MC-1740 "Aegis" by Bjorn

Species
Clone
Career
Clone Soldier
Specializations
Officer/Arc Trooper/Figure Head/ Charmer/Ambassador
System
Age of Rebellion

6
Threshold 15
Current 0
Threshold 20
Current 0
Ranged 3
Melee 3

Placeholder Image

Characteristics

2
6
2
2
2
6

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 0
Charm (Pr) X 1
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) X 4
Coordination (Ag) X 0
Deception (Cun) 0
Discipline (Will) X 1
Leadership (Pr) X 6
Mechanics (Int) X 0
Medicine (Int) X 0
Negotiation (Pr) 3
Perception (Cun) 0
Piloting: Planetary (Ag) X 0
Piloting: Space (Ag) 0
Resilience (Br) 1
Skulduggery (Cun) 0
Stealth (Ag) X 0
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) X 1
Brawl (Br) X 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) X 5
Ranged: Heavy (Ag) X 5
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) X 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) X 2
Knowledge: Xenology (Int) 0

Attacks

EMP Grenades
Range
Short
Skill
Ranged: Light
Blast 6, Disorient 3, Ion, Limited Ammo 1
Damage
8
Critical
4
M8 Combat Knife
Range
Engaged
Skill
Melee
Accurate 1, Pierce 1
Damage
1
Critical
3
Lt's Range (DC-15)
Range
Extreme
Skill
Ranged: Heavy
Pierce 1, Stun Setting, Barrage, Accurate 2, sniper shot,
Damage
10
Critical
3
Capt's denial (D17's)
Range
Medium
Skill
Ranged: Light
Accurate 1, Stun Setting, 2 Encumbrance , Link 1, peirce 2
Damage
10
Critical
3
Boot Knife
Range
Engaged
Skill
Melee
Pierce 2, Vicious 2,
Damage
3
Critical
2
Guardian - DC17
Range
Medium
Skill
Ranged: Light
Pierce 9, Auto Adv, Paired, Accurate 1,
Damage
11
Critical
3
Tutelage - DC17
Range
Medium
Skill
Ranged: Light
Pierce 9, Auto Adv, Paired, Accurate 1,
Damage
11
Critical
3
Calvary - shotgun
Range
Short
Skill
Ranged: Heavy
Blast 11, Knock Down
Damage
8
Critical
3

80
980
8320
11/22

Weapons & Armor

Superior 1 ARC Armor "4/9 HP" modded
-Integrated holsters +4 Encumb
Superior Quality
Cortosis Quality - immune to breach, and pierce
Sealable
Special Embellishment: (auto adv. on Leadership checks)
[Schematic]
[Effecient Construction]
[Duplicate]
-1 soak
-1 less weight
• Boot Knife l Dmg 3 l Crit 2 l pierce 2 Vicious 2
•Threat Monitor - Adds x3 Advantage to initiative checks.

•Phase 1 Clone Armor w/ integrated comms (At home)

•DC-15 "3/8 HP"
- Gyrostabilizer modded decrease Encumb by 3
-Telescopic Optical Sight decrease x1 difficulty at long or extreme range.
-Marksman barrel 2 accurate, extreme range, snipershot.
Weapon sling - minus 1 cumbersum, quick draw.

•M8 Combat Knife "1 HP"

•DC-17 Hand Blaster ("Vigilance")
Damage 7. Crit 3. Range: Medium. 2 Enc. 2/6 HP. Accurate 1 Linked 1
- Paired Weapons -1hp- Reduces the advantage required to hit with the secondary weapon.
-Custom Grip -1hp- Remove setback on all combat checks with the weapon.
- Haired Trigger -1hp- Grants Linked 1 and Inaccurate 2 modded innacurate 1
-Blaster Actuating Module - 1 hp - +3 dmg +2 pierce modded

•DC-17 Hand Blaster ("Leadership")
Damage 7. Crit 3. Range: Medium. 2 Enc. 2/6 HP. Accurate 1 Linked 1
- Paired Weapons -1hp- Reduces the advantage required to hit with the secondary weapon.
-Custom Grip -1hp- Remove setback on all combat checks with the weapon.
-Haired Trigger -1hp- Grants Linked 1 and Inaccurate 2 modded to innacurate 1
-Blaster Actuating Module - 1 hp - +3 dmg +2 pierce modded

