Concealing Robes
(+1 soak, +1 setback to checks to identify)
Personal Gear
Assets & Resources
Critical Injuries & Conditions
Talents
Name
Rank
Book & Page
Description
Dodge
1
When targeted in combat, may perform a Dodge incidental. Suffer strain no greater than ranks in Dodge to upgrade the difficulty of the attack by that number.
Uncanny Reactions
2
Add boost per rank of Uncanny Reactions to all Vigilance checks.
Keen-eyed
1
Remove setback per rank of Keen Eyed from Perception and Vigilance checks. Decrease the time to search a specific area by half.
Rapid Reaction
1
Suffer a number of strain up to ranks in Rapid Reaction to add an equal number of successes to initiative checks
Sense Danger
1
Once per session, remove two setbacks from any 1 check
Force Rating
2
Increase Force Rating by 1
Forewarning
1
As an action, give all allies within medium range an increase in defense equal to the character’s Force rating until they act in the encounter.
The Force is my Ally
1
Once per session, may suffer 2 strain to perform a Force power action as a maneuver.
Natural Mystic
1
Once per session, may re-roll any 1 Force power check
Force Powers
Force Rating
3
Power
Heal/Harm
Description
Heal: Light side force users only. Spend 1 fp to heal a number of wounds equal to intellect from an engaged living creature (including user). (May not be activated multiple times)
Harm: Spend 1 fp to inflict a number of wounds equal to intellect (ignoring soak) to an engaged living target. The user gains 1 conflict. (May not be activated multiple times)
Upgrade
Effect
Range 1
Spend 1 force point to increase the force power's range by a number of range bands equal to range upgrades purchased
Control B
Heal: Spend 1 fp to remove one status effect from target
Harm: The user may spend 1 fp to heal wounds equal to wounds inflicted. Healed character gains 1 conflict
Control A
Heal: If no dark side was used to generate fp, target heals strain equal to wounds healed
Harm: If any dark side were used to generate fp, user heals strain equal to wounds inflicted
Strength 1
Heal: Spend 1 fp to increase wounds healed by 1 per rank of strength upgrades purchased
Harm: Spend 1 fp to increase the number of wounds inflicted by 1 per rank of strength upgrades purchased
Magnitude 1
Spend 2 fps to affect one additional target within range per magnitude upgrade purchased
Power
Sense
Description
The user may spend 1 fp to sense all living things within short range
The user may spend 1 fp to sense the current emotional state of one living target with whom he is engaged
Upgrade
Effect
Control A
The user may spend 1 fp to sense the current thoughts of one individual with whom he is engaged.
Power
Protect/Unleash
Description
Protect: The user makes a Protect power check and rolls a dd Discipline check as part of the pool. Spend F F to reduce damage from an energy-based weapon that hits himself or an engaged character by amount equal to Willpower plus 1 per s. Dark side Force users may only protect themselves.
Unleash: The user makes an Unleash power check as ranged attack and rolls a dd Discipline check. If check succeeds and spends F F, the attack hits. It has a range of short, a base damage equal to Willpower, and a critical rating of 4. The user gains 1 Conflict.
Upgrade
Effect
Range 1
Spend F F to increase power’s range by a number of range bands equal to Range upgrades purchased
Control A
Protect: Spend a to gain defense equal to a spent. Unleash: Spend a to inflict 1 strain on target.
Strength 1
Spend F to decrease damage or add damage equal to ranks of Strength upgrades purchased.
Background
Motivation
Morality
Description
Other Notes
Created Species
Starting Chars:
Br 1, Ag 2, In 3, Cu 2, Wi 2, Pr 2
ST: Wi +10
WT: Br +10
1 rank in medicine
1 rank in dodge (lateral line)
100 xp