Edge of the Empire
| Threshold | 9 |
| Current | 0 |
| Threshold | 14 |
| Current | 0 |
| Ranged | 0 |
| Melee | 0 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | X | 1 | ||
| Athletics (Br) | 0 | |||
| Charm (Pr) | 0 | |||
| Coercion (Will) | 0 | |||
| Computers (Int) | X | 2 | ||
| Cool (Pr) | 0 | |||
| Coordination (Ag) | X | 0 | ||
| Deception (Cun) | 0 | |||
| Discipline (Will) | X | 0 | ||
| Leadership (Pr) | 0 | |||
| Mechanics (Int) | X | 2 | ||
| Medicine (Int) | 0 | |||
| Negotiation (Pr) | 0 | |||
| Perception (Cun) | X | 0 | ||
| Piloting: Planetary (Ag) | X | 1 | ||
| Piloting: Space (Ag) | 0 | |||
| Resilience (Br) | 0 | |||
| Skulduggery (Cun) | 0 | |||
| Stealth (Ag) | 0 | |||
| Streetwise (Cun) | X | 1 | ||
| Survival (Cun) | 0 | |||
| Vigilance (Will) | 0 | |||
| Brawl (Br) | 0 | |||
| Gunnery (Ag) | 0 | |||
| Lightsaber (Br) | 0 | |||
| Melee (Br) | 0 | |||
| Ranged: Light (Ag) | 0 | |||
| Ranged: Heavy (Ag) | 0 | |||
| Knowledge: Core Worlds (Int) | 0 | |||
| Knowledge: Education (Int) | X | 1 | ||
| Knowledge: Lore (Int) | 0 | |||
| Knowledge: Outer Rim (Int) | X | 0 | ||
| Knowledge: Underworld (Int) | X | 0 | ||
| Knowledge: Warfare (Int) | 0 | |||
| Knowledge: Xenology (Int) | 0 |
| Ion blaster |
RangeShort |
SkillRanged: Light |
|
| disorient 5, stun damage (droid only) |
Damage10 |
Critical5 |
|
| light blaster |
RangeMedium |
SkillRanged: Light |
|
| stun setting |
Damage5 |
Critical4 |
|
| stun grenades |
RangeShort |
SkillRanged: Light |
|
| disorent 3, stun damage, blast 8 |
Damage8 |
Critical0 |
|
| frag grenade |
RangeShort |
SkillRanged: Light |
|
| Blast 6 |
Damage8 |
Critical4 |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| machine mender | 1 | When making a Mechanics check to help a character heal wounds, the target heals 1 additional wound per rank of Machine Mender. | |
| deft maker | 1 | Remove black per rank of Deft Maker from checks to repair, modify, construct or program droids. Reduce the material cost to craft droids by 50%. | |
| grit | 1 | Gain +1 strain threshold. | |
| redundant system | 1 | Once per session, as an action, make an Easy (purple) Mechanics check to harvest components from a functioning device, without breaking it, to repair a broken one. | |
| eye for detail | 1 | After making mechanics or computer check, may suffer strain up to ranks in Eye for Detail to convert that many success in advantage. | |
| hidden storage | 1 | Gain hidden storage in vehicles or equipment that holds items with total encumbrance equal to ranks in Hidden Storage. |