•2nd DC -17 "Guardian" 2/6 "HP"
11 DMG l 9 Pierce l Crit 3 l Medium l
- Superior - +1 Dmg, automatic Adv
- Paired Weapon - Reduces the advantage required.
- Custom Grip - modded - Remove [S], Accurate 1
- Blaster Actuating Module - 1 hp - +3 dmg +2 pierce modded

•2nd DC -17 "Tutelage" 2/6 "HP"
11 DMG l 9 Pierce l Crit 3 l Medium l
- Superior - +1 Dmg, automatic Adv
- Paired Weapon - Reduces the advantage required .
- Custom Grip - modded - Remove [S], Accurate 1
- Blaster Actuating Module - 1 hp - +3 dmg +2 pierce modded

•Sawed Off "Calvary" 2/4 "HP"
8 DMG l Crit 3 l Blast 11 l Medium l Knock Down l Enc 2
- Spread Barrel - modded - Blast 4 . +2 blast mods
- Laser Sight - Adds Auto Adv.

Personal Gear

•Mk. III modular military backpack
- +6 pouches (+8 ET)

•1x stimpaks

•4x extra reloads

•EMP Grenade

•Water of Life

•Cpt's Cloak - adds boost to all presence (skills) checks

•Leadership Chip - skill automatic success, boost, and Adv upgrades skill 1 rank, tailored, ion shielded

•Squad Tac system-
Adds Boost to all perception and Vigilance when in med range of allies with the same equipment

• 4 Vials of truth serum

Assets & Resources

•Symbol of Command, add boosts to social checks with other military members.
•Weapons expert - 50 % off of weapons and attachments
•Republic Insignia - add boosts to impress or persuade others on past service actions
•Hero of the Republic - Upgrade on all social checks with Republic officials and +50 duty.
•Republic Seal of Service: Characters who have been awarded a Republic Seal of Service add [SU] to all checks involving formal Republic proceedings, proof of identity, or verification of past actions. Presenting a Seal of Service may also upgrade the ability of checks the character makes to impress or persuade those loyal to the Republic
•Clone casualty medal:
(B) on resilience/medicine checks to treat injured troops
• POW medal -

