Holdout blaster skill/range light dam 5 crit 4 range short encum 1 ho 1 special stun set
Vibro sword skill melee dmg +2 crit 3 range engaged hp 3 special piercing 2 vicious 1
defensive 1
Stun glove skill brawl dam +0 crit 3 range engaged encum 0 hp 1 special 3 stun
Heavy clothing plus 1 soak
Personal Gear
Medpac grants a blue dice per check and there are no complications when attempting to heal someone also it grants one stimpak per scene
emergency medpac medical checks with no difficulty
backpack encumbrance increase to 4
fusion lantern a light that produces heat and can be plugged into for electrical gadgets
scanner goggles allows me to see in the dark better
Assets & Resources
Critical Injuries & Conditions
Talents
Name
Rank
Book & Page
Description
Surgeon
1
When using a medical check to heal a character 1 additional health is gained per rank of surgeon
Force Powers
Force Rating
1
Power
Heal/harm
Description
Harm inflict wounds on a living target equal to int ignoring soak the
Upgrade
Effect
Strength
Increases wounds by 1 per strength upgrades purchased
Magnitude
Gain one more target
Magnitude
Gain one more target
Background
Motivation
To explore and save lives and restore the lightsaber hilt he was given/found
Obligations
6 ranks The empire has a bounty on him after stealing several shipments of medical supplies from them.
3 rank A Trandoshin gang wants him dead because he failed to save one of them
1 rank Is in debt to a bounty hunter named Rent for some money after losing a card game
1 rank He has a criminal record for unlicensed medical procedures
2 ranks He is in debt to a gang of twi'leks after borrowing money to start his clinic he intends to pay it back
Description
He is a male standing around 5'10 with brown eyes black medium length messy hair. He wears a black cloth poncho pulled over his nose. He wears a grey padded jacket with a few pouches on it his pants are black utility pants. He wears fingerless gloves and boots.