Breach 1, Defensive 1, Deflection 1, Disorient 2, Sunder, Vicious 1, cannot be Sundered, can spend 2 Advantages or a Triumph to disarm an opponent
Damage
7
Critical
3
Force pike
Range
Engaged
Skill
Melee
Pierce 2, Stun setting, requires 2 hands
Damage
5
Critical
2
0
345
3185
7/7
Weapons & Armor
Crossguard lightsaber (Enc. 1)
-Nishalorite stone (+2 Disorient, +1 Vicious, +1 Planet Mapper talent, add an Advantage to checks involved in navigating terrain and finding energy sources or technology)
-Reflex grip (+1 Deflection)
Force pike (Enc. 3)
Deflective armor with extra melee defense (Enc. 2 [0]; 1 ranged defense, 2 melee defense, +1 soak)
On ship:
Lightsaber (Enc. 1)
Personal Gear
Handheld comlink (Enc. 0; can communicate over distances into low orbit)
Species database (Enc. 2; add 2 Boost dice to Knowledge [Xenology] checks)
Red and gold insignia (Enc. 0)
4 stimpacks (Enc. 0)
On ship:
Mid Rim mercantiler's datapad (Enc. 1; add 1 Boost die to checks to buy or sell goods in the Mid Rim)
Outer Rim mercantiler's datapad (Enc. 1; add 1 Boost die to checks to buy or sell goods in the Outer Rim)
Assets & Resources
Critical Injuries & Conditions
Talents
Name
Rank
Book & Page
Description
Researcher
1
FaD 150
Remove 1 Setback die from all Knowledge checks; researching a subject takes half the time
Confidence
1
FaD 142
Decrease difficulty of Discipline checks to avoid fear by 1
Knowledge Specialization (Lore)
2
FaD 146
May spend a Triumph on a Knowledge (Lore) check to gain 2 Successes
Preemptive Avoidance
FaD 149
Immediately after an opponent moves to engage, may spend a Destiny Point to disengage from that opponent
Grit
1
FaD 144
+1 strain threshold
Force Rating
2
FaD 143
+2 Force rating
Planet Mapper
1
SS 31
Remove 1 Setback die from Streetwise and Survival checks; navigation takes half as long
Force Powers
Force Rating
3
Power
Influence
Description
May attempt to guide, shape, and even twist the thoughts and feelings of others.
Upgrade
Effect
Control
Force Point: add a Success or an Advantage to any Charm, Coercion, Deception, Leadership, or Negotiation check (may activate multiple times)
Control
May make an opposed Discipline vs. Discipline check combined with an Influence power check to force the target to adopt an emotional state or believe something untrue for 1 round or 5 minutes
Basic Power
Force Point: inflict 1 strain on an engaged living target (may activate multiple times)
Range
Force Point: increase power's range by 1 (may activate multiple times)
Power
Sense
Description
Can sense the Force interacting with the world around him.
Upgrade
Effect
Basic Power
Force Point: sense all living things within short range; Force Point: sense the current emotional state of an engaged living target
Power
Battle Meditation
Description
Direct allies in battle, making them more effective as a coordinated unit.
Upgrade
Effect
Range
Force Point: increase power's range by 1 (may activate multiple times)
Basic Power
Force Point: add 1 automatic Success to all checks made by 3 engaged friendly targets (Presence) before the end of the next turn (if any Dark Side results are used to generate Force Points, reduce each target's Willpower by 1 [min. 1] until the end of the encounter)
Power
Move
Description
Can move small objects via the power of the Force.
Upgrade
Effect
Basic Power
Force Point: move 1 object of silhouette 0 within short range
Control
Can make a Discipline check of difficulty equal to the object’s silhouette as well as a Move power check to perform a ranged attack. If successful, deal damage equal to 10 times object’s silhouette [min. 5 damage]
Strength
Force Point: increase silhouette able to be targeted by 1 (may activate multiple times)
Range
Force Point: increase power's range by 1 (may activate multiple times)
Background
Motivation
Cause (Equality)
Growth (Force Connection)
Morality
Morality Score: 53
Emotional Strength: Pride
Emotional Weakness: Arrogance
Description
Other Notes
Advanced Hord Form: add 1 Boost die to Lightsaber combat checks when in single combat with a wounded opponent and add 1 additional Boost die to Lightsaber combat checks if the opponent is over half their wound threshold