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Condition Arc Remove "K" per rank of condition from athletics and coordination checks. Reduce the damage and strain suffered by falling per rank of condition
Point Blank Arc Add 1 damage per rank of Point Blank to damage of one hit of successful attack using Ranged (Heavy) or Ranged (light) skills at short range or engaged
Guns Blazing Arc As an incidental, suffer 2 strain to avoid increasing the difficulty of a ranged (light) check to attack with two weapons
Natural Commando Arc Once per session, the character may reroll one Ranged (light) or Stealth check
Rapid Fire Arc May Perform add the Auto fire item qualtiy to a Ranged (light) combat check. after resolving the attack, the weapon runs out of ammo.
Dedication Arc Gain +1 to a single characteristic above 6
Tactical Evasion Arc Upgrade the difficulty of ranged combat checks targeting the character a number of times equal to the number of maneuvers they performed to move during this round.
Toughened Arc Gain +2 wound threshold
Prime Positions x2 Clone Officer When this character or an ally in short range takes cover, he increases soak against ranged attacks by 1 per rank of Prime Positions until he leaves that cover
Grit x8 Clone Officer/Figure Head/Charmer/Ambassador Gain 1 Strain threshold
Tactical Advance Clone officer The Character may suffer 2 strain to make the Tactical Advance Incidental. Until the end of the Characters turn, the character and allies within short range may leave cover and still continue to receive its benefits.
Field Commander Clone Officer Take the field commander action; make a x2 difficulty Leadership check. A number of allies equal to Presence immediately suffer 1 strain to perform one free maneuver.
Improved Field Commander Clone Officer The Field Commander action affects allies equal to double Presence, and may spend Triumph to allow allies to suffer 1 strain to perform 1 action instead.
Dedication Clone officer +1 to one Characteristic
Scrap em Clone officer On a successful attack may suffer 2 strain and select allies up to ranks in Leadership who add x1 boost to attacks against the target until the characters next turn.
Scrap em improved Clone officer Scrap 'Em affects twice the number of allies, and allies add x2 boost to combat checks against the target
For the republic Clone officer When an ally is incapacitated or killed, the character can make a x4 difficulty Leadership check. If successful, the ally is not defeated until the end of the following round.
Unmatched Teamwork Clone soldier Once per game session as an incidental, the character may spend two Destiny Points to activate Unmatched Teamwork. Until the end of the encounter the character may assist another character as an incidental (instead of a manuever) once per round.
Increase effect Clone soldier Adds success
Increase effect Clone soldier Adds adv and success
Command x 4 Clone officer/Figure Head Add Boost per rank of command to all leadership checks. Affected targets add boost to all discipline checks for the next 24 hours
First among brothers x2 Cloner officer When the character makes a check that does not generate any threat, the check gains adv equal to ranks in First among Brothers. The character may only spend the additional adv to affect allied clones
Cordinated assualt Clone officer Perform a Coordinated Assualt maneuver to add boost to combat checks for a number of engaged allies euqal to Leadership until the beginning of the next turn. Increase range per rank
Clanker killer Clone officer Before rolling a combat check that targets a droid, remove boost up to the characters ranks in Clanker Killer from the pool, and add an equal number of Success or adv to the results.
Resolve x2 Figure Head When a character involuntarily suffers strain, he suffers 1 less Strain per rank of resolve to a minimum of 1
Inspiring Rhetoric Figure Head Take the Inspiring Rhetoric action; make a x2 dif Leadership check. One ally for each success in short range recovers 1 strain. Spend adv for one affected ally to recover 1 additional strain
Commanding Presence x2 Figure Head Remove x1 setback per rank of command presence from all leadership and cool checks
Positive Spin Figure Head When any characters duty would increase, it increases an additional 1 per rank of Positive Spin
Improved Commanding Presence Figure Head Once per session, may take a Commanding Pressence action; make an opposed Cool vs. Discipline check to force target to leave the encounter.
Dedication Figure Head Presence
Improved Inspiring Rhetoric Charmer Each ally affected by Inspiring Rhetoric gains [B] on all skill checks for a number of rounds equal to ranks in Leadership
Smooth Talker x2 Charmer When first acquired, choose Charm, Coercion, Deception, or Negotiation. When making checks with that skill, spend T to gain additional success equal to ranks in Smooth Talker.
Kill with Kindnessx3 Charmer / Ambassador Remove [S] per rank of Kill With Kindness from all charm and Leadership Checks
Disarming Smile x2 Charmer Take the Disarming Smile action; succeed at an opposed Charm check to lower the target's Defense rating by ranks in Disarming Smile until the end of the encounter
Natural Charmer Charmer Once per session, may re-roll any one Charm or Deception check
Dedication Charmer Agility
Congenialx2 Charmer As an incidental, suffer Strain up to ranks in Congenial to downgrade difficulty of Charm or Negotiation checks, or upgrade difficulty when targeted by the same, by an equal number.
Works Like A Charm Charmer Once Per session, make one skill check using Presence rather than the characteristics linked to that skill
Plausible Deniability Charmer Remove [S] per rank of Plausible Deniability from all Coercion and Deception checks
Intense Presence Charmer May spend a Destiny Point to recover Strain equal to Presence
Supreme Rhetoric Ambassador May use Inspiring Rhetoric as a maneuver
Dedication Ambassador Agility
Quickstrike Threat monitor Add [B] to attacks towards enemies who haven't taken a turn yet

Background

1740 was a clone that was gifted the ability of independent thoughts. Going through cadet training he would score the highest on his individual tests. His fire team managed to break records on their final exams with him in charge. Early on his teachers took notice of this and sent him directly to the Officer Corps where he would stand out as well. Being able to make plays and come up with tactical plans not straight out of the guide book impressed not only his instructors but also his peers. As he learned to lead he noticed that he had a passion for making sure all of his troopers were well taken care of. He would not risk any life just for the sake of risk, only if the means justified the outcome and every avenue of approach was looked at. During his time at the Officer Corps 1740 impressed some alpha arcs with his combat ability, for what they called a "shiny", never hearing this term before it didn't bother him much. After the Officer Corps he found himself getting trained to be an Arc. Now completely done with his training 1740 is looking to get boots on ground and make a name for himself.

