Padawan Wajii by BadgersDontCare

Species
Jawa
Career
Warrior
Specializations
Colossus, Ataru Striker, Knight
System
Force and Destiny

3
Threshold 11
Current 0
Threshold 12
Current 0
Ranged 0
Melee 0

Placeholder Image

Characteristics

2
4
2
3
4
1

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 1 πŸ”˜πŸ”˜
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) X 0
Coordination (Ag) X 0
Deception (Cun) 0
Discipline (Will) X 2
Leadership (Pr) X 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Cun) X 0
Perception (Cun) X 1 πŸ”˜πŸ”˜
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) X 1 πŸ”˜πŸ”˜
Skulduggery (Cun) 1
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) X 1
Vigilance (Will) 0 πŸ”˜πŸ”˜
Brawl (Br) X 0
Gunnery (Ag) 0
Lightsaber (Ag) X 2
Melee (Br) X 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Lightsaber (Blue Training Emitter)
Range
Engaged
Skill
Lightsaber
Stun
Damage
7
Critical
N/A

55
425
1790
04 / 08 (Base 06)

Weapons & Armor

--- Worn ---
Concealing Robes : 150cr* E1 HP0 R2
Defense : 0, Soak : 1
Add β–  to notice or recognize someone wearing these robes.

Training Lightsaber (Blue Training Emitter) :
400cr, E1, HP4/5, R10
#Extended Hilt - 3800cr, HP1, R7
Damage +1

Exoglove : 2000cr, E2, R4
As an action, wearer may make an Average (2) Ranged (Light) check to secure the exoglove's grappling hook to an object within medium range. If successful, as a maneuver on their next turn, may reel in the cord, pulling themselves to the object or (if the object is unsecured and lighter than they are, pulling it to them)

Personal Gear

Jedi Utility Belt : [R]1000cr*, E0, R8, (E+1)
#3-day supply of food capsules
#emergency medpac
#Jedi multi-tool
#slim glow rod
#comlink
#aquata breather
Military Belt Pouch : 10cr, E0, R0
Verpine Headband : 500cr E1 R6

Assets & Resources

Hours : 0 / 0

CR Rewards :
CR 1 : 2/2
Portable Plasma Shield : 2500cr, E2, R4
Repulsor Pack : 2500cr, E2, R4

**Lightsaber (Blue Training Emitter)**
Dmg 7, Crit N/A, Engaged, Stun
!r ggyypp

**Exoglove**
!r ggggpp

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Parry (Y) Incidental, OoT 1 F&D 149 When the character suffers a hit from a Brawl, Melee, or Lightsaber combat check, after damage is calculated (but before soak is applied, so immediately after step 3 of Perform a Combat Check, page 210), the character may take a Parry incidental. He suffers 3 strain and reduces the damage dealt by that hit by a number equal to 2 plus his ranks in Parry. This talent may only be used once per hit and when the character is wielding a Lightsaber or Melee weapon.
Reflect (Y) Incidental, OoT 1 F&D 150 Force talent. When the character suffers a hit from a Ranged (Light), Ranged (Hleavy), or Gunnery combat check, and after damage is calculated (but before soak is applied, so immediately after step 3 of Perform a Combat Check, page 210), he may take the Reflect incidental. He suffers 3 strain and reduces the damage dealt by that hit by a number equal to 2 plus his ranks in Reflect. This talent may only be used once per hit and when the character is wielding a Lightsaber weapon.
Jump Up (N) Incidental 1 F&D 146 Once per round on the character's turn, the character may stand up from prone or a seated position as an incidental.
Quick Draw (N) Incidental 1 F&D 149 Once per round on the character’s turn, he may draw or holster an easily accessible weapon or item as an incidental, instead of a maneuver. This talent also reduces the amount of time to draw or stow a weapon that usually requires more than one maneuver to properly prepare or stow, by one maneuver.
Ataru Technique (N) Passive 1 F&D 139 Force talent. When making a Lightsaber skill check, the character may use Agility instead of Brawn.
Hawk Bat Swoop (N) Action 1 F&D 144 Force talent. The character may take a Hawk Bat Swoop action, performing a Lightsaber (Agility) melee combat check against one target within short range and adding πŸ”˜ no greater than Force rating to the pool. [...] The character may spend βšͺ/⚫ before resolving the success or failure of the check to engage the target immediately as an incidental, and may spend βšͺ/⚫ to add πŸ”± to the check. If the character cannot move to engage the target, the attack automatically misses.
Dedication (Y) 1 EotE 134 1 : Agility
Toughened (Y) 1 EotE 145 The character increases his wound threshold by two per rank of Toughened.

