Concealing Robes
Light Blaster Pistol
Cortosis Staff
Training Lightsaber
Personal Gear
Utility Belt
Scanner Goggles
Assets & Resources
4x Stimpacks
Critical Injuries & Conditions
Talents
Name
Rank
Book & Page
Description
L1 - Plausible Deniability
F&D - pg 81
Remove [Black Square] per rank of Plausible Deniability from Coercion and Deception checks
L1 - Grit
F&D - pg 81
+1 Strain Threshold
L1 - Kill with Kindness
F&D - pg 81
Remove [Black Square] per rank of Kill with Kindness from all Charm and Leadership checks
L2 - Nobody's Fool
F&D - pg 81
May upgrade difficulty of incoming Charm. Coercion, and Deception checks once per rank of Nobody's Fool.
L2 - Toughened
F&D - pg 81
+2 wound Threshold
L2 - Knowledge Is Power
F&D - pg 81
Once per session, when making a check, count Force rating as equal to ranks in Knowledge (Lore)
L1 - Grit
F&D - pg 82
+1 Strain Threshold
L1 - Grit
F&D - pg 82
+1 Strain Threshold
L1 - Parry
F&D - pg 82
When hit by a melee attack. suffer 3 strain to reduce damage by 2 plus ranks in Parry
L1 - Resist Disarm
F&D - pg 82
Suffer 2 strain to avoid being disarmed or have weapon damaged or destroyed
L2 - Makashi Technique
F&D - pg 82
When making a check using the Lightsaber skill, the character may use Presence instead of Brawn
L2 - Duelist's Training
F&D - pg 82
Add [Blue Square] to Melee and Lightsaber checks when engaged with only one opponent
Force Powers
Force Rating
1
Power
Influence
Description
The character may attempt to guide, shape, and even twist the thoughts and feelings of others. The character may spend [Force Point] to stress the mind of one living target he is engaged with, inflicting 1 strain.
Upgrade
Effect
Range
Spend [Force Point] to increase power's range by a number of range bands equal to Range upgrades purchased
Magnitude
Spend [Force Point] to increase targets affected equal to Magnitude upgrades purchased.
Control
When making a Coercion, Charm, Deception, Leadership, or Negotiation check, the Force user may roll an Influence power check as part of his dice pool. He may spend [Force Point] to gain [Advantage] or [Disadvantage] (user's choice) on the check
Background
Lore Hunter - Obsessed with all things regarding the force (Good or Bad). Collects force objects. Currently works for the empire and tasked with destroying Jedi artifacts but often cannot bring herself to do it so she keeps a stash of the best Lore and History relics she has found (If found the Empire would probably have her jailed or killed).
Trained as an Inquisitor but got bored with it and ended up getting reassigned (works alone usually).
Prefers to Negotiate where possible but not opposed to a fight if it's the only option.
Raised by Zabrak Smugglers
Trained in Zabrak staff fighting techniques
Handled Negotiations for years wile on the ship
Tortured with force lightning as part of Inquisitor training (Teacher was a bit sadistic)