- Old Clone Wars Doc Pack
Backpacks increase the character's encumbrance
threshold by 4.
- Old Clone Wars Utility Belt
Utility belts increase the character's encumbrance
threshold by 1.
- Old ARF Clone War ARF Helmet
+Old Clone Wars ARF Scanner/Visor
[Scanner Goggles]
Simpler than electro binoculars, scanner goggles enhance vision through a blend of light amplification
and thermal imaging. They are common in illegal and combat situations, as they do not require extra effort or hands for their operation. Scanner goggles allow the user to see normally in
dark conditions.
+Old Clone Wars ARF Helmet Commlink [Small Commlink]
Small Commlink over distances into low orbit. Some models are built into
helmets and armor segments.
- Old Clone Wars Breathing Helmet Mask Attachment
[Breathing Mask]
Assets & Resources
- 4x Ration Pack
- Stimpack
Heals 5 Wounds & Degrades
- Emergency Medpac
Medpac allow characters to attempt to heal others using Medicine checks without penalty, as detailed on page 219.
Critical Injuries & Conditions
- Rapid Aging
Talents
Name
Rank
Book & Page
Description
Surgeon [Passive]
1
Core Rulebook Pg.65
When making a Medicine check to help a character heal wounds, the target heals 1 additional wound per rank of Surgeon.
Bacta Specialist [Passive]
1
Core Rulebook Pg.65
Patients regain 1 additional wound per rank of Bacta Specialist when they recover wounds from bacta tanks or long term care.
Grit [Passive]
1
Core Rulebook Pg.65
Gain + 1 strain threshold.
Resolve [Passive]
1
Core Rulebook Pg.65
When a character involuntarily suffers strain, he suffers 1 less strain per rank of Resolve, to a minimum of 1.
Force Powers
Force Rating
0
Power
N/A
Description
N/A
Upgrade
Effect
N/A
N/A
Background
THE DOW N AND OU T
The player may decide that the character comes from
humble or hardscrabble beginnings. Perhaps he was a
moisture farmer on some barren world, an indentured
servant working for the Hutts, or abandoned from a
young age to survive in the depths of Coruscant's underworld. This character starts out knowing that life is
nasty, brutish, and short and probably has seen more
than his share of horror. He may have seen friends
and family members die from malnutrition, disease, or violence and witnessed tremendous injustice done to the weak or vulnerable.
Despite (or because of) this harsh, early
view of the universe, characters from
this type of background strive to beter themselves and do their utmost
to escape their plight. The character
either trains incessantly, picking up
knowledge any way that he can, or
simply is tough and resourceful
enough to go out on his own.
However, leaving this rough-and-tumble life might
not be as easy as it seems. The character may still have
family left behind in squalor, former comrades that take
a dim view of him leaving a gang, or former "employers"
that want the character to finish up their "contracts."
Motivation
Freedom: The character desires the freedom to do what he wants. This could be a passion to overcome one or more of his current Obligations or to see others freed from the shackles of bondage and servitude in all its forms.
Lore: Freedom from the jaws of an earlier death for being a clone...
Obligations
Dutybound: The PC has a deep sense of duty that he feels compelled to fulfill, such as military service, making good on a contract, or following some sort of thieves' code. Unlike the Oath Obligation (see below), a Dutybound character has some legal or ritualistic bind to an organization or cause making it extremely difficult or detrimental if he fails to live up to that commitment.
Lore: The knowledge of ones death coming a such an earlier comparable age to the rest of the galaxy as a clone deserter.. makes him want to find the solutions to solve such problems for the himself and his brothers.. even if they may see him as a traitor...
Description
Other Notes
Race Special Abilities: Humans start the game with one rank in two different non-career skills of their choice. They still may not train these skills above rank 2 at character creation.