Dakash "Daks" Brilev by SomeRandomBritishGuy

Species
Mikkian
Career
Bounty Hunter
Specializations
Assassin, Survivalist
System
Edge of the Empire

4
Threshold 13
Current 0
Threshold 15
Current 0
Ranged 0
Melee 0

Placeholder Image

Characteristics

3
3
2
2
3
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 2
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) 0
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) 1
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 2
Piloting: Planetary (Ag) X 1
Piloting: Space (Ag) X 0
Resilience (Br) 0
Skulduggery (Cun) X 2
Stealth (Ag) X 3
Streetwise (Cun) X 2
Survival (Cun) 0
Vigilance (Will) X 1
Brawl (Br) X 1
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) X 3
Ranged: Light (Ag) 1
Ranged: Heavy (Ag) X 3
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

BlasTech DLT-19 (Heavy Blaster Rifle)
Range
Long
Skill
Ranged: Heavy
Auto-Fire, Cumbersome 3
Damage
10
Critical
3
Vibroknife
Range
Engaged
Skill
Melee
Pierce 2, Vicious 1
Damage
+1
Critical
2
Merr-Sonn Q2 Holdout (Holdout Pistol)
Range
Short
Skill
Ranged: Light
Stun setting
Damage
5
Critical
4

0
350
859
10/13

Weapons & Armor

* BlastTech DLT-19 (Heavy Blaster Rifle [Encumbrance: 6]
* Vibroknife [Encumbrance: 1]
* Merr-Sonn Q2 Holdout (Holdout Pistol) [Encumbrance: 1]
* Armored Clothing [Soak: 1, Defense: 1, Encumbrance: 3 (Remove 3 due to being worn)]

Personal Gear

* Backpack - Increase Encumbrance Threshold by 4
* Utility Belt - Increase Encumbrance Threshold by 1
* Comlink [Encumbrance: --]
* Scanner Goggles [Encumbrance: --]: User may see normally in dark conditions
* Macrobinoculars [Encumbrance: 1]
* Sabacc Deck [Encumbrance: --]
* Chance Cube [Encumbrance: --]
* Loaded Chance Cube [Encumbrance: 1]: Gain 2 boost to Deception Checks when gambling

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Dodge 1 EotE Page 135 When targeted by combat check, may perform a dodge incidental to suffer strain no greater than ranks of Dodge, then upgrade the difficulty of the check by that number.
Stalker 3 EotE Page 143 Add a boost die per rank of stalker to all Stealth and Coordination checks.
Quick Draw 1 EotE Page 141 Once per round, draw or holster a weapon or accesible item as an incidental.
Lethal Blows 2 EotE Page 138 Add +10 per rank of Lethal Blows to any Critical Injury results inflicted on opponents.
Jump Up 1 EotE Page 138 Once per round, may stand from seated or prone as an incidental.
Grit 1 EotE Page 136 Gain +1 Strain Threshold.
Expert Tracker 1 EotE Page 135 Remove one setback per rank of Expert Tracker from checks to find tracks or track targets. Decrease time to track a target by half.
Outdoorsman 1 EotE Page 141 Remove a setback per rank of Outdoorsman from checks to move through terrain or manage environmental effects. Decrease overland travel times by half.
Precise Aim 1 EotE Page 141 Once per round, may perform Precise Aim maneuver. Suffer a number of strain no greater than ranks in Precise Aim, then reduce target's melee and ranged defense by that number.
Quick Strike 1 EotE Page 141 Add one boost per rank of Quick Strike to combat checks against targets that have not acted yet this encounter.

Background

Dakash was born on the agriworld of Abrion Major. She spent her childhood living with her parents on their moisture farm until an old friend of her father's, a man called Holda Mosta, arrived and tried to recruit her father back to his crew. After he refused to come along, Holda killed Dakash's parents and brought her into his crew, training her up to take her father's place as the crew's tracker and sniper.

As the years went by and the shipping contracts dried up for Holda's crew, Dakash split from them, seeking new contracts and thrills, becoming a bounty hunter for hire and keeping to the code.

With shipping becoming more and more difficult for independent businessmen to attempt under the Empire, Holda began taking more and more smuggling contracts, putting him on the Imperial radar and earning him a bounty. Seeing the bounty on her former mentor, Dakash took it, hunting Holda down and killing most of his crew, but failing to kill the captain himself, having to retreat while injured. Knowing that Holda had connections, Dakash went underground, hopping from planet to planet in the hopes of avoiding any retribution from Holda. . .

Motivation

* Ambition: Wanderlust/Novelty
The character is driven to explore the galaxy and rarely stays in one place for long. He's motivated to uncover remote or unexplored regions and seeing everything that can be seen. Alternatively, this character is driven to experience new sensations and activities, perhaps rather hedonistically.

* Relationship: Pet
The character is close with a pet or animal companion of some sort, a relatively small non-combatant.

Obligations

Obligation: 10
* Thrill Seeker (5)
Dakash selects her targets and jobs more on the potential thrills she can get from them. It was this flaw that led to her betraying her old mentor due to a bounty on the heads of his crew despite not having the skills to fully complete the job.

* Betrayal (5)
Dakash betrayed her former mentor and adoptive father, Holda Mosta, after a contract came up on his head. Despite knowing she couldn't fully complete this contract, Dakash took it and attempted to bring Holda in, failing in a shootout that led to the majority of his crew being taken out. It was due to this failure that Dakash had to cut her previous ties and headed to the world of Oogway to try and start a new life.

Description

* Green skin
* Blue Eyes
* Long scar going up one of her tendrils on her left side

Other Notes

* Faction: Independent
== Species Abilities ==
*Mikkian*
(Source: F&D - Knights of Fate Page 21)
* Mikkians start with 1 rank in Discipline
* Sensory Tendrils: Mikkians add 1 boost die to all Perception checks.
* Mikkians start with 100xp
* Mikkians have a wound threshold of 10 + Brawn
* Mikkians have a strain threshold of 11 + Willpower
* Mikkians start with the following characteristics:
Brawn: 1
Agility: 2
Intellect: 2
Cunning: 2
Willpower: 3
Presence: 2

===XP===
Total XP Spent: 350

==Characteristics xp==
* Spent 30xp on Agility
* Spent 20xp on Brawn
* Spent 30xp on Brawn
80xp Total

==Other xp==
* Bought additional career specialisation: Survivalist (20xp)

Talents:
**Tree: Assassin**
* Dodge: 5xp
* Stalker: 5xp
* Quick Draw: 10xp
* Lethal Blows: 5xp
* Jump Up: 10xp
* Grit: 5xp
* Precise Aim: 10xp
* Stalker: 15xp
* Lethal Blows: 15xp
* Quick Strike: 10xp
Total: 90xp

**Tree: Survivalist**
* Expert Tracker: 5xp
* Outdoorsman: 5xp
* Stalker: 5xp
Total: 15xp

Talents Total: 105xp

==Skills==
Total Skill xp: 145

===Derived Attributes===
Wound Threshold: 10 + 3 = 13
Strain Threshold: 11 + 3 + 1 (Grit) = 15

More in-depth XP breakdown/credit breakdown can be found here:
https://docs.google.com/document/d/1YKwCZa76ikYK_9u1FugP4tR7kmK-_yPPwPy1jiCQQmY/edit?usp=sharing

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