WAK-10 by rat

Species
Droid
Career
Hired Gun
Specializations
Marauder
System
Edge of the Empire

6
Threshold 17
Current 0
Threshold 12
Current 6
Ranged 0
Melee 0

Placeholder Image

Characteristics

5
3
1
1
2
1

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 1
Charm (Pr) 0
Coercion (Will) X 1
Computers (Int) 0
Cool (Pr) 0
Coordination (Ag) 1
Deception (Cun) 0
Discipline (Will) X 1
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) 0
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) X 2
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) X 1
Brawl (Br) X 1
Gunnery (Ag) 1
Lightsaber (Br) 0
Melee (Br) X 2
Ranged: Light (Ag) 1
Ranged: Heavy (Ag) X 1
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Stun Baton
Range
Engaged
Skill
Melee
Disorient 2, Stun Damage
Damage
+2(+2)
Critical
6

0
200

Weapons & Armor

Built in Stun Baton (1 Cybernetic Enhancement Slot)
1x Knockout Grenade

Personal Gear

1x Earbud comlink built in
1x Data pad
1x Keycode cylinder
1x Pair of binders
1x Emergency repair patch (heals 3 wounds)

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Enduring 1 The character gains +1 soak value per rank of Enduring.
Durable 2 The character may reduce a Critical Injury result [they] suffer by 10 per rank of Durable, to a minimum of one.
Rapid reaction 1 Once per encounter, you can use two different Reactions in response to the same trigger. For example, if you use the Deflect Talent and fail to negate the attack, you can also use Negate Energy as a response to the same attack.
Toughened 1 Gain +2 wound threshold.
Feral Strength 2 The character adds 1 damage per rank of Feral Strength to one hit of [their] successful Brawl and Melee attacks.

Background

WAK-10's earliest memory (most likely after a memory wipe), was being activated aboard the 'Shining Gem' cruise ship. His primary assignment within the ship is security on one of the entertainment decks, specifically for the casino area. Due to clerical mismanagement WAK-10's memory has not been wiped since his first trip aboard the ship, affording him the very basics of independent thought.

Motivation

At the beginning of his Journey, WAK-10's only goal is to protect the ship and all it's inhabitants, but perhaps as he learns more about the world his motivations will change along with him.

Obligations

10 Obligation:
Dutybound (To the ship, Captain and Crew)
+10 XP

Description

WAK-10 is a modified KX-series Security droid equipped with a built in Stun baton in his right forearm. He has also been reinforced and fitted with industrial grade hydraulics allowing greater strength than most KX droids, as well as being equipped with Multi-directional optics in order to better spot trouble on the casino floor.
WAK-10, as with most KX-series Security droids, takes every statement literally, which can often lead to confusion when working with organic beings.

Other Notes

Special Abilities: Do not need to eat, sleep or breathe, and are unaffected by toxins and poisons. Cybernetic implant cap of 6 instead of Brawn rating. Train 1 rank in each of 6 Career Skills (opposed to 4), and train 1 rank in each of 3 Specialization Skills (opposed to 2).

Inorganic: Do not gain benefits of recovering with a bacta tank, stimpack or Medicine skill checks (use Mechanics check instead). Enduring Talent +1.

Mechanical Being: Droids cannot become force-sensitive or acquire Force Rating by any means. Cannot be affected by mind-altering Force powers.

Combat programming makes for disciplined, capable
soldier in the field. Many of those same models are
awkward and useless in any other situation due to
their highly focused programming, but advanced or
bounty hunting models are more well-rounded.
Suggested Models: B-1, IG, Dark Trooper
Modifiers: 1 rank each in 3 combat skills. Willpower
+1
XP Cost: 25

REINFORCED
Combat and industrial models sometimes need to take
a beating and keep going. Extra support and tougher
materials can let these heavy models withstand extra
punishment.
Suggestsed Models: Combat and industrial droids
Modifiers: Rank in Resilience and Durable. Brawn +1
XP Cost: 25

MODULAR FRAME
Custom-built droids often start from a modular frame
that makes modification and customization of the
model easier, a good fit for owners who want to continually tinker with their droid.
Suggested Models: Custom or multi-purpose models
Modifiers: Increase Cybernetics cap by 1. Brawn +1
XP Cost: 25

INDUSTRIAL
Industrial droids are sometimes difficult to tell apart
from piloted vehicles for beings not familiar with the
particular model in front of them. Most of these units
are programmed for repetitive tasks and are difficult
to divert.
Suggested Models: Construction droids, heavy loadlifters
Modifiers: Silhouette becomes 2. 1 rank in durable.
Brawn +1
XP Cost: 20

MULTI-DIRECTIONAL OPTICS
Optical sensors that face all directions or pivot on independent axes allow a droid to stay hyper-aware of
their surroundings and react quickly.
Suggested Models: IG-units
Modifiers: Rank in Coordination and Rapid Reaction.
Agility +1
XP Cost: 25

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