Recruited into the ARC program by Commander "Colt" himself, 1740 has requested to be stationed with the Rancor Battalion becoming their 3rd Arc overall in the Battalion. Hoping to make the other 2 proud he has passed up the training position that "Colt" and "Havoc" have taken up and requested to be stationed in the battle areas of the Galaxy in order to earn a name for himself and help troopers conquer and over come the enemy.

Awarded the Clone medal : Symbol of Command after the battle on Christophsis he doesnt wear the medal but has marks representing it. He gives thanks to General Nero and troopers "Lyft" and "Zero" for this accomplishment.

He strives to be the voice of the Clones. He wants to be the head of the entire Republic Clone Army. the Clone Leader of it all.

Motivation

The Game: War is a game, and this Commander sees every participant—including himself—as a playing piece on a board. He has a tendency to analyze battles tactically, dissecting them and learning from his mistakes. Every deed done is a series of moves or countermoves, every enemy officer is an opponent, and winning the game is the only acceptable outcome.

Duties

Loss Prevention: Ensuring that their troops are as safe as possible under battlefield conditions is these Commanders' primary concern. They never send their troops into hopeless situations in which defeat is certain, preferring instead to preserve their unit’s strength for meaningful battles if sacrifices must be made. If taken too far, this ideology can result in weak commanding officers who lose ground because they aren’t even willing to try. They may gain a reputation for cowardice, which harms both discipline and their own chances for advancement.

Duty "940"

Description

A Commander of the 11th system Army. He wears a Rancor ARC outfit scuffed and burned by the large amount of missions he has been apart of.In the center of his abdomen he has a giant blaster mark, a shot he took from an enemy sniper protecting a Senator in a spec ops mission with "Zereos" after he shot the enemies leg off. He has many more marks that he has gotten but this stands out the most as it is the day he realized he had gained his soon to be his Best Friends trust. He wears his marks with pride knowing that each hit he takes it is one another clone did not. On his right forearm he has carved in "7400" "4040" "5344" "5920" "1167" "Kodem" "I'llara" and "Frost". "Alse" is the only one that separates itself amongst the group of numbers and names and is carved horizontally along the top part of his wrist.

He carries a slung DC-15 and has two DC-17 Holsters.

On his right pectoral of the armor, there are many colored marks referencing all of the medals he has received.

He has armor that has been worn most of his training throughout all of his ARC training, the officer Corps. He has painted rancor designs with bold block stripes and gray blotches covering his armor. He has long since gotten his Officer Visor. It has taken plenty of blaster bolts and is cracked in various places. He should replace it but he is proud of the distorted cracked look that he has earned along side his men.

Before his armor change, his helmet had a gray shield printed in on it written Aurebesh "For the clones a mighty commander steps forward to stand in the way of destruction for protection." In the middle of his shield in a Z that encompasses the entire inner shield. After overall battle victory that has heavy Clone deaths "Aegis" is a part of he makes a red line over the left eye of his helmet representing the clones lost in that battle. Marks: 3


After recurring missions with "Lyft" and "Zeroes" 1740 was given the greek name Aegis, A bulwark of defense the Republic army has given the Arc Troopers.

Running an intense mission blowing up an entire lukerhulk, afterwords he got promoted to CC

Other Notes

8/3/19
15xp 15 duty 1000 Cr
8/5/19 Operation Mexican Standoff:
25 XP | 15 Duty | 1000 Credits |
8/5/19 Belligerent Bantha
20/15/1000/24 hrs
8/6/19
15 Duty | 25 XP | 1500 Credits |
Symbol of Command. Awarded.
15 Duty | 25 XP | 1500 Credits |
Search and Rescue Medal for all Clones [B] on Perception, Vigilance, and Survival
35 XP | 25 Duty | 2000 Credits |
25 XP | 20 Duty | 1500 Credits |
30 XP | 20 Duty | 1500 Credits |
20 xp | 20 Duty| 2000Cr |
25 xp l 20 duty l 2000 Credits l
20 xp l20 duty l 1000 credits l
35/40 xp 20/25 duty 2500 credits (Positive Spin)
25 xp l 20 l 1500 credits (Positive Spin)
40 xp l 20 l 2000 credits (Positive Spin)
Into the Shadow keep: 25XP | 15 DUTY| 2000 Creds| 24R&R (Positive Spin)

110 hrs R&R

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