Pog Zatoq by wormholextreme

Species
Mon Calamari
Career
Engineer
Specializations
Saboteur, Recruit, Gagdeteer
System
Age of Rebellion

6
Threshold 22
Current 0
Threshold 15
Current 0
Ranged 1
Melee 1

Placeholder Image

Characteristics

2
3
5
2
2
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 0
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) X 3
Cool (Pr) 0
Coordination (Ag) X 0
Deception (Cun) 0
Discipline (Will) X 1
Leadership (Pr) 0
Mechanics (Int) X 5
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 2
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) X 0
Resilience (Br) 0
Skulduggery (Cun) X 1
Stealth (Ag) X 3
Streetwise (Cun) 0
Survival (Cun) X 0
Vigilance (Will) X 0
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) X 0
Ranged: Light (Ag) X 4
Ranged: Heavy (Ag) X 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) X 2
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

X-30 "Lancer" Pistol
Range
Long
Skill
Ranged: Light
Accurate 1, Pierce 1, 2 Automatic Threat on attacks
Damage
9
Critical
4
WP-19 Incendiary Grenade
Range
Short
Skill
Ranged: Light
Blast 8, Burn 4, Limited ammo 3
Damage
8
Critical
3
Plasma Grenade
Range
Short
Skill
Ranged: Light
Blast 10, Limited Ammo 5
Damage
12
Critical
3

5
800

Weapons & Armor

Superior Armored Clothing +2 Soak
X-30 "Lancer" Pistol W/ Galven Mod

Personal Gear

Backpack with:
8 Detonite Charges (Blast Radius: Short 15 Damage +10 addl per charge)
Spool of Detonite Tape (Blast Radius: Eng 5 damage + 2 addl per charge)
Makeshift Slicing Kit (Add two black dice to Computers Checks)

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Resolve 2 When a character involuntarily suffers strain, he suffers 1 less strain per rank of Resolve to a minimum of 1.
Grit 3 Gain +1 strain threshold.
Toughened 6 Gain +2 wound threshold.
Powerful Blast 2 Increase Blast damage dealt by explosives, explosive weapons, and grenades by +1 per rank of Powerful Blast.
Second Wind 5 Once per encounter, may use Second Wind incidental to heal strain equal to ranks in Second Wind.
Rapid Recovery 2 When healing strain after an encounter, heal 1 additional strain per rank of Rapid Recovery.
Time to Go 1 The character may spend 1 Destiny Point to perform a Move maneuver as an incidental to attempt to move into cover or out of the blast range of a weapon or explosion.
Improved Time to Go 1 When activating Time to Go, allow 1 engaged ally to also perform an out of turn Move maneuver as an incidental to attempt to move into cover or out of the blast range of a weapon or explosion.
Master Grenadier 1 Decrease the advantage cost to activate the Blast quality on any weapon used by 1 to a minimum of 1.
Dedication 2 Gain +1 Intellect.
Hard Headed 1 When staggered or disoriented, perform the Hard Headed action; make a Daunting Discipline check to remove status. Difficulty reduced per rank of Hard Headed.
Selective Detonation 2 When using a weapon with the Blast quality, spend advantage to exclude 1 target that would be affected by the explosion, up to ranks in Selective Detonation.
Tactical Combat Training 1 Melee and Ranged (Heavy) become career skills.
Quick Draw 1 Once per round, draw or holster a weapon or accessible item as an incidental.
Improved Hard Headed 1 When incapacitated due to strain exceeding threshold, may take a more difficult Hard Headed action to reduce strain to 1 below threshold.
Jump Up 1 Once per round, may stand from seated or prone as an incidental.
Dynamic Fire 1 When making a ranged attack while engaged with an opponent, may suffer 2 strain to reduce the ranged modifier by 1.
Enduring 1 Gain +1 soak value
Armor Master 1 When wearing armor, increase total soak value by 1.
Jurry Rigged 1 Choose 1 weapon, armor or other item and give it a permanent improvement while it remains in use.

Background

Motivation

Duties

Description

Other Notes

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