagger target for 1 round per TR
Uncanny Senses Add Boost per rank of Uncanny Senses to all Perception checks
Unrelenting Sceptic When targeted by a Deception check, the character automatically adds F to the check equal to ranks in Vigilance

Force Powers

Force Rating
Power
Ebb/Flow
Description
Ebb: When the Force user makes a skill check, he may roll an Ebb power check as part of the roll. The user may spend φ to suffer 1 strain, then inflict 1 strain on all other engaged characters. The Force user may not activate this multiple times.

Flow: When the Force user makes a skill check, he may roll a Flow power check as part of the roll. The user may spend φ to heal 1 strain. The Force user may not activate this multiple times
Upgrade Effect
Strength:Strain The Force user may spend φ to increase the strain healed or inflicted by 1.
Power
Enhance
Description
When making an Athletics check, the Force user may roll an Enhance power check as part of the pool.
The user may spend FP to gain S or A (user’s choice) on the check.
Upgrade Effect
Control: Coordination Enhance can be used with the Coordination skill.
Control: Resilience Enhance can be used with the Resilience skill.
Control: Brawn Enhance can be used with the Brawn skill.
Control: Brawl Enhance can be used with the Brawl skill.
Power
Sense
Description
Upgrade Effect
Control: Upgrade Difficulty
Strength
Duration

Background

After leaving Ardennia, joined the Nova Spark gang, an up and coming Pirate group that was just beginning to make a name for itself.

Ko'ri worked his way up in the organization and was soon helping to plan heists and ensuring they were carried off smoothly. That was when he attracted the attention of Jael Roys of the RSF (Republic Security Force). Roys was investigating pirate activity in the sector and discovered Ko'ri's actions and interactions with the pirate gang. He saw something in Ko'ri that made him want to recruit him instead of arresting him.

Ko'ri reluctantly agreed to join the RSF after convincing Roys to let his investigation drop against Nova Spark. As a condition to this, Ko'ri was forced to cause the heist they had been planning to fail as Roys as he had already informed the Republic of the upcoming heist and they would have been caught if they went through with it. It was evident to the NS that Ko'ri had betrayed them, they just didn't know he had done it to keep them free.

Unknown to Ko'ri, the heist that went bad meant the Nova Spark had to answer to an unknown entity that had advanced them money for the job. Those unnamed were upset with that and put them in an unsanctioned prison. Ko'ri found out they were imprisoned, but couldn't do anything about it. He moved on and are now a high ranking RSF agent. Living the dream but still thinks back on Dac Rohtul, the pirate captain that took him under his wing and tought him everything he knows.

Motivation

Discovery/Secrets

Morality

Bravery/Recklessness

Description

Other Notes

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