Edge of the Empire
| Threshold | 12 |
| Current | 12 |
| Threshold | 13 |
| Current | 13 |
| Ranged | 0 |
| Melee | 0 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | 0 | |||
| Athletics (Br) | 0 | |||
| Charm (Pr) | 1 | |||
| Coercion (Will) | 0 | |||
| Computers (Int) | 0 | |||
| Cool (Pr) | X | 1 | ||
| Coordination (Ag) | 0 | |||
| Deception (Cun) | 0 | |||
| Discipline (Will) | X | 1 | ||
| Leadership (Pr) | X | 0 | ||
| Mechanics (Int) | 0 | |||
| Medicine (Int) | X | 2 | ||
| Negotiation (Pr) | X | 1 | ||
| Perception (Cun) | 0 | |||
| Piloting: Planetary (Ag) | 0 | |||
| Piloting: Space (Ag) | 0 | |||
| Resilience (Br) | 0 | |||
| Skulduggery (Cun) | 0 | |||
| Stealth (Ag) | 0 | |||
| Streetwise (Cun) | 0 | |||
| Survival (Cun) | 0 | |||
| Vigilance (Will) | 0 | |||
| Brawl (Br) | 0 | |||
| Gunnery (Ag) | 0 | |||
| Lightsaber (Br) | 0 | |||
| Melee (Br) | 0 | |||
| Ranged: Light (Ag) | 0 | |||
| Ranged: Heavy (Ag) | 0 | |||
| Knowledge: Core Worlds (Int) | 0 | |||
| Knowledge: Education (Int) | X | 1 | ||
| Knowledge: Lore (Int) | X | 0 | ||
| Knowledge: Outer Rim (Int) | 0 | |||
| Knowledge: Underworld (Int) | 0 | |||
| Knowledge: Warfare (Int) | 0 | |||
| Knowledge: Xenology (Int) | X | 1 |
| Shock Gloves |
RangeEngaged |
SkillBrawl |
|
| Stun 3 |
Damage+0 |
Critical5 |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| Surgeon | 1 | core 153 | When this character makes a medicine check to help heal wounds, the target heals 1 additional would per rank of surgeon |
| Physician | 3 | core 149 | When this character makes a medicine check to help a character heal wounds, the target heals one additional strain per rank of physician |
| Healing Trance | 1 | core 144 | Force Talent. The character may commit yellow. For every full encounter yellow remains committed, the character heals 1 would he is suffering per rank of healing trance. THis is in addition to wounds healing due to natural rest or other abilities. If in situation without defined encounters, the DM can have healing trance take effect every 12 hours. |