Padm Moryne by Furabixa

Species
Human
Career
Bounty Hunter
Specializations
Gadgeteer
System
Edge of the Empire

4
Threshold 14
Current 0
Threshold 12
Current 0
Ranged 0
Melee 0

Characteristics

2
5
2
2
2
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 1
Charm (Pr) 0
Coercion (Will) X 1
Computers (Int) 0
Cool (Pr) 0
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) X 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 1
Piloting: Planetary (Ag) X 0
Piloting: Space (Ag) X 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 1
Streetwise (Cun) X 0
Survival (Cun) 0
Vigilance (Will) X 1
Brawl (Br) X 0
Gunnery (Ag) 1
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) X 1
Ranged: Heavy (Ag) X 3
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Geonosian Blaster Pistol
Range
Medium
Skill
Ranged: Light
Stun setting; Point Blank +1
Damage
6
Critical
2
Blaster Rifle
Range
Long
Skill
Ranged: Heavy
Stun setting; Point Blank +1
Damage
9
Critical
4

20
3320

Weapons & Armor

Geonosian Blaster Pistol
Blaster Rifle

Personal Gear

Heavy Clothing
Stimpack
Medpack
Trofeu Vrixx'tt

Assets & Resources

Extra reloads: allow characters to ignore an "out of ammo" result with a ranged weapon. By spending a maneuver, they may reload their weapons and get back in the fight
Utility belt: increase the character's encumbrance threshold by 1.
Backpack: increase the character's encumbrance threshold by 4.

Critical Injuries & Conditions

Bowled Over (2p)
Discouraging Wound (1p)
At the Brink (3p)

Talents

Name Rank Book & Page Description
Toughened 1 Gain +2 wound threshold
Jury Rigged 1 Choose 1 weapon, armor, or other item and give it a permanent improvement while it remains in use: Mono-Molecular Edge. Decrease the weapon's by 1. Blaster Rifle
Point Blank 1 Add 1 damage per rank of Point Blank to damage of one hit of successful attack while using Ranged (Heavy) or Ranged (Light) skills at close range or engaged.
Armor Master 1 When wearing armor, increase total soak value by I.
Defensive Stance 1 One per round on the character’s turn, the character may perform a Defensive Stance maneuver to assume a defensive stance against incoming melee attacks. He then suffers a number of strain no greater than his ranks in Defensive Stance. Until the start of the character’s next turn, upgrade the difficulty of all melee combat checks targeting the character a number of time equal to the strain suffered by the character in this way.
Disorient 1 After hitting with a combat check, the character may spend two Advantages to disorient his foe. Disoriented targets add a Setback Die (Black Die) to all skill checks. The target is disoriented for a number of round equal to the attacker’s ranks in Disorient.
Stalker 1 Add (Blue Die) per rank of Stalker to all Stealth and Coordination checks.
Quick Strike 1 Add (Blue Die) per rank of Quick Strike to combat checks against targets that have not acted yet this encounter.
Dodge 1 When targeted in combat, may perform a Dodge incidental. Suffer strain no greater than ranks in Dodge to upgrade the difficulty of the attack by that number.

Background

Motivation

Obligations

Description

Other Notes

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