Edge of the Empire
| Threshold | 18 |
| Current | 0 |
| Threshold | 18 |
| Current | 0 |
| Ranged | 0 |
| Melee | 0 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | 0 | |||
| Athletics (Br) | X | 0 | ||
| Charm (Pr) | 0 | |||
| Coercion (Will) | X | 4 | ||
| Computers (Int) | 0 | |||
| Cool (Pr) | 0 | |||
| Coordination (Ag) | 1 | |||
| Deception (Cun) | 0 | |||
| Discipline (Will) | X | 2 | ||
| Leadership (Pr) | X | 2 | ||
| Mechanics (Int) | 0 | |||
| Medicine (Int) | X | 3 | ||
| Negotiation (Pr) | 0 | |||
| Perception (Cun) | 3 | |||
| Piloting: Planetary (Ag) | X | 0 | ||
| Piloting: Space (Ag) | 0 | |||
| Resilience (Br) | X | 0 | ||
| Skulduggery (Cun) | 0 | |||
| Stealth (Ag) | 0 | |||
| Streetwise (Cun) | 0 | |||
| Survival (Cun) | X | 0 | ||
| Vigilance (Will) | X | 1 | ||
| Brawl (Br) | X | 1 | ||
| Gunnery (Ag) | 0 | |||
| Lightsaber (Br) | 0 | |||
| Melee (Br) | X | 1 | ||
| Ranged: Light (Ag) | X | 4 | ||
| Ranged: Heavy (Ag) | X | 5 | ||
| Knowledge: Core Worlds (Int) | 0 | |||
| Knowledge: Education (Int) | 0 | |||
| Knowledge: Lore (Int) | 0 | |||
| Knowledge: Outer Rim (Int) | 0 | |||
| Knowledge: Underworld (Int) | 0 | |||
| Knowledge: Warfare (Int) | 4 | |||
| Knowledge: Xenology (Int) | X | 0 |
| SKZ Sporting Blaster |
RangeLong |
SkillRanged: Heavy |
|
| Stun Setting |
Damage8 |
Critical4 |
|
| DLT-19D Heavy Blaster Rifle |
RangeLong |
SkillRanged: Heavy |
|
| Accurate 2, Auto-fire, Cumbersome 3, Pierce 2 |
Damage10 |
Critical3 |
|
| DC-15a Blaster Carbine |
RangeMedium |
SkillRanged: Heavy |
|
| Auto-fire, Pierce 1, Stun Setting |
Damage9 |
Critical3 |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| Command | 2 | Add +1 blue die per rank when making Leadership checks. Affected targets add +1 Blue die to Discipline checks for 24 hours. | |
| Strong Arm | 1 | Treat thrown weapons as if they had 1 greater range. | |
| Side Step | 1 | Once per round may suffer a number of strain upgrade difficulty of all incoming ranged attacks by strain number. | |
| Confidence | 1 | May decrease difficulty of discipline checks to avoid fear by 1 per rank. | |
| Second Wind | 2 | Heal 2 Strain per rank. | |
| Point Blank | 1 | +2 damage per rank when rolling Ranged Heavy or Light. | |
| Enduring | 1 | +1 soak per rank. | |
| Natural Marksman | 1 | Once per session, may re-roll any 1 Ranged (Light) or Ranged (Heavy) check. | |
| Grit | 3 | +1 Strain per rank. | |
| Toughened | 1 | +2 Wound Threshold | |
| Stimpack Specialization | 2 | Stimpacks heal 1 additional wound per rank of Stimpack Specialization. | |
| Surgeon | 1 | When making a Medicine check to help a character heal wounds, the target heals 1 additional would per rank of Surgeon. | |
| Bacta Specialist | 1 | Patients regain 1 additional wound per rank of Bacta Specialist when they recover wounds from bacta tanks or long term care. | |
| Stim Application | 1 | Take the Stim Application Action: make an average (2 purple) Medicine check. If successful, 1 engaged ally increases 1 characteristic by 1 for the encounter and suffers 4 strain. | |
| Master Doctor | 1 | Once per round, suffer 2 strain to decrease the difficulty of a Medicine check by 1. |