The Force user bolsters his ally with renewed vigor or saps his foe of vital energy.
Heal (light side Force user only): Spend Force Points to heal a number of wounds equal to Intellect from an engaged living creature (includingthe user). The user may not activate this multiple times.
Harm: Spend Force to inflict a number of wounds equal to Intellect (ignoring soak) on an engaged target. The user gains 1 Conflict. Theuser may not activate this multiple times.
Upgrade
Effect
Range 1
Spend Force Points to increase power’s range by a number of range bands equal to range upgrades purchased(1 Currently)