Zeih Piernesert by ExplosiveTooka

Species
Quermian
Career
Commander
Specializations
Commodore, Cyber Tech, shipwright
System
Age of Rebellion

4
Threshold 12
Current 0
Threshold 14
Current 0
Ranged 0
Melee 0

Characteristics

2
3
6
2
2
3

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) X 2
Athletics (Br) X 0
Charm (Pr) 0
Coercion (Will) X 0
Computers (Int) X 1
Cool (Pr) X 1
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) X 0
Leadership (Pr) X 3
Mechanics (Int) X 3
Medicine (Int) X 0
Negotiation (Pr) 0
Perception (Cun) X 2
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) X 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) X 0
Brawl (Br) 0
Gunnery (Ag) X 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) X 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) X 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) X 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) X 1
Knowledge: Xenology (Int) 0

Attacks

Blaster pistol
Range
Medium
Skill
Ranged: Light
filed front sight(modded) magnetic weapons tether(modded)
Damage
6
Critical
3

5
470
4278
14-1-1-4-4

Weapons & Armor

Shockrider crash suit
Reduce strain to the pilot due to a critcal hit to the vehicle by 1. Reduce damage due to fire and the burn qualities by one

Personal Gear

Utility belt
Load Bearing Gear
Modular Backpack- storage +oxygen
total of 11 free encumbrance

In a ship: Datagoggles(1), Welding rod(4), foamcast(1), Hydrospanner (3)


Assets & Resources

Critical Injuries & Conditions

Cybernetics
Cybernetic Brain Implant
Plus one intelligence, inbuilt
commlink and computer access
link

Talents

Name Rank Book & Page Description
Additional Limbs Additional free maneuver (still may not perform for than 2 per turn)
Kinesic Intuition Qermians have an innate understanding of body language. even extending to other species. Members of this species can communicate basic concepts (no more complicated than "this place is dangerous" or ~that being is untrustworthy to each other non verbally using subtle cues from body language. Depending on the situation. Game Masters can also add boosts to checks Ouermians make to determine the intent of a living being whose form they can clearly observe.
rapid reaction 2 73 AoR Suffer a number of strain to add an equal number of success to imitative checks. Strain suffered cannon exceed ranks in rapid reaction.
solid repairs 2 73 AoR When repairing hull trauma on a star ship or vehicle, repair one additional hull trauma per rank of soild repairs
Fire Control 73 AoR Take the fire control manuever; all combat checks made from current starship or vehicle count their targets silhouette as one higher than normal until beginning of next turn. Does not stack.
Known Schematic 73 AoR Once per session, may perform the Known Schematic maneuver. Make a hard knowledge education check. Success grants familiarity with a building or ship's design
Galaxy Mapper 1 73 AoR Remove setback per rank of Galaxy Mapper from astrogation checks. Astrogation checks take half as long.
Familiar Suns 73 AoR Once per session, may perform a familiar sun manuever. Make a hard knowledge outer rim or core worlds check to reveal the current type of planetary environment and other useful information
Cyberneticist 1 SM 29 Remove setback per rank of cyberneticist from checks to build, repair, and install cybernetic implants. Cybernetics cost 50 percent less.
Eye for detail 1 SM 29 After making a mechanics or computers check, may suffer strain in up to ranks in Eye for Detail to convert that many successes into advantages
Overcharge SM 29 Once Per Encounter, may use the overcharge action. Make a hard mechanics check. On success, installed cybernetic provides additional benefits. On despair overcharged cybernetic shorts out.
Engineered Redundancies SM 29 Gains the ability to use emergency repair patches to heal. Additionally, can be healed with mechanics checks.
Utility Belt SM 29 Spend 1 destiny point to perform a utility belt incidental. Produce a previously undocumented item or weapon with restrictions from a tool belt or satchel
Improved Overcharge SM 29 May spend two advantage or triumph from overcharge action to immediately take another action
More Machine than Man 1 SM 29 Increase cybernetic implant cap by one per rank of More Machine than Man
Surgeon 1 SM 29 When making a medicine check to help a character heal wounds, the target heals one additional wound per rank of surgeon
Dockyard Expertise 1 FO 29 May make an average knowledge education check when at a space dock. If successful, the cost and time for repairs is reduced by 25 percent per rank of dockyard expertise

Background

Zeih was raised on Corellia to a family living in poverty in one of the worlds largest shipyards. She managed to secure a job on a freighter in order to get off planet. While she was trying to secure passage of planet for them, her family was killed resisting an alien relocation raid. She spent a long while brooding and keeping her head down, but after dealing with one too many stormtroopers during custom inspections, she quit her job and was in the middle of planning a terror campaign against the local imperials before being noticed by a local rebel recruiter. Seeing an opportunity to enact her plans for violent revenge, she signed on immediately.

Motivation

Motivation- make it personal- Zeih will target the highest ranking imperials she can find, and when she can't find any, will try to make their lives harder indirectly. The same applies for any other enemy organization.

Duty-The mission first- the best way to contribute to the rebellion is to complete the mission as thoroughly as possible, regardless of your personal convictions or risks to life and limb.

Duties

Duty-220

Description

Zeih is quiet small due to malnutrition growing up. Both of her lower arms are slightly crooked and scarred from repeated breaks.

Other Notes

resource tracker

https://docs.google.com/spreadsheets/d/1a6V7cZ8jS_unxG2mWOZ2j0YS9cA0Fe_xCPxeJSR7ydE/edit?usp=sharing

Requisitions:
4
5
6-brain implant

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