Force Powers

Force Rating
2
Power
Enhance (10xp)
Description
When making an Athletics check, the user may roll an Enhance power check as part of the pool. The user may spend βšͺ/⚫ to gajn πŸ’₯ or πŸ”± (his choice) on the check. (Remember, this counts as a normal Force power check in every wayβ€”it is simply combined with the overall skill check.)
Upgrade Effect
Control - Resilience (5xp) Enhance can be used with the Resilience skill.
Power
Farsight (5xp)
Description
The user may spend βšͺ/⚫ to see out to medium range for the remainder of the round (or one minute in narrative time), and can see everything most sentients can see on a well-lit day. This functions even if the user normally can't see due to darkness or blindness.
Upgrade Effect
Control (10xp) When making a Vigilance or Perception check, the user may roll a Farsight power check as part of the pool. The user may spend βšͺ/⚫ to gain πŸ’₯ or πŸ”± (character's choice) on the check.
Control (5xp) Spend βšͺ/⚫ to make out fine details on one object within medium range The user may activate this multiple times, increasing the number of objects by one each time.
Power
Seek (10xp)
Description
β€’ The user may spend βšͺβšͺ/⚫⚫ to gain insight into the general location or direction of a person or object that he knows about, regardless of its current distance from him. The user may not activate this multiple times.

β€’ The user may make an Average (♦ ♦) Vigilance check with the power check to see through all sensory misdirections confronting him, whether these come from technology or more esoteric sources. This power works against tricks such as cloaking fields, holograms, Force illusions, and even physical disguises, at the GM ’s discretion, but has no direct effect on spoken or written lies. To successfully see past the deception, the character must spend βšͺ/⚫ to activate the power and must succeed on the Average (♦ ♦) Vigilance check (or opposed Vigilance versus Discipline check if illusions are being created by another Force user). If the user succeeds, his supernatural senses pierce the falsehoods, letting him perceive the truth they conceal.
Upgrade Effect

Background

Uvo Wajii surprisingly demonstrated enough force abilities to be picked up on the Temple's "radar". He does not remember much of his life on Tatooine but he remembers most of his time at the Temple, training to learn the Ways of the Jedi. During all these years training, he never crossed another Jawa Jedi.

A few other younglings were in the same boat as him, alone representative of their respective races. Those grew a tougher skin than some others but in the same time, they showed more temerity to impress their masters and.

Since then, Uvo became a full fledged Padawan, but his training was far from over, as a Jedi is always learning. Since being different his whole life, he was also thinking differently, and he came to follow to Living Force theory.

Of course, like other Padawans before him, Uvo had to accomplish different trials to prove his worth to his Master. His first one was to be the Trial of Skill. His Master took his lightsaber's Ilum crystal and tasked him with finding a new Crystal of his own.

---------------------------

Languages known :
Jawanese, Binary, Basic (Using the Force to articulate his vocal cords).

Motivation

Missions History :

Morality

Morality : 70 (!poly 1d10-X)
Duty : 0
CR : 1

**Motivation : Thrill**
```There are few actions more dangerous than taking on the forces of the Dark side in a head-on battle. It requires incredible speed, intelligence, and courage to take an AAT with a lightsaber or infiltrate a CIS base. Uvo seeks thrills and danger wherever he can find them, and the Jedi joining the war gives him a shot at taking on the most dangerous and well-trained fighting force in the galaxy.```

**Duty : Placard Hunter**
```Uvo knows that without effective leadership, the rank and file troops of the CIS are easily dispatched. In a fight, the Jedi seeks to eliminate the highest-ranking officers on the battlefield. At worst, the remaining enemies fight in a much less coordinated fashion, but sometimes such losses cause the foe to retreat.```

