Garan Sobaaks by bobafett17

Species
---
Career
Mystic
Specializations
Seer
System
Force and Destiny

2
Threshold 11
Current 0
Threshold 13
Current 0
Ranged 0
Melee 0

Characteristics

1
2
4
2
3
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) X 1
Coercion (Will) X 2
Computers (Int) 0
Cool (Pr) 0
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) X 2
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 2
Negotiation (Cun) 0
Perception (Cun) X 1 -1 setback
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) X 0
Vigilance (Will) X 1 +2 boost, -1 setback
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) X 0
Knowledge: Outer Rim (Int) X 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

5
370
350
0/6

Weapons & Armor

Concealing Robes
(+1 soak, +1 setback to checks to identify)

Personal Gear

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Dodge 1 When targeted in combat, may perform a Dodge incidental. Suffer strain no greater than ranks in Dodge to upgrade the difficulty of the attack by that number.
Uncanny Reactions 2 Add boost per rank of Uncanny Reactions to all Vigilance checks.
Keen-eyed 1 Remove setback per rank of Keen Eyed from Perception and Vigilance checks. Decrease the time to search a specific area by half.
Rapid Reaction 1 Suffer a number of strain up to ranks in Rapid Reaction to add an equal number of successes to initiative checks
Sense Danger 1 Once per session, remove two setbacks from any 1 check
Force Rating 2 Increase Force Rating by 1
Forewarning 1 As an action, give all allies within medium range an increase in defense equal to the character’s Force rating until they act in the encounter.
The Force is my Ally 1 Once per session, may suffer 2 strain to perform a Force power action as a maneuver.
Natural Mystic 1 Once per session, may re-roll any 1 Force power check

Force Powers

Force Rating
3
Power
Heal/Harm
Description
Heal: Light side force users only. Spend 1 fp to heal a number of wounds equal to intellect from an engaged living creature (including user). (May not be activated multiple times)

Harm: Spend 1 fp to inflict a number of wounds equal to intellect (ignoring soak) to an engaged living target. The user gains 1 conflict. (May not be activated multiple times)
Upgrade Effect
Range 1 Spend 1 force point to increase the force power's range by a number of range bands equal to range upgrades purchased
Control B Heal: Spend 1 fp to remove one status effect from target
Harm: The user may spend 1 fp to heal wounds equal to wounds inflicted. Healed character gains 1 conflict
Control A Heal: If no dark side was used to generate fp, target heals strain equal to wounds healed
Harm: If any dark side were used to generate fp, user heals strain equal to wounds inflicted
Strength 1 Heal: Spend 1 fp to increase wounds healed by 1 per rank of strength upgrades purchased
Harm: Spend 1 fp to increase the number of wounds inflicted by 1 per rank of strength upgrades purchased
Magnitude 1 Spend 2 fps to affect one additional target within range per magnitude upgrade purchased
Power
Sense
Description
The user may spend 1 fp to sense all living things within short range
The user may spend 1 fp to sense the current emotional state of one living target with whom he is engaged
Upgrade Effect
Control A The user may spend 1 fp to sense the current thoughts of one individual with whom he is engaged.
Power
Protect/Unleash
Description
Protect: The user makes a Protect power check and rolls a dd Discipline check as part of the pool. Spend F F to reduce damage from an energy-based weapon that hits himself or an engaged character by amount equal to Willpower plus 1 per s. Dark side Force users may only protect themselves.
Unleash: The user makes an Unleash power check as ranged attack and rolls a dd Discipline check. If check succeeds and spends F F, the attack hits. It has a range of short, a base damage equal to Willpower, and a critical rating of 4. The user gains 1 Conflict.
Upgrade Effect
Range 1 Spend F F to increase power’s range by a number of range bands equal to Range upgrades purchased
Control A Protect: Spend a to gain defense equal to a spent. Unleash: Spend a to inflict 1 strain on target.
Strength 1 Spend F to decrease damage or add damage equal to ranks of Strength upgrades purchased.

Background

Motivation

Morality

Description

Other Notes

Created Species
Starting Chars:
Br 1, Ag 2, In 3, Cu 2, Wi 2, Pr 2
ST: Wi +10
WT: Br +10
1 rank in medicine
1 rank in dodge (lateral line)
100 xp

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