Vil Torve by DylanKlay83

Species
Human
Career
Colonist
Specializations
Marshal
System
Edge of the Empire

5
Threshold 15
Current 6
Threshold 14
Current 0
Ranged 0
Melee 0

Characteristics

3
3
2
2
2
3

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) X 1
Coercion (Will) X 1
Computers (Int) 0
Cool (Pr) 0
Coordination (Ag) 0
Deception (Cun) X 0
Discipline (Will) 0
Leadership (Pr) X 3
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) X 3
Perception (Cun) 0
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) X 1
Survival (Cun) 0
Vigilance (Will) X 2
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) X 3
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) X 0
Knowledge: Education (Int) X 0
Knowledge: Lore (Int) X 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) X 1
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

X-30 Lancer
Range
Long
Skill
Ranged: Light
Accurate (1), Pierce 2, Paired (1) Adv
Damage
5
Critical
4
Forward light blaster cannons
Range
Short
Skill
Gunnery
Port/forward or Starboard/forward
Damage
5
Critical
3
X-30 Lancer
Range
Long
Skill
Ranged: Light
Accurate (1), Pierce 2, Paired (1) Adv
Damage
5
Critical
4
Backhand Shock Gloves
Range
Engaged
Skill
Melee
Concussive (1), Stun, Slow-firing (1)
Damage
+1
Critical
3
BlasTech DLT-19
Range
Long
Skill
Ranged: Heavy
Auto-fire, Cumbersome (3)
Damage
10
Critical
3

0
260
70
4/10

Weapons & Armor

*X-30 Lancer (HP: 2 / En: 1)
-Paired (use [1] Adv to trigger)
*X-30 Lancer (HP : 2 / En: 1)
-Paired (use [1] Adv to trigger)
*BlasTech DLT-19 (HP : 0/4 / En : 6)
-Bipod Mount
-Augmented Spin Barrell
} +1 wpn dmg
}(1) Setback on maintenace
-Telescopic Optical Sight
}Reduce difficulty of ranged
checks at Long/extreme range
by one
*Laminate Armor (HP: 3 / En: 1/4)
*BSGs (HP: 2 / En: 0)

Personal Gear

*Utility belt (En: +1)
*Tracker Vest (En: +2)
*Macrobinoculars (En: 1)
*Commlink, handheld (En: 0)
*Aratech 57-D Bike
*Mauler Tactical Responder

Assets & Resources

*Stimpack (En: 0)
*Binders (En: 0)

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Hard Headed 1 Colonist / 29 When staggered or disoriented, perform hard head Daunting Discipling to remove status. Difficulty removed by rank
Grit 2 Colonist / 29 +1 Strain Threshold per rank
Street Smarts 1 Colonist / 29 Remove (1) Setback per rank from Streetwise/Knowledge(Underworld) Checks
Toughened 1 Colonist / 29 Gain +2 Wound Threshold per rank
Quick Draw 1 Colonist / 29 Once per round, draw/holster weapon or accessible item as incidental
Good Cop 1 Colonist / 29 Spend (2) Advantage rom Charm/Negotiation Check to upgrade ability of a single ally's social interacting check by equal number of ranks
Unrelenting Skeptic 1 Colonist / 29 When targeted by a deception check, add (1) failure per rank in Vigilance

Background

Former planetary militaman. Planet fell to the Empire and Torve was pressed into service with the Imperial's Colonial Department.

Seeing this as an opportunity to get some semblance of freedom (even in exile), Torve readily agreed to be the law for the Homestead Colony on Seminole.

Motivation

Family -
*Torve's family is the most important thing to him. He serves to ensure that
his family has a better life

Obligations

Dutybound - 5

*Strong sense of community and desire to protect his town.

Debt - 5
*Mauler Tactical Responder (56,412/94,000)
-1,567 per month for 60 Galactic months

Description

Small Town Sheriff - 3,000 per month

*Lawman for the Homestead colony on Seminole.
* Aratech 57-D Speeder Bike
S: 2 | SP: 3 | H: +1 | En Cap: 10 | Pass: 1
Armor: 0 | HT: 3 | SS: 3 | HP: 3 | Max Alt: 20 m
*Mauler Tactical Responder
S: 4 | SP: 2 | H: 0 | En Cap: 12 | Pass: 24
Armor: 2 | HT: 20 | SS: 15 | HP: 2 | Max Alt : 200 m
WPN
(2) Fwd Mounted light blaster cannons (fire arc: Fwd/Port or Starboard)
Dmg: 5 | Crit: 3 | Range: Close

Other Notes

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