Resolve |
2 |
|
When a character involuntarily suffers strain, he suffers 1 less strain per rank of Resolve to a minimum of 1. |
Grit |
3 |
|
Gain +1 strain threshold. |
Toughened |
6 |
|
Gain +2 wound threshold. |
Powerful Blast |
2 |
|
Increase Blast damage dealt by explosives, explosive weapons, and grenades by +1 per rank of Powerful Blast. |
Second Wind |
5 |
|
Once per encounter, may use Second Wind incidental to heal strain equal to ranks in Second Wind. |
Rapid Recovery |
2 |
|
When healing strain after an encounter, heal 1 additional strain per rank of Rapid Recovery. |
Time to Go |
1 |
|
The character may spend 1 Destiny Point to perform a Move maneuver as an incidental to attempt to move into cover or out of the blast range of a weapon or explosion. |
Improved Time to Go |
1 |
|
When activating Time to Go, allow 1 engaged ally to also perform an out of turn Move maneuver as an incidental to attempt to move into cover or out of the blast range of a weapon or explosion. |
Master Grenadier |
1 |
|
Decrease the advantage cost to activate the Blast quality on any weapon used by 1 to a minimum of 1. |
Dedication |
2 |
|
Gain +1 Intellect. |
Hard Headed |
1 |
|
When staggered or disoriented, perform the Hard Headed action; make a Daunting Discipline check to remove status. Difficulty reduced per rank of Hard Headed. |
Selective Detonation |
2 |
|
When using a weapon with the Blast quality, spend advantage to exclude 1 target that would be affected by the explosion, up to ranks in Selective Detonation. |
Tactical Combat Training |
1 |
|
Melee and Ranged (Heavy) become career skills. |
Quick Draw |
1 |
|
Once per round, draw or holster a weapon or accessible item as an incidental. |
Improved Hard Headed |
1 |
|
When incapacitated due to strain exceeding threshold, may take a more difficult Hard Headed action to reduce strain to 1 below threshold. |
Jump Up |
1 |
|
Once per round, may stand from seated or prone as an incidental. |
Dynamic Fire |
1 |
|
When making a ranged attack while engaged with an opponent, may suffer 2 strain to reduce the ranged modifier by 1. |
Enduring |
1 |
|
Gain +1 soak value |
Armor Master |
1 |
|
When wearing armor, increase total soak value by 1. |
Jurry Rigged |
1 |
|
Choose 1 weapon, armor or other item and give it a permanent improvement while it remains in use. |