Zix'si by TheDarkNerd

Species
Verpine
Career
Engineer
Specializations
Sapper, Recruit
System
Age of Rebellion

5
Threshold 14
Current 0
Threshold 14
Current 0
Ranged 0
Melee 0

Placeholder Image

Characteristics

3
3
4
2
2
1

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 0
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) X 1
Cool (Pr) 0
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) X 0
Leadership (Pr) 0
Mechanics (Int) X 2
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 0
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) X 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) X 1
Vigilance (Will) X 1
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) X 0
Ranged: Light (Ag) X 1
Ranged: Heavy (Ag) X 1
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) X 1
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) X 0
Knowledge: Xenology (Int) 0

Attacks

Heavy Blaster Rifle
Range
Long
Skill
Ranged: Heavy
Auto-fire, Cumbersome 2
Damage
10
Critical
3
Blaster Pistol
Range
Medium
Skill
Ranged: Light
Stun Setting
Damage
6
Critical
3
Fusion Cutter
Range
Engaged
Skill
Melee
Breach 1, Burn 3, Sunder, Vicious 3.
Damage
5
Critical
3

30
150
600
11/20

Weapons & Armor

1 Blaster Pistol
+ Magnetic Weapon Tether
++ Quick Draw mod
2 Mechanic's Utility Suit
6 Heavy Blaster Rifle
+ Weapon Sling
++ Quick Draw mod

Personal Gear

0 Load-Bearing Gear (+3 enc)
0 Mk. III Modular Backpack (+8 enc)
+ Accessory Pouch x6
0 Utility Belt (+1 enc)
2 Fusion Cutter
0 Comlink (handheld)
0 Scanner goggles
0 Military Belt Pouch
+ [Reserved for Stimpack]
+ [Reserved for Stimpack]

Assets & Resources

24 hours

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Tactical combat training AoR 101 Ranged (Heavy) and Melee are career skills
Toughened (Sapper) FO 26 Add +2 to Wound threshold
Contraption FO 26 Once per session, take the Contraption action; make a [ddd] Mechanics check to fashion to solve a current problem using just the tools and parts on hand.

Background

Zix'si grew up in silence.

He was barely older than a larva when the Imperial army attacked the asteroid he lived on. They had suspected the hive was developing weapons that could be used against the Empire. What could have been a simple inspection was instead a bloodbath, the Imperials instead coming in with poison gas and Stormtroopers. Kir'xa, someone who was practically an older brother to Zix'si, hid him inside some of the colony's machinery, giving him a respirator, some food, and water for several days, before snapping his antennae so he wouldn't be heard by Stormtroopers seeking out radio frequencies. The pain was blinding, and Zix'si passed out.

When Zix'si came to, he couldn't hear the usual chatter of his hive. He could hear some wandering outside, but dared not peek. For what felt like days, maybe weeks, he hid. A search party was sent by the Technocracy, but he couldn't hear their chatter, and so the hive was assumed annihilated.

When Zix'si finally ventured back out into his hive, all that was left was a massacre. He spent over a decade, alone. The Imperials had destroyed all long-range communication in the attack. His antennae healed, but he still never heard more chatter. Finally, he was one day found by an Alliance scouting party, seeking out hidden bases among the asteroids. Finally, he was among people. Strangers, but people still. Once again, sound entered his life.

Motivation

Vengeance. Zix'si's hatred of the Empire has become fairly deep-seated.

Duties

Sabotage. Zix'si wishes to completely undercut, undermine, and erode the Imperial forces, wishing to collapse the ground from under them.

Duty: 10

Description

Eating Magenge tainted by the poison gas left Zix'si with some odd disfigurements. He grew more slowly than the rest of his hive would have, reaching a mere 5 feet tall, fairly short for a Verpine. It also caused his carahide to become permanently discoloured an orangeish colour, regardless of how many times it molted. He regularly will go on missions loaded with as much gear as he can carry, his body loaded with backpacks, tool belts, pouches, and other miscellaneous gear.

Other Notes

Starting XP: 80 + 10 from Duty
Free Rank: Mechanics (1)
Career taken: Engineer
Free Rank: Computers (1), Survival (1), Ranged (Light) (1), Knowledge (Education) (1)
Specialization taken: Sapper
Free Rank: Mechanics (2), Survival (1)
90 XP spent on Attributes
Specialization: Recruit taken (Free)
+10 XP from Local Recruitment Center
Free Armor: Mechanic's Utility Suit
Free Weapon: Blaster Pistol
5 XP to purchase Tactical Combat Training
5 XP to purchase Rank 1 Ranged (Heavy)
500 Starting Credits
10 Duty spent for 2500 credits
Purchase Heavy Blaster Rifle (1500 credits)
Add Weapon Sling to Heavy Blaster Rifle (100 credits)
Modify Weapon Sling to add Quick Draw (100 credits)
Purchase Load Bearing Gear (100 credits)
Purchase Mk. III Modular Backpack (75 credits)
Purchase 6 Mk. III Modular Backpack Extra Pouch x 6 (90 credits)
Purchase Utility Belt (25 credits)
Purchase Fusion Cutter (175 credits)
Purchase Comlink (25 credits)
Purchase Scanner Goggles (150 credits)
Purchase Military Belt Pouch (10 credits)
Add Magnetic Weapon Tether to Blaster Pistol (250 credits)
Modify Magnetic Weapon Tether with Quick Draw (100 credits)

20 XP available from previous KIA character.
Purchase talent [Toughened] from [Sapper] (5XP)
Purchase talent [Contraption] from [Sapper] (10XP)
Operation Greener Pastures: 25 XP, 10 Duty, 300 credits, 24 hours.

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