**Morality : **
```Emotional Strength : Bravery
The character's bravery is quite remarkable. Whether facing down a charging rancor or racing into a burning building to save innocents, he is always willing to take risks to help others.

Emotional Weakness : Recklessness
The character's zeal for protecting others often comes at the cost of protecting himself. The character sometimes neglects to consider
his own well-being as a priority, and suffers the consequences.```

Description

Other Notes

Warrior Career - Athletics, Cool, Perception, Survival, Brawl, Melee
Warrior - Colossus (Base Spec) - (Talents : 50xp) - Discipline, Resilience, Brawl, Melee
β–  β–‘ β–‘ β–‘ - (05xp) - Toughened - Durable - Hard Headed - Grit
β–‘ β–‘ β–‘ β–‘ - (xp) - Toughened - Durable - Hard Headed - Grit
β–‘ β–‘ β–‘ β–‘ - (xp) - Toughened - Durable - Headbutt - Enduring
β–‘ β–‘ β–‘ β–‘ - (xp) - Toughened - Unstoppable - Improved Hard Headed - Indomitable Will
β–‘ β–‘ β–‘ β–‘ - (xp) - Improved Toughened - Heroic Fortitude - Dedication - Power From Pain

Seeker - Ataru Striker (30xp) - (Talents : 95 / xp) - Athletics, Coordination, Perception, Lightsaber
β–‘ β–‘ β–  β–  - (10xp) - Conditioned - Parry - Jump Up - Quick Draw
β–‘ β–‘ β–  β–‘ - (10xp) - Dodge - Reflect - Ataru Technique - Quick Strike
β–‘ β–  β–  β–‘ - (30xp) - Quick Strike - Reflect - Parry - Improved Parry
β–‘ β–  β–‘ β–‘ - (20xp) - Dodge - Hawk Bat Swoop - Saber Swarm - Conditioned
β–‘ β–  β–‘ β–‘ - (25xp) - Parry - Dedication - Saber Throw - Balance

Jedi - Knight (40xp) - (Talents : xp) - Cool, Leadership, Negotiation, Lightsaber.
β–‘ β–  β–‘ β–‘ - (0xp) - Grit - Jump Up (free) - Researcher - Grit
β–‘ β–‘ β–‘ β–‘ - (xp) - [Parry] - Parry - Sense Emotions - Researcher
β–‘ β–‘ β–‘ β–‘ - (xp) - Improved Reflect - Reflect - Improved Parry - Balance
β–‘ β–‘ β–‘ β–‘ - (xp) - Circle of Shelter - [Side by Side] - Reflect - Will of the Force
β–‘ β–‘ β–‘ β–‘ - (xp) - Guardian of the Republic - [Saber Throw] - Dedication - Force Rating

#Starting XP
+370xp : Race (120xp), Duty (10xp), Knight (150xp), Retirement (90xp(145) ( 75% of 120xp (195)from Lancaster retirement.)).

#Characteristics :
-100xp : 30 agility, 30+40 willpower.
#Path to Power :
-30xp : +1 Force Rating.

#Starting Skills :
Career : Warrior
+1 Athletics, Cool, +1 Perception, +1 Survival, Brawl, Melee.
Spec.: Colossus
+1 Discipline, +1 Resilience, Brawl, Melee.
Race : +1 Skulduggery.
#Extra Specialization :
-30xp Seeker - Ataru Striker
-40xp Jedi - Knight
#Talents :
-100xp : 5xp Toughened, 5xp Jump Up, 5xp Quick Draw, 10xp Ataru Technique, 15xp Reflect, 15xp Parry, 20xp Hawk Bat Swoop, 25xp Dedication.
#Skills :
-25xp : 10xp Dicipline, 5+10xp Lightsaber.
#Power :
-45xp : 10xp Enhance, 5xp Control. 5xp Farsight, 10xp Control, 5xp Control. 10xp Seek.
#Total xp Spent :
-370xp

Starting Credit : Heroic Start - 9500cr
Spent : 7710cr
Jedi Kit - 1000cr
Training Lightsaber - 400cr
Extended Hilt - 3800cr
Exoglove - 2000cr
Military Belt Pouch : 10cr
Verpine Headband - 500cr

Return to Top