|
Condition |
|
Arc |
Remove "K" per rank of condition from athletics and coordination checks. Reduce the damage and strain suffered by falling per rank of condition |
|
Point Blank |
|
Arc |
Add 1 damage per rank of Point Blank to damage of one hit of successful attack using Ranged (Heavy) or Ranged (light) skills at short range or engaged |
|
Guns Blazing |
|
Arc |
As an incidental, suffer 2 strain to avoid increasing the difficulty of a ranged (light) check to attack with two weapons |
|
Natural Commando |
|
Arc |
Once per session, the character may reroll one Ranged (light) or Stealth check |
|
Rapid Fire |
|
Arc |
May Perform add the Auto fire item qualtiy to a Ranged (light) combat check. after resolving the attack, the weapon runs out of ammo. |
|
Dedication |
|
Arc |
Gain +1 to a single characteristic above 6 |
|
Tactical Evasion |
|
Arc |
Upgrade the difficulty of ranged combat checks targeting the character a number of times equal to the number of maneuvers they performed to move during this round. |
|
Toughened |
|
Arc |
Gain +2 wound threshold |
|
Prime Positions x2 |
|
Clone Officer |
When this character or an ally in short range takes cover, he increases soak against ranged attacks by 1 per rank of Prime Positions until he leaves that cover |
|
Grit x8 |
|
Clone Officer/Figure Head/Charmer/Ambassador |
Gain 1 Strain threshold |
|
Tactical Advance |
|
Clone officer |
The Character may suffer 2 strain to make the Tactical Advance Incidental. Until the end of the Characters turn, the character and allies within short range may leave cover and still continue to receive its benefits. |
|
Field Commander |
|
Clone Officer |
Take the field commander action; make a x2 difficulty Leadership check. A number of allies equal to Presence immediately suffer 1 strain to perform one free maneuver. |
|
Improved Field Commander |
|
Clone Officer |
The Field Commander action affects allies equal to double Presence, and may spend Triumph to allow allies to suffer 1 strain to perform 1 action instead. |
|
Dedication |
|
Clone officer |
+1 to one Characteristic |
|
Scrap em |
|
Clone officer |
On a successful attack may suffer 2 strain and select allies up to ranks in Leadership who add x1 boost to attacks against the target until the characters next turn. |
|
Scrap em improved |
|
Clone officer |
Scrap 'Em affects twice the number of allies, and allies add x2 boost to combat checks against the target |
|
For the republic |
|
Clone officer |
When an ally is incapacitated or killed, the character can make a x4 difficulty Leadership check. If successful, the ally is not defeated until the end of the following round. |
|
Unmatched Teamwork |
|
Clone soldier |
Once per game session as an incidental, the character may spend two Destiny Points to activate Unmatched Teamwork. Until the end of the encounter the character may assist another character as an incidental (instead of a manuever) once per round. |
|
Increase effect |
|
Clone soldier |
Adds success |
|
Increase effect |
|
Clone soldier |
Adds adv and success |
|
Command x 4 |
|
Clone officer/Figure Head |
Add Boost per rank of command to all leadership checks. Affected targets add boost to all discipline checks for the next 24 hours |
|
First among brothers x2 |
|
Cloner officer |
When the character makes a check that does not generate any threat, the check gains adv equal to ranks in First among Brothers. The character may only spend the additional adv to affect allied clones |
|
Cordinated assualt |
|
Clone officer |
Perform a Coordinated Assualt maneuver to add boost to combat checks for a number of engaged allies euqal to Leadership until the beginning of the next turn. Increase range per rank |
|
Clanker killer |
|
Clone officer |
Before rolling a combat check that targets a droid, remove boost up to the characters ranks in Clanker Killer from the pool, and add an equal number of Success or adv to the results. |
|
Resolve x2 |
|
Figure Head |
When a character involuntarily suffers strain, he suffers 1 less Strain per rank of resolve to a minimum of 1 |
|
Inspiring Rhetoric |
|
Figure Head |
Take the Inspiring Rhetoric action; make a x2 dif Leadership check. One ally for each success in short range recovers 1 strain. Spend adv for one affected ally to recover 1 additional strain |
|
Commanding Presence x2 |
|
Figure Head |
Remove x1 setback per rank of command presence from all leadership and cool checks |
|
Positive Spin |
|
Figure Head |
When any characters duty would increase, it increases an additional 1 per rank of Positive Spin |
|
Improved Commanding Presence |
|
Figure Head |
Once per session, may take a Commanding Pressence action; make an opposed Cool vs. Discipline check to force target to leave the encounter. |
|
Dedication |
|
Figure Head |
Presence |
|
Improved Inspiring Rhetoric |
|
Charmer |
Each ally affected by Inspiring Rhetoric gains [B] on all skill checks for a number of rounds equal to ranks in Leadership |
|
Smooth Talker x2 |
|
Charmer |
When first acquired, choose Charm, Coercion, Deception, or Negotiation. When making checks with that skill, spend T to gain additional success equal to ranks in Smooth Talker. |
|
Kill with Kindnessx3 |
|
Charmer / Ambassador |
Remove [S] per rank of Kill With Kindness from all charm and Leadership Checks |
|
Disarming Smile x2 |
|
Charmer |
Take the Disarming Smile action; succeed at an opposed Charm check to lower the target's Defense rating by ranks in Disarming Smile until the end of the encounter |
|
Natural Charmer |
|
Charmer |
Once per session, may re-roll any one Charm or Deception check |
|
Dedication |
|
Charmer |
Agility |
|
Congenialx2 |
|
Charmer |
As an incidental, suffer Strain up to ranks in Congenial to downgrade difficulty of Charm or Negotiation checks, or upgrade difficulty when targeted by the same, by an equal number. |
|
Works Like A Charm |
|
Charmer |
Once Per session, make one skill check using Presence rather than the characteristics linked to that skill |
|
Plausible Deniability |
|
Charmer |
Remove [S] per rank of Plausible Deniability from all Coercion and Deception checks |
|
Intense Presence |
|
Charmer |
May spend a Destiny Point to recover Strain equal to Presence |
|
Supreme Rhetoric |
|
Ambassador |
May use Inspiring Rhetoric as a maneuver |
|
Dedication |
|
Ambassador |
Agility |
|
Quickstrike |
|
Threat monitor |
Add [B] to attacks towards enemies who haven't taken a turn yet |