Threshold | 14 |
Current |
Threshold | 18 |
Current | 0 |
Ranged | 1 |
Melee | 2 |
Skill | Career? | Rank | Roll | Adj. |
---|---|---|---|---|
Astrogation (Int) | 0 | |||
Athletics (Br) | 2 | |||
Charm (Pr) | 0 | |||
Coercion (Will) | 0 | |||
Computers (Int) | 0 | |||
Cool (Pr) | 2 | |||
Coordination (Ag) | 0 | |||
Deception (Cun) | 0 | |||
Discipline (Will) | X | 0 | ||
Leadership (Pr) | X | 1 | ||
Mechanics (Int) | 1 | |||
Medicine (Int) | 0 | |||
Negotiation (Pr) | 0 | |||
Perception (Cun) | 0 | |||
Piloting: Planetary (Ag) | 2 | |||
Piloting: Space (Ag) | 0 | |||
Resilience (Br) | 0 | |||
Skulduggery (Cun) | 1 | |||
Stealth (Ag) | 2 | |||
Streetwise (Cun) | 1 | |||
Survival (Cun) | 0 | |||
Vigilance (Will) | 1 | |||
Brawl (Br) | 0 | |||
Gunnery (Ag) | X | 2 | ||
Lightsaber (Br) | 0 | |||
Melee (Br) | 0 | |||
Ranged: Light (Ag) | 0 | |||
Ranged: Heavy (Ag) | X | 2 | ||
Knowledge: Core Worlds (Int) | 0 | |||
Knowledge: Education (Int) | 1 | |||
Knowledge: Lore (Int) | 0 | |||
Knowledge: Outer Rim (Int) | 0 | |||
Knowledge: Underworld (Int) | 0 | |||
Knowledge: Warfare (Int) | 0 | |||
Knowledge: Xenology (Int) | 0 |
BLASTER RIFLE |
RangeLong |
SkillRanged: Heavy |
|
STUN |
Damage9DMG |
CriticalE6 |
|
VIBRO KNIFE |
RangeEngaged |
SkillMelee |
|
PIERCE 2, VICIOUS 1, DEFENSIVE 1 |
Damage+1 |
Critical2 |
|
BLASTER PISTOL |
RangeMedium |
SkillGunnery |
|
STUN |
Damage6 |
Critical3 |
Name | Rank | Book & Page | Description |
---|---|---|---|
COMAND | 2 | 79 | ADD BOOST PER RANK WHEN USING LEADERSHIP/DISIPLINE 24 HRS |
SECOND WIND | 2 | 79 | ONCE PER ENCOUNTER MAY HEAL STRAIN EQUAL TO RANK |
POINT BLANK | 2 | 79 | ADD 1DMG PER RANK PER HIT RANGED CLOSE RANGE OR ENGAGED |
SIDE STEP | 1 | 79 | 1 PER RND SUFFER STRAIN TO INC DIF OF INCOMING RANGED ATKS = RANK |
STRONG ARM | 1 | 79 | TREAT THROWN WEAPONS AS 1 GREATER RANGE |
CONFIDENCE | 1 | 79 | DECREASE DIF DISIPLINE CK TO AVOID FEAR BY 1 PER RANK |
NATURAL MARKSMAN | 1 | 79 | 1 PER SESSION REROLL A RANGED ATTACK HEAVY OR LIGHT |
SNIPER SHOT | 1 | 79 | INCREASE RANGE 1, UPGRADE DIFICULTY BY 1 |
TOUGHEN | 2 | 79 | +2 WOUND THRESHOLD |
FIELD COMMANDER | 1 | 79 | AVERAGE LEADERSHIP CHECK # ALLIES TAKE 1 STRAIN 4 1 FREE MOVEMENT |
GRIT | 1 | 79 | + 1 STRAIN THRESHOLD |
TRUE AIM | 1 | 79 | UPGRADE COMBAT CHECK ONCE PER RANK |
LEATHAL BLOWS | 1 | 79 | +10 PER RANK TO ANY CRITICAL INJURIES ON OPONETS |