Grit |
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Gain +1 to Strain threshold |
Commanding Presence 2 |
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The character removes a Setback per rank of Commanding Presence from his Leadership and Cool Checks. |
Command 1 |
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Add a Boost per rank of Command when making Leadership checks. Affected targets add a Boost to Discipline checks for the next 24 hours. |
Galaxy Mapper |
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The character removes a Setback per rank of Galaxy Mapper from his Astrogation checks. In addition, Astrogation checks take 50% less time. |
Known Schematic |
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Once per game session, the character may spend a maneuver to make a Hard Knowledge (Education) check. Success means he is familary with a building or capital ship's design. He now knows the location of critical components or facilities within the ship or vehicle as well as his own location. He can also plan unconventional routes around obstacles. Additional Success, Advantage, or Triumph results can reveal other useful information at the GM's discretion. |
Steely Nerves |
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The character may spend 1 Destiny Point to ignore the effects of ongoing Critical Injuries on any Presence or Willpower related checks until the end of the encounter. He still suffers from the injury itself. |
Full Throttle |
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Take a Full Throttle action: make a Hard Piloting check to increase a vehicle's top speed by 1 for a number of rounds equal to Cunning. |
Skilled Jockey |
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Remove a Setback per rank of Skilled Jockey from Piloting (Planetary) and Piloting (Space) checks. |