Toughened |
1 |
|
Gain +2 wound threshold |
Jury Rigged |
1 |
|
Choose 1 weapon, armor, or other item and give it a permanent improvement while it remains in use: Mono-Molecular Edge. Decrease the weapon's by 1. Blaster Rifle |
Point Blank |
1 |
|
Add 1 damage per rank of Point Blank to damage of one hit of successful attack while using Ranged (Heavy) or Ranged (Light) skills at close range or engaged. |
Armor Master |
1 |
|
When wearing armor, increase total soak value by I. |
Defensive Stance |
1 |
|
One per round on the character’s turn, the character may perform a Defensive Stance maneuver to assume a defensive stance against incoming melee attacks. He then suffers a number of strain no greater than his ranks in Defensive Stance. Until the start of the character’s next turn, upgrade the difficulty of all melee combat checks targeting the character a number of time equal to the strain suffered by the character in this way. |
Disorient |
1 |
|
After hitting with a combat check, the character may spend two Advantages to disorient his foe. Disoriented targets add a Setback Die (Black Die) to all skill checks. The target is disoriented for a number of round equal to the attacker’s ranks in Disorient. |
Stalker |
1 |
|
Add (Blue Die) per rank of Stalker to all Stealth and Coordination checks. |
Quick Strike |
1 |
|
Add (Blue Die) per rank of Quick Strike to combat checks against targets that have not acted yet this encounter. |
Dodge |
1 |
|
When targeted in combat, may perform a Dodge incidental. Suffer strain no greater than ranks in Dodge to upgrade the difficulty of the attack by that number. |