Threshold | 15 |
Current | 5 |
Threshold | 14 |
Current | 4 |
Ranged | 0 |
Melee | 0 |
Skill | Career? | Rank | Roll | Adj. |
---|---|---|---|---|
Astrogation (Int) | 0 | |||
Athletics (Br) | X | 0 | +b | |
Charm (Pr) | 0 | |||
Coercion (Will) | 0 | |||
Computers (Int) | X | 1 | ||
Cool (Pr) | X | 1 | ||
Coordination (Ag) | X | 1 | ||
Deception (Cun) | X | 2 | ||
Discipline (Will) | 0 | |||
Leadership (Pr) | 0 | |||
Mechanics (Int) | X | 2 | ||
Medicine (Int) | 0 | |||
Negotiation (Pr) | 0 | |||
Perception (Cun) | X | 1 | ||
Piloting: Planetary (Ag) | 0 | |||
Piloting: Space (Ag) | X | 0 | ||
Resilience (Br) | 1 | +b | ||
Skulduggery (Cun) | X | 0 | ||
Stealth (Ag) | 0 | |||
Streetwise (Cun) | X | 0 | ||
Survival (Cun) | X | 0 | ||
Vigilance (Will) | X | 1 | ||
Brawl (Br) | 0 | |||
Gunnery (Ag) | 0 | |||
Lightsaber (Br) | 0 | |||
Melee (Br) | 0 | |||
Ranged: Light (Ag) | 0 | |||
Ranged: Heavy (Ag) | 0 | |||
Knowledge: Core Worlds (Int) | 0 | |||
Knowledge: Education (Int) | 0 | |||
Knowledge: Lore (Int) | 0 | |||
Knowledge: Outer Rim (Int) | 0 | |||
Knowledge: Underworld (Int) | X | 0 | ||
Knowledge: Warfare (Int) | X | 1 | ||
Knowledge: Xenology (Int) | 0 |
DC-17 Hand Blaster |
RangeMedium |
SkillRanged: Light |
|
Accurate 1, Stun Setting |
Damage7 |
Critical3 |
Name | Rank | Book & Page | Description |
---|---|---|---|
Physical Training | 1 | RotS 41 | The character adds a boost per rank of Physical Training to their Athletics and Resilience checks. |
Grit | 1 | AoR 148 | Each rank of Grit increases a character's strain threshold by one. |
Powerful Blast | 1 | AoR 154 | The character increases the Blast quality damage dealt by explosives, explosive weapons, and grenades he uses by 1 per rank of Powerful Blast. |
Construction Specialist | 1 | F0 30 | The character removes a setback per rank of Construction Specialist from checks made to construct bases, defense works, positions, fortifications, tunnels, bunkers, and similar combat engineering projects. |
Improvised Defenses | FO 30 | The character may attempt an Average Survival check to fashion small defenses using scavenged materials. If the check is successful, the structure can provide cover for up to 4 characters (see page 227 of the AGE OF REBElLION Core Rulebook) for the rest of the encounter. The character may spend two advantage or a Triumph from the check to increase the ranged defense the structure provides to 2. | |
Contraption | AoR 144 | Once per game session, the character can take a Contraption action. With a successful Hard Mechanics check, the character can fashion a device to solve a current problem using the tools and parts on hand. This device must be approved by the GM and functions for the duration of the current encounter only. Those tools are destroyed in the process. may be spent to allow the tools to be recovered to be reused later. | |
Toughened | 1 | EotE 145 | +2 wound threshold per rank of Toughened |