Teint Zondig by TheRealOuterRimShady

Species
Human
Career
Consular
Specializations
Sage
System
Force and Destiny

3
Threshold 12
Current 0
Threshold 14
Current 2
Ranged 2
Melee 3

Placeholder Image

Characteristics

2
2
3
2
3
3

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) X 1
Athletics (Br) 0
Charm (Pr) X 1
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) X 2
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) X 2
Leadership (Pr) X 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) X 2
Perception (Cun) 1
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) 0
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) 1
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) X 0
Knowledge: Lore (Int) X 2
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Lightsaber
Range
Engaged
Skill
Lightsaber
Breach 1, Defensive 1, Deflection 1, Disorient 2, Sunder, Vicious 1, cannot be Sundered, can spend 2 Advantages or a Triumph to disarm an opponent
Damage
7
Critical
3
Force pike
Range
Engaged
Skill
Melee
Pierce 2, Stun setting, requires 2 hands
Damage
5
Critical
2

0
345
3185
7/7

Weapons & Armor

Crossguard lightsaber (Enc. 1)
-Nishalorite stone (+2 Disorient, +1 Vicious, +1 Planet Mapper talent, add an Advantage to checks involved in navigating terrain and finding energy sources or technology)
-Reflex grip (+1 Deflection)

Force pike (Enc. 3)

Deflective armor with extra melee defense (Enc. 2 [0]; 1 ranged defense, 2 melee defense, +1 soak)

On ship:
Lightsaber (Enc. 1)

Personal Gear

Handheld comlink (Enc. 0; can communicate over distances into low orbit)

Aquata breather (Enc. 0; provides 2 hours of breathable air; functions underwater)

Datapad (Enc. 1)

Species database (Enc. 2; add 2 Boost dice to Knowledge [Xenology] checks)

Red and gold insignia (Enc. 0)

4 stimpacks (Enc. 0)

On ship:
Mid Rim mercantiler's datapad (Enc. 1; add 1 Boost die to checks to buy or sell goods in the Mid Rim)

Outer Rim mercantiler's datapad (Enc. 1; add 1 Boost die to checks to buy or sell goods in the Outer Rim)

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Researcher 1 FaD 150 Remove 1 Setback die from all Knowledge checks; researching a subject takes half the time
Confidence 1 FaD 142 Decrease difficulty of Discipline checks to avoid fear by 1
Knowledge Specialization (Lore) 2 FaD 146 May spend a Triumph on a Knowledge (Lore) check to gain 2 Successes
Preemptive Avoidance FaD 149 Immediately after an opponent moves to engage, may spend a Destiny Point to disengage from that opponent
Grit 1 FaD 144 +1 strain threshold
Force Rating 2 FaD 143 +2 Force rating
Planet Mapper 1 SS 31 Remove 1 Setback die from Streetwise and Survival checks; navigation takes half as long

Force Powers

Force Rating
3
Power
Influence
Description
May attempt to guide, shape, and even twist the thoughts and feelings of others.
Upgrade Effect
Control Force Point: add a Success or an Advantage to any Charm, Coercion, Deception, Leadership, or Negotiation check (may activate multiple times)
Control May make an opposed Discipline vs. Discipline check combined with an Influence power check to force the target to adopt an emotional state or believe something untrue for 1 round or 5 minutes
Basic Power Force Point: inflict 1 strain on an engaged living target (may activate multiple times)
Range Force Point: increase power's range by 1 (may activate multiple times)
Power
Sense
Description
Can sense the Force interacting with the world around him.
Upgrade Effect
Basic Power Force Point: sense all living things within short range; Force Point: sense the current emotional state of an engaged living target
Power
Battle Meditation
Description
Direct allies in battle, making them more effective as a coordinated unit.
Upgrade Effect
Range Force Point: increase power's range by 1 (may activate multiple times)
Basic Power Force Point: add 1 automatic Success to all checks made by 3 engaged friendly targets (Presence) before the end of the next turn (if any Dark Side results are used to generate Force Points, reduce each target's Willpower by 1 [min. 1] until the end of the encounter)
Power
Move
Description
Can move small objects via the power of the Force.
Upgrade Effect
Basic Power Force Point: move 1 object of silhouette 0 within short range
Control Can make a Discipline check of difficulty equal to the object’s silhouette as well as a Move power check to perform a ranged attack. If successful, deal damage equal to 10 times object’s silhouette [min. 5 damage]
Strength Force Point: increase silhouette able to be targeted by 1 (may activate multiple times)
Range Force Point: increase power's range by 1 (may activate multiple times)

Background

Motivation

Cause (Equality)
Growth (Force Connection)

Morality

Morality Score: 53
Emotional Strength: Pride
Emotional Weakness: Arrogance

Description

Other Notes

Advanced Hord Form: add 1 Boost die to Lightsaber combat checks when in single combat with a wounded opponent and add 1 additional Boost die to Lightsaber combat checks if the opponent is over half their wound threshold

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