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Stimpack Spec Rank 2 |
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Stimpacks heal 1 additional wound per rank of stimpack spec |
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Surgeon Rank 2 |
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When making a medicine check to help a character heal wounds, the target heals 1 additional wound per rank of surgeon. |
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Grit 2 |
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plus 1 ST |
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Toughened |
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plus 2 WT |
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Well Rounded |
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Coercion and Deception become career skills |
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Bacta Specialist |
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Patiends recover 1 additional wound per rank of bacta specialist when they recover wounds from bacta tanks or long term care |
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Forager |
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Remove up to two setback dice from skill checks to find food, water, or shelter. survival checks to forage take half the time. |
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Dodge |
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When targeted by a combat check, may perform a dodge incidental to suffer a number of strain no greater than ranks of dodge, then upgrade the difficulty of the check by that number. |
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Basic Combat Training |
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Brawl and Ranged(Light) become career skills |
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Second Wind |
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once per encounter, may use second wind incidental to heal strain equal to ranks in second wind. |
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Tactical Combat training |
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Melee and Ranged(Heavy) become career skills |
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Quick Draw |
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Once per round, draw or holster a weapon or accessible item as an incidental. |
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Outdoorsman |
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Remove setback per rank of outdoorsman from checks to move through terrain or manage environmental effects. Decrease overland travel times by half |