When using long rest or bacta to heal wounds, heal another wound. May regenerate limbs, taking at least a month to be usable.
Grit
1
Gain +1 strain threshold.
Sense Emotions
1
Add Boost dice to all Charm, Coercion, and Deception checks unless target is immune to Force powers.
Savvy Negotiator
1
Remove Setback Dice per rank from all Negotiation and Streetwise checks.
Force Powers
Force Rating
Power
Influence
Description
The character may attempt to guide, shape, and even twist the thoughts and feelings of others.
Special Rule: When guiding and shaping thoughts, only Light/Dark generated from Dark may be used to generate negative emotions such as rage, fear,
and hatred. Only Light/Dark generated from Light may be used to generate positive emotions such as peace, tranquility, and friendliness. Other emotions such as
confusion can be created from Light/Dark generated from either.
The character may spend Light/Dark to stress the mind of one living target he is engaged with, inflicting 1 strain.
Upgrade
Effect
Range
Spend Light/Dark to increase power's range by a number of range bands equal to Range upgrades.
Background
Consular: Relic Seeker
Upbringing: Comfortable with Tech
Experiencing the Force:
Heeding the Call: