Kal Josto by MidknightRounds

Species
Human (Corellian)
Career
Jedi
Specializations
Jedi Padawan, Shadow, Shien Expert, Jedi Knight
System
Force and Destiny

2
Threshold 18
Current 0
Threshold 16
Current 0
Ranged 0
Melee 0

Characteristics

2
3
2
4
4
3

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 0
Charm (Pr) 0
Coercion (Will) X 0
Computers (Int) X 3
Cool (Pr) X 1
Coordination (Ag) X 0
Deception (Cun) X 1
Discipline (Will) X 2
Leadership (Pr) X 1
Mechanics (Int) X 4
Medicine (Int) 0
Negotiation (Pr) X 0
Perception (Cun) X 2
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) X 1
Resilience (Br) X 0
Skulduggery (Cun) X 2
Stealth (Ag) X 2
Streetwise (Cun) X 1
Survival (Cun) 0
Vigilance (Will) X 1
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Cun) X 3
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) X 0
Knowledge: Lore (Int) X 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) X 2
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

1200

Weapons & Armor

Personal Gear

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Parry 5 When hit by a melee attack, suffer 3 strain to reduce damage by 2 points plus ranks in parry.
Toughened 3 Gain +2 Wound Threshold
Quick Draw 1 Once per round, draw or holster a weapon or accessible item as an incidental.
Grit 2 Gain +1 Strain Threshold
Reflect 6 When hit by a ranged attack, suffer 3 strain to reduce damage by 2 plus ranks in reflect
Well Rounded 2 Choose any 2 skills. They permanently become career skills. (computers,deception, perception, astrogation)
Sleight of Mind 1 Add 1 boost to all Stealth checks unless the opposition is immune to Force powers.
Valuable Facts 1 Once per encounter, perform Valuable Facts action: make an Average Knowledge check. If successful, add triumph to one ally's skill check during the encounter.
Force Rating 3 Gain +1 Force Rating
Adaptable 1 When resolving a check that uses a skill in which they have no ranks, the character may spend 1 Destiny Point to remove despair or to remove threat equal to their ranks in cool.
Dedication 2 Gain +1 to a single characteristic. This cannot bring a characteristic above 6 (+1 Cunning +1 Willpower)
Street Smarts 2 Remove 1 set back per rank of Street Smarts from Streetwise and Knowledge (Underworld) checks.
Shien Technique 1 When making a check using the Lightsaber skill, the character may use Cunning instead of Brawn
Learning Opportunity 1 Once per round, the character may spend three advantages from a skill check they fail to upgrade the ability of their next check once.
Shroud 1 The character may spend 1 Destiny Point to make himself undetectable via Force powers and make his own powers go unnoticed for the remainder of the encounter.
Conditioned 1 Remove 1 set back per rank of conditioned from Athletics and Coordination checks. Reduce the damage and strain suffered from falling by 1 per rank of conditioned.
Improved Reflect 1 When reflecting a hit that generated despair or 3 threat, may hit one target in medium range with the same damage as the initial hit, after the original attack resolves.
Saber Throw 1 Perform Saber Throw action, make the Lightsaber combat check as ranged attack at target within medium range, adding force no greater than Force rating. Must spend force and succeed to hit target; spend force to have weapon return to hand.
Disruptive Strike 1 Perform Disruptive Strike action; make a Lightsaber (Cunning) Combat check adding Force no greater than force rating. Spend Force to add failure to the next combat check the target makes.
Mental Fortress 1 Spend 1 Destiny Point to ignore effects of Critical Injuries on Intellect and Cunning checks until end of encounter.
Dodge 1 When targeted by combat check, may perform a Dodge incidental to suffer a number of strain no greater than ranks of Dodge, then upgrade the difficulty of the check by that number.
Codebreaker 1 Remove 1 setback per rank of Codebreaker from checks to break codes or decrypt communications. Decrease difficulty of checks to break codes or decrypt communications by 1.
Slippery Minded 1 if under the effects of a Force power, perform the Slippery Minded Action; make a hard Deception check to immediately end the effects of the power.
Jump Up 1 Once per round, may stand from seated or prone as an incidental
Researcher 2 Remove 1 setback per rank of researcher from Knowledge checks. Researching a subject takes half the time
Sense Emotions 1 Add 1 boost to all Charm, Coersion, and Deception checks unless the target is immune to Force Powers
Balance 1 When the character heals strain at the end of the encounter, they may add Force per Force rating. They recover addition strain equal to the Force generated.
Will of the Force 1 Once per round after failing a skill check, the character may convert one dark side Destiny Point to a light side Destiny Point
Circle of Shelter 1 When an engaged ally suffers a hit, may use Parry or Reflect incidental against the hit.
Anatomy Lessons 1 After making a successful attack may spend 1 Destiny Point to add damage equal to Intellect to one hit

Background

Motivation

Morality

Description

Other Notes

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