Edge of the Empire
| Threshold | 20 |
| Current | 20 |
| Threshold | 17 |
| Current | 17 |
| Ranged | 4 |
| Melee | 4 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | 0 | |||
| Athletics (Br) | X | 1 | ||
| Charm (Pr) | 0 | |||
| Coercion (Will) | 0 | |||
| Computers (Int) | X | 3 | ||
| Cool (Pr) | X | 1 | ||
| Coordination (Ag) | 0 | |||
| Deception (Cun) | 0 | |||
| Discipline (Will) | X | 2 | ||
| Leadership (Pr) | X | 0 | ||
| Mechanics (Int) | X | 3 | Two Blue remove two black | |
| Medicine (Int) | 0 | |||
| Negotiation (Pr) | 0 | |||
| Perception (Cun) | X | 3 | ||
| Piloting: Planetary (Ag) | X | 0 | ||
| Piloting: Space (Ag) | X | 1 | ||
| Resilience (Br) | X | 1 | ||
| Skulduggery (Cun) | 0 | |||
| Stealth (Ag) | 0 | |||
| Streetwise (Cun) | 0 | |||
| Survival (Cun) | 0 | |||
| Vigilance (Will) | X | 3 | ||
| Brawl (Br) | X | 1 | ||
| Gunnery (Ag) | X | 2 | ||
| Lightsaber (Br) | 0 | |||
| Melee (Br) | X | 2 | ||
| Ranged: Light (Ag) | X | 1 | ||
| Ranged: Heavy (Ag) | X | 5 | ||
| Knowledge: Core Worlds (Int) | 0 | |||
| Knowledge: Education (Int) | 0 | |||
| Knowledge: Lore (Int) | 0 | |||
| Knowledge: Outer Rim (Int) | 0 | |||
| Knowledge: Underworld (Int) | 0 | |||
| Knowledge: Warfare (Int) | 0 | |||
| Knowledge: Xenology (Int) | 0 |
| Cortosis Shield |
RangeEngaged |
SkillMelee |
|
| Cortosis, Cumbersome 1, Defensive 2, Deflection 2. |
Damage4 |
Critical6 |
|
| Galvanic Rifle Mk1 |
RangeLong |
SkillRanged: Heavy |
|
| Disorient 1, Auto fire,Burn 1, Cumbersome 1, Accurate 1. |
Damage10 |
Critical2 |
|
| Skz sporting rifle |
RangeLong |
SkillRanged: Heavy |
|
| Stun |
Damage8 |
Critical4 |
|
| Retractable blaster |
RangeMedium |
SkillRanged: Light |
|
| Stun |
Damage5 |
Critical4 |
|
| Dart gun |
RangeShort |
SkillRanged: Light |
|
| Limited ammo 1, pierce 1 |
Damage2 |
Critical5 |
|
| Repulser fist |
RangeEngaged |
SkillBrawl |
|
| Concussive 1, Slow firing 2, Disorient 1, knockdown, stun |
Damage8 |
Critical3 |
|
| Unarmed |
RangeEngaged |
SkillBrawl |
|
| Disorient 1, knockdown, stun |
Damage4 |
Critical5 |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| Barrage | 3 | 132 | One point of extra damage at long and extreme. Only heavy and gunnery |
| Brace | 2 | 132 | Perform brace maneuver removing one black per rank |
| Burly | 3 | 32 | Reduce weight of equipment by 1 per rank |
| Dedication | 2 | 134 | One extra characteristics |
| Deft Maker | 1 | 34 | Remove one black from droids |
| Durable | 1 | 135 | Reduce crit by 10 per rank |
| Enduring | 2 | 135 | +1 soak |
| Eye for detail | 2 | 34 | After mech check, suffer strain to convert successes to advantage |
| Grit | 5 | 136 | +1 strain threshold |
| Hidden Storage | 1 | 137 | Holds one item of |
| Machine Mender | 1 | 34 | Heal one additional wound with mechanics check on a character |
| Rapid reaction | 3 | 141 | Suffer one strain for one success on initiative checks |
| Redundant Systems | 2 | 141 | Make an easy check to fix a broken device with a functional one |
| Speaks binary | 1 | 143 | Speak droid |
| Toughened | 4 | 145 | Add two wound threshold |
| Gearhead | 2 | 136 | Remove one black from mechanic checks |
| Side step | 1 | 142 | Upgrade ranged attacks against you |
| Armor master | 1 | 132 | Increase soak by one when wearing armor |
| Solid Repair | 3 | 143 | When repairing hull trauma, increase it by one per rank |
| Contraption | 1 | 133 | Once per session, hard mechanics check to build a device to solve a current problem with tools and parts at hand |
| Defensive Stance | 1 | 134 | Adds a black to Melee attacks against you. |
| Fine tuning | 1 | 135 | Same as solid Repair, but with system strain |
| Natural Marksman | 1 | 139 | One free reroll to ranged checks per session |
| Quick Strike | 1 | 141 | Add a blue when attacking an enemy that has not done anything in the first round |
| Hard headed | 1 | 136 | If afflicted with staggered or disoriented. May perform a daunting discipline check to remove it. |
| Heroic Resilience | 1 | 32 | Spend one destiny point to increase soak by ranks per HR before taking damage, but after getting targeted |
| Heavy hitter | 1 | 32 | Once per session, spend a triumph on a successful heavy ranged or gunnery and add breach to the attack |